2018-04-22 15:55:55 +00:00
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//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHEntities.h$
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// $Date: 2002/11/12 02:23:22 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHEntities.h,v $
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// Revision 1.32 2002/11/12 02:23:22 Flayra
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// - Removed ancient egg
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//
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// Revision 1.31 2002/10/03 18:42:31 Flayra
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// - func_resources now are destroyed if a resource tower is destroyed
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//
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// Revision 1.30 2002/09/23 22:12:36 Flayra
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// - Resource towers give 3 points to team in general
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//
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// Revision 1.29 2002/07/23 17:01:33 Flayra
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// - Updated resource model, removed old junk
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//
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// Revision 1.28 2002/07/10 14:40:04 Flayra
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// - Fixed bug where .mp3s weren't being processed client-side
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//
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// Revision 1.27 2002/07/08 16:55:35 Flayra
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// - Added max ensnare, can't remember why I'm tagging team starts, changed resources functions to floats (for proper handicapping)
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//
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// Revision 1.26 2002/06/25 17:54:20 Flayra
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// - New info_location entity, make resource tower sounds very quiet
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//
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// Revision 1.25 2002/05/28 17:37:01 Flayra
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// - Track number of web strands to enforce limit, reworking of webs in general, removed duplicate code for AvHResourceTower
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//
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// Revision 1.24 2002/05/23 02:33:42 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVH_ENTITIES_H
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#define AVH_ENTITIES_H
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#include "../util/nowarnings.h"
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#include "../dlls/extdll.h"
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#include "../dlls/util.h"
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#include "../dlls/cbase.h"
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#include "AvHConstants.h"
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#include "../dlls/func_break.h"
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#include "AvHSpecials.h"
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#include "../dlls/cbasedoor.h"
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#include "../dlls/effects.h"
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#include "AvHMapExtents.h"
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#include "AvHBuildable.h"
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#include "AvHPlayer.h"
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#include "AvHBaseBuildable.h"
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#include "AvHBaseInfoLocation.h"
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#include "AvHCommandConstants.h"
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void ExplodeEntity(CBaseEntity* inEntity, Materials inMaterial);
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class AvHBaseEntity : public CBaseEntity
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{
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public:
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AvHBaseEntity();
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AvHTeamNumber GetTeamNumber() const;
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void EXPORT FallThink(void);
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virtual void KeyValue( KeyValueData* pkvd );
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virtual void NotifyUpgrade(AvHUpgradeMask inUpgradeMask);
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private:
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//AvHTeamNumber mTeam;
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};
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class AvHClientCommandEntity : public AvHBaseEntity
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{
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public:
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AvHClientCommandEntity();
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void EXPORT ClientCommandTouch( CBaseEntity *pOther );
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//virtual void KeyValue( KeyValueData* pkvd );
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virtual const char* GetClientCommand() = 0;
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virtual void Spawn(void);
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private:
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};
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class AvHJoinTeamEntity : public AvHClientCommandEntity
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{
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public:
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virtual const char* GetClientCommand();
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};
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class AvHSpectateEntity : public AvHClientCommandEntity
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{
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public:
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virtual const char* GetClientCommand()
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{ return kcSpectate; }
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};
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//class AvHLeaveGameEntity : public AvHClientCommandEntity
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//{
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//public:
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// virtual const char* GetClientCommand()
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// { return kcReadyRoom; }
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//
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//};
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class AvHTeamStartEntity : public AvHBaseEntity
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{
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public:
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virtual void KeyValue( KeyValueData* pkvd );
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virtual void Spawn(void);
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};
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class AvHAutoAssignEntity : public AvHClientCommandEntity
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{
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public:
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virtual const char* GetClientCommand()
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{ return kcAutoAssign; }
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};
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//
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//class AvHBuildableAnimating : public CBaseAnimating
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//{
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//public:
