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//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: AvHSharedUtil.h $
// $Date: 2002/11/12 22:39:26 $
//
//-------------------------------------------------------------------------------
// $Log: AvHSharedUtil.h,v $
// Revision 1.24 2002/11/12 22:39:26 Flayra
// - Logging changes for Psychostats compatibility
//
// Revision 1.23 2002/10/16 01:07:26 Flayra
// - Added official sizes that HL supports (ugh)
// - Added utility function for drawing range of ghost building, but it's unused
//
// Revision 1.22 2002/09/25 20:51:05 Flayra
// - Allow small items to be built on entities (health can be dropped right on players)
//
// Revision 1.21 2002/08/16 02:47:06 Flayra
// - Fixed bug where not all the entities were iterated through
// - Support for ring-drawing (but not for all entities)
//
// Revision 1.20 2002/08/09 00:51:11 Flayra
// - Cleaned up useless special casing of tracetangible, fixed some problems where buildings could be built on players
//
// Revision 1.19 2002/07/24 18:45:43 Flayra
// - Linux and scripting changes
//
// Revision 1.18 2002/07/23 17:26:49 Flayra
// - Siege don't require a nearby turret factory, only add built buildings for range detection, build problems on client (point contents failing on rough surfaces)
//
// Revision 1.17 2002/07/08 17:17:44 Flayra
// - Reworked colors, moved functions into server util
//
// Revision 1.16 2002/07/01 21:46:39 Flayra
// - Added support for generic building ranges, fixed morphing problems
//
// Revision 1.15 2002/05/23 02:33:20 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
//===============================================================================
# ifndef AVH_SHAREDUTIL_H
# define AVH_SHAREDUTIL_H
# ifdef AVH_CLIENT
# include "cl_dll/cl_util.h"
# include "cl_dll/util_vector.h"
# include "common/const.h"
# include "engine/progdefs.h"
# include "cl_dll/ev_hldm.h"
# include "common/vector_util.h"
# endif
# ifdef AVH_SERVER
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# include "dlls/extdll.h"
# include "dlls/util.h"
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# include "common/vector_util.h"
# endif
# include "pm_shared/pm_defs.h"
# include "pm_shared/pm_shared.h"
# include "pm_shared/pm_movevars.h"
# include "pm_shared/pm_debug.h"
# include "mod/AvHMessage.h"
# include "mod/AvHConstants.h"
# include "mod/AvHMapExtents.h"
# include "mod/AvHSpecials.h"
# include "mod/AvHBaseInfoLocation.h"
# include "mod/AvHBasePlayerWeaponConstants.h"
const int kHitOffsetAmount = 10 ;
# define kNoBuildTexture "nobuild"
# define kSeeThroughTexture "seethrough"
//physent_t* AvHSUGetEntity(int inPhysIndex);
const char * AvHSHUGetClassNameFromUser3 ( AvHUser3 inUser3 ) ;
int AvHSHUGetDrawRangeForMessageID ( AvHMessageID inMessageID ) ;
int AvHSHUGetDrawRangeForUser3 ( AvHUser3 inUser3 ) ;
bool AvHSHUGetDrawRingsForUser3 ( AvHUser3 inUser3 , float & outScalar ) ;
