NS/main/source/ui/ChatPanel.h

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#ifndef CHAT_PANEL_H
#define CHAT_PANEL_H
#include <VGUI.h>
#include <VGUI_KeyCode.h>
#include <VGUI_Panel.h>
#include "vgui_defaultinputsignal.h"
#include "AvHFont.h"
#include <string>
#include <SDL2/SDL_events.h> //#define VK_ESCAPE 0x1B
#include <SDL2/SDL_keyboard.h> //#define VK_RETURN 0x0D
#include <SDL2/SDL_keycode.h> //#define VK_CAPITAL 0x14
class ChatPanel : public vgui::Panel, public vgui::CDefaultInputSignal
{
public:
ChatPanel(int x, int y, int wide, int tall);
void CancelChat();
void SetChatMode(std::string sChatMode);
void KeyEvent(int iKeydown);
void KeyDown(int virtualKey, int scanCode);
// Checks if a key was pushed since the chat window was opened.
bool WasKeyPushed(int virtualKey) const;
virtual void paint();
virtual void paintBackground();
const static char* chatModeAll;
const static char* chatModeTeam;
private:
std::string mText;
std::string mChatMode;
std::string UTF8toASCII(unsigned char* multibyte);
bool mKeyPushed[256];
SDL_Event event;
};
#endif