NS/dev/hitboxtest/source/ui/SpritePanel.h

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#ifndef SPRITEPANEL_H
#define SPRITEPANEL_H
#include "vgui_Panel.h"
#include "ui/GammaAwareComponent.h"
#include "ui/ReloadableComponent.h"
#include "types.h"
class SpritePanel : public vgui::Panel, public ReloadableComponent, public GammaAwareComponent
{
public:
SpritePanel(const string& inBaseSpriteName, const string& inRenderMode);
virtual void NotifyGammaChange(float inGammaSlope);
virtual void SetVAlignment(const string& inAlignment);
virtual void VidInit(void);
protected:
int GetNumSpritesAcross();
int GetNumSpritesDown();
virtual void paint();
virtual void paintBackground();
private:
string mBaseSpriteName;
string mRenderMode;
string mVAlignment;
int mSpriteHandle;
float mGammaSlope;
};
#endif