bool AvHSHUGetBuildRegions ( AvHMessageID inMessageID , EntityListType & outEntities , IntList & outRanges , float & outZAdjustment , bool & outSnapToLocation ) ;
bool AvHSHUGetAreSpecialBuildingRequirementsMet ( AvHMessageID inMessageID , vec3_t & inLocation ) ;
bool AvHSHUGetBuildTechClassName ( AvHMessageID inMessageID , char * & outClassName ) ;
bool AvHSHUGetResearchTechName ( AvHMessageID inMessageID , char * & outResearchTechName ) ;
bool AvHSHUGetCenterPositionForGroup ( int inGroupNumber , float * inPlayerOrigin , float * outCenterPosition ) ;
void AvHSHUGetEntities ( int inUser3 , EntityListType & outEntities ) ;
bool AvHSHUGetEntityLocation ( int inEntity , vec3_t & outLocation ) ;
bool AvHSHUGetEntityIUser4 ( int inEntity , int & outIUser4 ) ;
vec3_t AvHSHUGetRealLocation ( const vec3_t & inLocation , const vec3_t & inMinBox , const vec3_t & inMaxBox ) ;
void AvHSHUGetFirstNonSolidPoint ( float * inStartPos , float * inEndPos , float * outNonSolidPoint ) ;
void AvHSHUGetFirstNonSolidPoint ( const vec3_t & inStartPos , const vec3_t & inEndPos , vec3_t & outNonSolidPoint ) ;
bool AvHSHUGetIsBuilding ( AvHMessageID inMessageID ) ;
bool AvHSHUGetIsBuildTech ( AvHMessageID inMessageID ) ;
bool AvHSHUGetIsWeaponFocusable ( AvHWeaponID inWeaponID ) ;
bool AvHSHUGetDoesTechCostEnergy ( AvHMessageID inMessageID ) ;
bool AvHSHUGetIsCombatModeTech ( AvHMessageID inMessageID ) ;
bool AvHSHUUser3ToMessageID ( AvHUser3 inUser3 , AvHMessageID & outMessageID ) ;
bool AvHSHUMessageIDToUser3 ( AvHMessageID inMessageID , AvHUser3 & outUser3 ) ;
bool AvHSHUGetIsResearchTech ( AvHMessageID inMessageID ) ;
bool AvHSHUGetIsGroupMessage ( AvHMessageID inMessageID ) ;
bool AvHSHUGetBuildTechRange ( AvHMessageID inMessageID , float & outRange ) ;
char * AvHSHUGetBuildTechModelName ( AvHMessageID inMessageID ) ;
bool AvHSHUGetSizeForPlayerUser3 ( AvHUser3 inUser3 , Vector & outMinSize , Vector & outMaxSize , bool inDucking ) ;
bool AvHSHUGetSizeForTech ( AvHMessageID inMessageID , Vector & outMinSize , Vector & outMaxSize , bool inGetSizeToPlace = false ) ;
bool AvHSHUGetSizeForUser3 ( AvHUser3 inUser3 , Vector & outMinSize , Vector & outMaxSize ) ;
float AvHSHUGetTime ( ) ;
bool AvHSHUGetCanDropItem ( vec3_t & inCenter , Vector & inMinSize , Vector & inMaxSize , float inMaxSlopeTangent , int inIgnoredEntityIndex , bool inIgnorePlayers ) ;
bool AvHSHUGetIsVolumeContentNonsolid ( vec3_t inCenter , Vector & inMinSize , Vector & inMaxSize , edict_t * inIgnoreEntity , bool inIgnorePlayers ) ;
bool AvHSHUGetIsAreaFree ( vec3_t inCenter , Vector & inMinSize , Vector & inMaxSize , edict_t * inIgnoreEntity = NULL , bool inIgnorePlayers = false ) ;
bool AvHSHUGetEntitiesBlocking ( Vector & inOrigin , Vector & inMinSize , Vector & inMaxSize , edict_t * inIgnoreEntity = NULL , bool inIgnorePlayers = false ) ;
void AvHSHUGetMinBuildRadiusViolations ( AvHMessageID inMessageID , vec3_t & inLocation , EntityListType & outViolations ) ;
bool AvHSHUGetIsSiteValidForBuild ( AvHMessageID inMessageID , Vector * inLocation , int inIgnoredEntityIndex = - 1 ) ;
