NS/dev/3.2-movements/source/ui/loadpng.h

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//========= Copyright <20> 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef LOADPNG_H
#define LOADPNG_H
#include "bitmappng.h"
#include "vgui_inputstream.h"
BitmapPNG* LoadPNG(char const *pFilename);
BitmapPNG* LoadPNG(uchar* data, int length);
BitmapPNG* LoadPNG(vgui::InputStream& stream);
#endif // VGUI_LOADTGA_H