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// void EXPORT BuildUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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//
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// virtual int GetMinHitPoints() const;
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//
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// virtual int GetMaxHitPoints() const;
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//
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// virtual bool GetIsBuilt() const;
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//
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// virtual void SetIsBuilt();
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//
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// virtual float GetNormalizedBuildPercentage() const;
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//
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// virtual void SetNormalizedBuildPercentage(float inPercentage);
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//
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// virtual void Spawn(void);
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//
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//private:
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// float mTimeLastUsed;
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//
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//};
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// Build site entities
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//class AvHResource : public AvHBaseEntity
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//class AvHResource : public AvHBaseBuildable //CBaseAnimating
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//{
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//public:
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// AvHResource(AvHTechID inTechID, AvHMessageID inMessageID, char* inClassName, int inHealth, AvHSelectableUser4 inUser4);
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//
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// int BloodColor( void );
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// virtual float GetBuildRange(void) const;
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// virtual bool GetIsActive(void) const;
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//
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// virtual void Killed( entvars_t *pevAttacker, int iGib );
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// virtual int ObjectCaps(void);
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// virtual void Precache(void);
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//
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// virtual float GetTimeLastContributed();
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// virtual void SetTimeLastContributed(float inTime);
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//
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// void EXPORT ResourceThink(void);
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// void EXPORT ResourceTouch( CBaseEntity *pOther );
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// //void EXPORT ResourceUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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//
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// virtual void SetConstructionComplete();
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// virtual void Spawn(void);
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// virtual int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
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//
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//private:
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// //void LoopSound(void) const;
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// //void PlayBuildSound(void);
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// //void StopBuildSound(void);
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//
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// const float mThinkInterval;
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// bool mBuildSoundPlaying;
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// int mBuildRange;
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// int mResourceRating;
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// bool mHasResource;
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// bool mStartAlreadyBuilt;
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// int mValidTeams;
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// float mTimeLastContributed;
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//};
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class AvHSeeThrough : public CBaseEntity
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{
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public:
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AvHSeeThrough();
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virtual void KeyValue( KeyValueData* pkvd );
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virtual void Spawn();
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private:
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int mCommanderAlpha;
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int mPlayerAlpha;
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};
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class AvHSeeThroughDoor : public CBaseDoor
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{
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public:
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AvHSeeThroughDoor();
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virtual void KeyValue( KeyValueData* pkvd );
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virtual void Spawn();
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private:
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int mCommanderAlpha;
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int mPlayerAlpha;
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};
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class AvHNoBuild : public AvHBaseEntity
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{
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public:
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AvHNoBuild();
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virtual void KeyValue( KeyValueData* pkvd );
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virtual void Spawn();
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private:
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};
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class AvHMP3Audio : public AvHBaseEntity
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{
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public:
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AvHMP3Audio();
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int GetFadeDistance() const;
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virtual void KeyValue( KeyValueData* pkvd );
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virtual void Precache();
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virtual void Spawn();
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void EXPORT SpecialSoundUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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static void ClearSoundNameList();
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static const StringList& GetSoundNameList();
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private:
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static StringList sSoundList;
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string mSoundName;
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int mSoundVolume;
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int mFadeDistance;
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bool mUseState;
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bool mLooping;
