<B>unsigned int *</B><I>currentalloced</I><B>,</B><BR>
<B>unsigned int *</B><I>maxalloced</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TRVALIGN=top><TD><I>currentalloced</I></TD>
<TD>Currently allocated memory at time of call.<BR>
</TD><TRVALIGN=top><TD><I>maxalloced</I></TD>
<TD>Maximum allocated memory since FSOUND_Init or FSOUND_SetMemorySystem<BR>
</TD></TABLE>
<H3>Return Value</H3>
void<BR>
<H3>Remarks</H3>
Note that if using FSOUND_SetMemorySystem, the memory usage will be slightly higher than without it, as fmod has to have a small amount of memory overhead to manage the available memory.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>