NS/dev/performance/manual/structures_armory.html

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span>
<span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html">
Commander</a></span> <span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_comduties.html">Command
Duties</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="structures.html">Structures</a></span><span class="sectiontext">:
<font color="#FF6600">Armory</font></span></td>
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<p><b>Summary:</b> all equipment, resources,
and most marine activities, depend upon structures,
selected and placed by the commander. Placed
structures must be built by marines.</p>
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<p><img src="images/images/10_data.gif" width="13" height="10">
To get an overall picture, see the <a href="techtree.html">tech
tree</a>.</p>
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<p><b>Armory</b><br>
<br>
<b>Function:</b> dispenses &quot;free&quot;
ammo for a marine's active weapon.<br>
</p>
<p><img src="images/images/10_data.gif" width="13" height="10">:
<font color="#0B7BEE">operates in a similar
fashion to <a href="items_ammo.html">ammo-packs</a>,
supplying any marine that &quot;uses&quot; it
with ammunition for their active weapon. The
armory also teaches the command network a few
new tricks &#150; namely how to create <a href="weapons_shotgun.html">shotguns</a>,
<a href="weapons_welders.html">welders</a> and
<a href="weapons_mines.html">mines</a> within
a small radius.</font><font color="#0B7BEE"><br>
</font><br>
<b><font color="#0B7BEE"><img src="images/images/10_newequip.gif" width="10" height="10">
New Equipment:</font></b><font color="#0B7BEE">
</font>commander can now purchase <a href="weapons_shotgun.html">shotguns</a>,
<a href="weapons_welders.html">welders</a> and
<a href="weapons_mines.html">mines</a>. <br>
<b><font color="#0B7BEE"><img src="images/images/10_newstruct.gif" width="10" height="10">
</font></b><font color="#0B7BEE"><b>New Structures:</b>
</font><a href="structures_advarmory.html">Advanced
Armory</a>. Note: while upgrading to an advanced
armory, the armory will not be able to dispense
ammo to marines. <font color="#0B7BEE"><br>
<b><img src="images/images/10_range.gif" width="10" height="10">
Range:</b></font> weapons must be dropped within
range.<br>
</p>
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<p><b class="sectiontext">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Armory
</b></p>
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<p><img src="images/images/10_cost.gif" width="10" height="10">
Cost:</p>
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<p>25 rps</p>
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<p><img src="images/images/10_time.gif" width="10" height="10">
Build time</p>
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<p>30</p>
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<p><img src="images/images/10_armor.gif" width="10" height="10">
Armor Pts. </p>
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<p>2400</p>
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<p><img src="images/images/armory.gif" width="200" height="200"></p>
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