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};
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class AvHMapInfo : public AvHBaseEntity
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{
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public:
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AvHMapInfo();
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const AvHMapExtents& GetMapExtents() const;
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virtual void KeyValue( KeyValueData* pkvd );
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virtual void Spawn();
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private:
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AvHMapExtents mMapExtents;
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};
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class AvHGameplay : public AvHBaseEntity
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{
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public:
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AvHGameplay();
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int GetInitialHives() const;
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int GetInitialAlienPoints() const;
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int GetInitialMarinePoints() const;
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int GetAlienRespawnCost() const;
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int GetAlienRespawnTime() const;
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int GetTowerInjectionTime() const;
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int GetTowerInjectionAmount() const;
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int GetMarineRespawnCost() const;
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AvHClassType GetTeamAType() const;
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AvHClassType GetTeamBType() const;
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virtual void KeyValue( KeyValueData* pkvd );
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virtual void Reset();
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virtual void Spawn();
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private:
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AvHClassType mTeamAType;
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AvHClassType mTeamBType;
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int mInitialHives;
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//int mInitialAlienPoints;
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//int mInitialMarinePoints;
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//int mAlienRespawnCost;
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//int mAlienRespawnTime;
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//int mMarineResourceInjectionTime;
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//int mMarineResourceInjectionAmount;
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};
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class AvHGamma : public AvHBaseEntity
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{
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public:
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AvHGamma();
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virtual void KeyValue( KeyValueData* pkvd );
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virtual float GetGamma() const;
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virtual void Spawn();
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private:
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float mGammaScalar;
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};
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//class AvHCommandStation : public AvHBaseEntity
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//{
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//public:
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// void EXPORT CommandTouch( CBaseEntity *pOther );
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//
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// void EXPORT CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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//
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// virtual int ObjectCaps(void);
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//
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// virtual void Precache(void);
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//
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// virtual void ResetEntity();
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//
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// virtual void SetInactive();
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//
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// virtual void Spawn(void);
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//
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// virtual int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
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//
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//
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//private:
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// void EXPORT CommanderUsingThink(void);
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//};
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//
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class TriggerPresence : public CBaseEntity
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{
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public:
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TriggerPresence();
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virtual void KeyValue(KeyValueData* pkvd);
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virtual void Precache(void);
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virtual void Spawn(void);
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void EXPORT TriggerThink();
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void EXPORT TriggerTouch(CBaseEntity *pOther);
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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private:
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void SetPresence(bool inPresence);
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// Settings
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string mMaster;
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string mTargetEnter;
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string mTargetLeave;
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string mMomentaryTarget;
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bool mPlayersDontActivate;
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bool mMonstersDontActivate;
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bool mPushablesDontActivate;
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bool mTeamAOnly;
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bool mTeamBOnly;
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float mTimeBeforeLeave;
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float mMomentaryOpenTime;
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float mMomentaryCloseTime;
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// Run-time
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bool mEnabled;
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bool mPresence;
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float mTimeOfLastTouch;
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float mMomentaryValue;
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};
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|
|
class AvHTriggerRandom : public AvHBaseEntity
|
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|
|
{
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|
public:
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|
|
AvHTriggerRandom();
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|
|
virtual void KeyValue(KeyValueData* pkvd);
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|
