<TD>Pointer to integer to store the number of available hardware mixed 2d channels.<BR>
</TD><TRVALIGN=top><TD><I>num3d</I></TD>
<TD>Pointer to integer to store the number of available hardware mixed 3d channels.<BR>
</TD><TRVALIGN=top><TD><I>total</I></TD>
<TD>Usually num2d + num3d, but on some platforms like PS2 and GameCube, this will be the same as num2d and num3d (and not the sum) because 2d and 3d voices share the same pool.<BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, TRUE is returned.<BR>
On failure, FALSE is returned.<BR>
<H3>Remarks</H3>
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>