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42 lines
1.8 KiB
C
42 lines
1.8 KiB
C
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//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHMovementUtil.h $
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// $Date: 2002/10/03 18:59:04 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHMovementUtil.h,v $
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// Revision 1.4 2002/10/03 18:59:04 Flayra
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// - Refactored energy
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//
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// Revision 1.3 2002/05/23 02:33:20 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef MOVEMENT_UTIL_H
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#define MOVEMENT_UTIL_H
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#include "mod/AvHBasePlayerWeaponConstants.h"
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#include "mod/AvHSpecials.h"
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int AvHMUGetHull(bool inIsDucking, int inUserVar);
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int AvHMUGetOriginOffsetForUser3(AvHUser3 inUser3);
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int AvHMUGetOriginOffsetForMessageID(AvHMessageID inMessageID);
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bool AvHMUGetCanDuck(int inUser3);
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bool AvHMUDeductAlienEnergy(float& ioFuser, float inNormAmount);
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bool AvHMUGiveAlienEnergy(float& ioFuser, float inNormAmount);
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bool AvHMUGetEnergyCost(AvHWeaponID inWeaponID, float& outEnergyCost);
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float AvHMUGetWalkSpeedFactor(AvHUser3 inUser3);
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bool AvHMUHasEnoughAlienEnergy(float& ioFuser, float inNormAmount, float latency = 0.0f);
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void AvHMUUpdateAlienEnergy(float inTimePassed, int inUser3, int inUser4, float& ioFuser);
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void AvHMUUpdateJetpackEnergy(bool inIsJetpacking, float theTimePassed, float& ioJetpackEnergy);
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#endif
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