<TD>Pointer to the stream to have the mode set.<BR>
</TD><TRVALIGN=top><TD><I>mode</I></TD>
<TD>The mode bits to set from FSOUND_MODES.<BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, TRUE is returned.<BR>
On failure, FALSE is returned.<BR>
<H3>Remarks</H3>
If the stream has been opened with FSOUND_NONBLOCKING, this function will not succeed until the stream is ready.<BR>
Only the following modes are accepted, others will be filtered out.<BR>
FSOUND_LOOP_BIDI, FSOUND_LOOP_NORMAL, FSOUND_LOOP_OFF, FSOUND_2D. FSOUND_LOOP_BIDI is treated as FSOUND_LOOP_NORMAL. FSOUND_2D is accepted only if the sound is not hardware.<BR>
On Playstation 2, XBox and GameCube, FSOUND_HW2D and FSOUND_HW3D are supported, so you can change between them at runtime.<BR>
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>