void AvHSHUMakeViewFriendlyKillerName ( string & ioKillerName ) ;
bool AvHSHUTraceAndGetIsSiteValidForBuild ( AvHMessageID inMessageID , const Vector & inPointOfView , const Vector & inNormRay , Vector * outLocation = NULL ) ;
bool AvHSHUGetEntityAtRay ( const Vector & inPointOfView , const Vector & inNormRay , int & outEntIndex ) ;
const AvHMapExtents & AvHSHUGetMapExtents ( ) ;
bool AvHSHUTraceTangible ( const vec3_t & inStartPos , const vec3_t & inEndPos , int & outIndex , vec3_t & outLocation , AvHTeamNumber & outTeamNumber , bool & outPlayerWasHit , int & outUserThree , int & outUserFour ) ;
bool AvHSHUTraceTangible ( const Vector & inPointOfView , const Vector & inNormRay , int * outUserThree = NULL , vec3_t * outLocation = NULL , AvHTeamNumber * outTeamNumber = NULL , bool * outPlayerWasHit = NULL ) ;
bool AvHSHUTraceVerticalTangible ( float inX , float inY , float inZ , int & outUserThree , float & outHeight ) ;
bool AvHSHUTraceLineIsAreaFree ( Vector & inStart , Vector & inEnd , edict_t * inIgnoreEntity = NULL , bool inIgnorePlayers = false ) ;
float AvHTraceLineAgainstWorld ( Vector & vecStart , Vector & vecEnd ) ;
typedef enum
{
WAYPOINT_SUCCESS ,
WAYPOINT_NOBUILD ,
WAYPOINT_TOOSTEEP ,
WAYPOINT_SEETHROUGH ,
WAYPOINT_CONTENTSFULL ,
WAYPOINT_ENTITYHIT ,
} WaypointReturnCode ;
# ifdef AVH_CLIENT
void AvHSHUClientGetFirstNonSolidPoint ( const vec3_t & inStartPos , const vec3_t & inEndPos , vec3_t & outNonSolidPoint ) ;
bool AvHSHUClientTraceWaypoint ( const vec3_t & inStartPos , const vec3_t & inEndPos , vec3_t * outLocation , WaypointReturnCode * outReturnCode = NULL ) ;
# endif
# ifdef AVH_SERVER
void AvHSHUServerGetFirstNonSolidPoint ( const vec3_t & inStartPos , const vec3_t & inEndPos , vec3_t & outNonSolidPoint ) ;
bool AvHSHUServerTraceWaypoint ( const vec3_t & inStartPos , const vec3_t & inEndPos , vec3_t * outLocation , WaypointReturnCode * outReturnCode ) ;
# endif
typedef enum
{
WEAPON_SOUND_INVALID ,
WEAPON_SOUND_HUD_ON ,
WEAPON_SOUND_HUD_OFF ,
WEAPON_SOUND_MOVE_SELECT ,
WEAPON_SOUND_SELECT ,
WEAPON_SOUND_DENYSELECT
} WeaponHUDSound ;
const char * AvHSHUGetCommonSoundName ( bool inIsAlien , WeaponHUDSound inHUDSound ) ;
void AvHSHUGetBuildResearchState ( int inUser3 , int inUser4 , float inFuser1 , bool & outIsBuilding , bool & outIsResearching , float & outNormalizedPercentage ) ;
void AvHSHUSetBuildResearchState ( int inUser3 , int inUser4 , float & outFuser1 , bool inTrueBuildOrFalseResearch , float inNormalizedPercentage ) ;
void AvHSHUSetEnergyState ( int inUser3 , float & outFuser1 , float inNormalizedPercentage ) ;
string AvHSHUBuildExecutableScriptName ( const string & inScriptName , const string & inCurrentMapName ) ;
string AvHSHUGetTimeDateString ( ) ;
bool AvHSHUGetNameOfLocation ( const AvHBaseInfoLocationListType & inLocations , vec3_t inLocation , string & outLocation ) ;
bool AvHSHUGetForceHUDSound ( AvHHUDSound inHUDSound ) ;
# endif