|
virtual void ResetEntity();
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|
|
virtual void Spawn(void);
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|
|
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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private:
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|
|
void SetNextTrigger();
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|
|
void EXPORT TriggerTargetThink(void);
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|
|
// "template" variables (don't change with each game)
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|
|
|
float mMaxFireTime;
|
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|
|
float mMinFireTime;
|
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|
|
int mWaitBeforeReset;
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|
|
bool mStartOn;
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|
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bool mToggle;
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|
|
bool mRemoveOnFire;
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|
|
StringList mTargetList;
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|
|
string mBalancedTarget;
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|
|
// State variables (change with each game)
|
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|
|
bool mFiredAtLeastOnce;
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|
|
bool mToggleableAndOn;
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|
|
float mTimeOfLastActivation;
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|
|
float mTimeOfLastTrigger;
|
|
|
|
};
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|
|
class AvHTriggerScript : public AvHBaseEntity
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|
|
{
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public:
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|
AvHTriggerScript();
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|
|
virtual void KeyValue(KeyValueData* pkvd);
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|
|
virtual void ResetEntity();
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|
|
virtual void Spawn();
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|
|
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
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|
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|
|
private:
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|
|
|
void Trigger();
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|
|
bool mStartOn;
|
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|
|
bool mTriggered;
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|
|
string mScriptName;
|
|
|
|
};
|
|
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|
|
//class AvHEgg : public CBaseAnimating
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|
|
//{
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|
//public:
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|
|
// AvHEgg();
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|
|
//
|
|
|
|
// virtual void Hatch();
|
|
|
|
//
|
|
|
|
// virtual void Killed( entvars_t *pevAttacker, int iGib );
|
|
|
|
//
|
|
|
|
// virtual void Precache(void);
|
|
|
|
//
|
|
|
|
// virtual void Spawn();
|
|
|
|
//
|
|
|
|
// virtual void SpawnPlayer();
|
|
|
|
//
|
|
|
|
// virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
|
|
|
|
//
|
|
|
|
// void EXPORT EggThink(void);
|
|
|
|
//
|
|
|
|
//private:
|
|
|
|
//};
|
|
|
|
|
|
|
|
|
|
|
|
class AvHWebStrand : public CBeam
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
AvHWebStrand();
|
|
|
|
|
|
|
|
void Break();
|
|
|
|
|
|
|
|
virtual void Killed(entvars_t *pevAttacker, int iGib);
|
|
|
|
|
|
|
|
virtual void Precache(void);
|
|
|
|
|
|
|
|
void Setup(const Vector& inPointOne, const Vector& inPointTwo);
|
|
|
|
|
|
|
|
virtual void Spawn(void);
|
|
|
|
|
|
|
|
void EXPORT StrandTouch( CBaseEntity *pOther );
|
|
|
|
|
|
|
|
void EXPORT StrandExpire();
|
|
|
|
|
|
|
|
virtual int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
|
|
|
|
void EXPORT StrandThink();
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool mSolid;
|
2023-09-04 14:23:27 +00:00
|
|
|
float mHardenTime;
|
2018-04-22 15:55:55 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
class AvHFuncResource : public CBaseAnimating
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
AvHFuncResource();
|
|
|
|
|
|
|
|
bool GetIsActive() const;
|
|
|
|
|
|
|
|
bool GetIsOccupied() const;
|
|
|
|
|
|
|
|
int GetParticleSystemIndex() const;
|
|
|
|
|
|
|
|
void EXPORT DrawUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
|
|
|
|
//int ObjectCaps(void);
|
|
|
|
|
|
|
|
virtual void KeyValue(KeyValueData* pkvd);
|
|
|
|
|
|
|
|
virtual void Precache();
|
|
|
|
|
|
|
|
virtual void ResetEntity();
|
|
|
|
|
|
|
|
virtual void Spawn();
|
|
|
|
|
|
|
|
virtual void TriggerOccupy();
|
|
|
|
|
|
|
|
virtual void TriggerBuild();
|
|
|
|
|
|
|
|
virtual void TriggerDestroy();
|
|
|
|
|
|
|
|
private:
|
|
|
|
void DeleteParticleSystem();
|
|
|
|
void TurnOffParticleSystem();
|
|
|
|
void TurnOnParticleSystem();
|
|
|
|
void EXPORT FuncResourceThink();
|
|
|
|
|
|
|
|
string mTargetOnBuild;
|
|
|
|
|
|
|
|
string mTargetOnDestroy;
|
|
|
|
|
|
|
|
bool mOccupied;
|
|
|
|
bool mActive;
|
|
|
|
|
|
|
|
int mParticleSystemIndex;
|
|
|
|
|
|
|
|
float mLastTimeDrawnUpon;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
class AvHFog : public CBaseEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
AvHFog();
|
|
|
|
|
|
|
|
virtual void KeyValue( KeyValueData* pkvd );
|
|
|
|
|
|
|
|
void EXPORT FogTouch(CBaseEntity* inEntity);
|
|
|
|
|
|
|
|
void GetFogColor(int& outRed, int& outGreen, int& outBlue) const;
|
|
|
|
float GetFogEnd() const;
|
|
|
|
float GetFogStart() const;
|
|
|
|
|
|
|
|
virtual void Spawn();
|
|
|
|
|
|
|
|
private:
|
|
|
|
int mFogColor[3];
|
|
|
|
float mFogStart;
|
|
|
|
float mFogEnd;
|
|
|
|
float mFogExpireTime;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class AvHResourceTower : public AvHBaseBuildable
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
AvHResourceTower();
|
|
|
|
|
|
|
|
// For subclassing
|
|
|
|
AvHResourceTower(AvHTechID inTechID, AvHMessageID inMessageID, char* inClassName, int inUser3 = AVH_USER3_NONE);
|
|
|
|
|
|
|
|
void EXPORT ResourceTowerThink(void);
|
|
|
|
|
|
|
|
virtual AvHFuncResource* GetHostResource() const;
|
|
|
|
|
|
|
|
virtual int GetIdleAnimation() const;
|
|
|
|
|
|
|
|
virtual bool GetIsActive() const;
|
|
|
|
|
|
|
|
virtual int GetResourceEntityIndex() const;
|
|
|
|
|
|
|
|
virtual int GetSequenceForBoundingBox() const;
|
|
|
|
|
|
|
|
virtual int GetPointValue() const;
|
|
|
|
|
|
|
|
virtual int GetTechLevel() const;
|
|
|
|
|
|
|
|
virtual float GetTimeLastContributed();
|
|
|
|
|
|
|
|
virtual void SetTimeLastContributed(float inTime);
|
|
|
|
|
|
|
|
virtual void Killed(entvars_t *pevAttacker, int iGib);
|
|
|
|
|
|
|
|
virtual void Precache(void);
|
|
|
|
|
|
|
|
virtual void SetActivateTime(int inTime);
|
|
|
|
|
|
|
|
virtual void SetHasBeenBuilt();
|
|
|
|
|
|
|
|
virtual void Spawn();
|
|
|
|
|
|
|
|
virtual void Upgrade();
|
|
|
|
|
|
|
|
virtual char* GetClassName() const;
|
|
|
|
//virtual char* GetHarvestSound() const;
|
|
|
|
virtual char* GetDeploySound() const;
|
|
|
|
virtual char* GetModelName() const;
|
|
|
|
|
|
|
|
virtual char* GetActiveSoundList() const;
|
|
|
|
|
|
|
|
private:
|
|
|
|
void EXPORT ActivateThink();
|
|
|
|
|
|
|
|
virtual int GetMaxHitPoints() const;
|
|
|
|
|
|
|
|
float mTimeOfLastSound;
|
|
|
|
//float mTimeOfNextActiveAnim;
|
|
|
|
|
|
|
|
int mTechLevel;
|
|
|
|
|
|
|
|
int mResourceEntityIndex;
|
|
|
|
|
|
|
|
int mActivateTime;
|
|
|
|
|
|
|
|
float mTimeLastContributed;
|
|
|
|
|
|
|
|
bool mScannedForFuncResource;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class AvHInfoLocation : public CBaseEntity, public AvHBaseInfoLocation
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual void KeyValue(KeyValueData* pkvd);
|
|
|
|
|
|
|
|
virtual void Spawn();
|
|
|
|
|
|
|
|
virtual void UpdateOnRemove(void);
|
|
|
|
|
|
|
|
};
|
|
|
|
|
2005-03-09 01:31:56 +00:00
|
|
|
#endif
|