2014-01-23 10:46:47 +00:00
|
|
|
/***
|
|
|
|
*
|
2014-12-16 13:36:27 +00:00
|
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
2014-01-23 10:46:47 +00:00
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
// pm_math.c -- math primitives
|
|
|
|
|
2014-12-16 13:36:27 +00:00
|
|
|
#include "mathlib.h"
|
|
|
|
#include "const.h"
|
2014-01-23 10:46:47 +00:00
|
|
|
#include <math.h>
|
|
|
|
|
2015-12-10 17:29:55 +00:00
|
|
|
float AngleBetweenVectors( float * v1, float * v2 );
|
|
|
|
void InterpolateAngles( float *start, float *end, float *output, float frac );
|
|
|
|
|
2014-01-23 10:46:47 +00:00
|
|
|
// up / down
|
|
|
|
#define PITCH 0
|
|
|
|
// left / right
|
|
|
|
#define YAW 1
|
|
|
|
// fall over
|
|
|
|
#define ROLL 2
|
|
|
|
|
|
|
|
#pragma warning(disable : 4244)
|
|
|
|
|
2014-12-16 13:36:27 +00:00
|
|
|
#ifndef DISABLE_VEC_ORIGIN
|
2014-01-23 10:46:47 +00:00
|
|
|
vec3_t vec3_origin = {0,0,0};
|
2014-12-16 13:36:27 +00:00
|
|
|
#endif
|
2014-01-23 10:46:47 +00:00
|
|
|
int nanmask = 255<<23;
|
|
|
|
|
|
|
|
float anglemod(float a)
|
|
|
|
{
|
|
|
|
a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535);
|
|
|
|
return a;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
|
|
|
|
{
|
|
|
|
float angle;
|
|
|
|
float sr, sp, sy, cr, cp, cy;
|
|
|
|
|
|
|
|
angle = angles[YAW] * (M_PI*2 / 360);
|
|
|
|
sy = sin(angle);
|
|
|
|
cy = cos(angle);
|
|
|
|
angle = angles[PITCH] * (M_PI*2 / 360);
|
|
|
|
sp = sin(angle);
|
|
|
|
cp = cos(angle);
|
|
|
|
angle = angles[ROLL] * (M_PI*2 / 360);
|
|
|
|
sr = sin(angle);
|
|
|
|
cr = cos(angle);
|
|
|
|
|
|
|
|
if (forward)
|
|
|
|
{
|
|
|
|
forward[0] = cp*cy;
|
|
|
|
forward[1] = cp*sy;
|
|
|
|
forward[2] = -sp;
|
|
|
|
}
|
|
|
|
if (right)
|
|
|
|
{
|
|
|
|
right[0] = (-1*sr*sp*cy+-1*cr*-sy);
|
|
|
|
right[1] = (-1*sr*sp*sy+-1*cr*cy);
|
|
|
|
right[2] = -1*sr*cp;
|
|
|
|
}
|
|
|
|
if (up)
|
|
|
|
{
|
|
|
|
up[0] = (cr*sp*cy+-sr*-sy);
|
|
|
|
up[1] = (cr*sp*sy+-sr*cy);
|
|
|
|
up[2] = cr*cp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AngleVectorsTranspose (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
|
|
|
|
{
|
|
|
|
float angle;
|
|
|
|
float sr, sp, sy, cr, cp, cy;
|
|
|
|
|
|
|
|
angle = angles[YAW] * (M_PI*2 / 360);
|
|
|
|
sy = sin(angle);
|
|
|
|
cy = cos(angle);
|
|
|
|
angle = angles[PITCH] * (M_PI*2 / 360);
|
|
|
|
sp = sin(angle);
|
|
|
|
cp = cos(angle);
|
|
|
|
angle = angles[ROLL] * (M_PI*2 / 360);
|
|
|
|
sr = sin(angle);
|
|
|
|
cr = cos(angle);
|
|
|
|
|
|
|
|
if (forward)
|
|
|
|
{
|
|
|
|
forward[0] = cp*cy;
|
|
|
|
forward[1] = (sr*sp*cy+cr*-sy);
|
|
|
|
forward[2] = (cr*sp*cy+-sr*-sy);
|
|
|
|
}
|
|
|
|
if (right)
|
|
|
|
{
|
|
|
|
right[0] = cp*sy;
|
|
|
|
right[1] = (sr*sp*sy+cr*cy);
|
|
|
|
right[2] = (cr*sp*sy+-sr*cy);
|
|
|
|
}
|
|
|
|
if (up)
|
|
|
|
{
|
|
|
|
up[0] = -sp;
|
|
|
|
up[1] = sr*cp;
|
|
|
|
up[2] = cr*cp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-12-10 20:25:44 +00:00
|
|
|
|
2014-12-16 13:36:27 +00:00
|
|
|
void AngleMatrix (const vec3_t angles, float (*matrix)[4] )
|
|
|
|
{
|
|
|
|
float angle;
|
|
|
|
float sr, sp, sy, cr, cp, cy;
|
|
|
|
|
|
|
|
angle = angles[YAW] * (M_PI*2 / 360);
|
|
|
|
sy = sin(angle);
|
|
|
|
cy = cos(angle);
|
|
|
|
angle = angles[PITCH] * (M_PI*2 / 360);
|
|
|
|
sp = sin(angle);
|
|
|
|
cp = cos(angle);
|
|
|
|
angle = angles[ROLL] * (M_PI*2 / 360);
|
|
|
|
sr = sin(angle);
|
|
|
|
cr = cos(angle);
|
|
|
|
|
|
|
|
// matrix = (YAW * PITCH) * ROLL
|
|
|
|
matrix[0][0] = cp*cy;
|
|
|
|
matrix[1][0] = cp*sy;
|
|
|
|
matrix[2][0] = -sp;
|
|
|
|
matrix[0][1] = sr*sp*cy+cr*-sy;
|
|
|
|
matrix[1][1] = sr*sp*sy+cr*cy;
|
|
|
|
matrix[2][1] = sr*cp;
|
|
|
|
matrix[0][2] = (cr*sp*cy+-sr*-sy);
|
|
|
|
matrix[1][2] = (cr*sp*sy+-sr*cy);
|
|
|
|
matrix[2][2] = cr*cp;
|
|
|
|
matrix[0][3] = 0.0;
|
|
|
|
matrix[1][3] = 0.0;
|
|
|
|
matrix[2][3] = 0.0;
|
|
|
|
}
|
2014-01-23 10:46:47 +00:00
|
|
|
|
2014-12-16 13:36:27 +00:00
|
|
|
#ifndef DISABLE_VEC_FUNCS
|
2014-01-23 10:46:47 +00:00
|
|
|
void VectorTransform (const vec3_t in1, float in2[3][4], vec3_t out)
|
|
|
|
{
|
|
|
|
out[0] = DotProduct(in1, in2[0]) + in2[0][3];
|
|
|
|
out[1] = DotProduct(in1, in2[1]) + in2[1][3];
|
|
|
|
out[2] = DotProduct(in1, in2[2]) + in2[2][3];
|
|
|
|
}
|
2015-12-10 20:25:44 +00:00
|
|
|
#endif
|
2014-01-23 10:46:47 +00:00
|
|
|
int VectorCompare (const vec3_t v1, const vec3_t v2)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
if (v1[i] != v2[i])
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
2015-12-10 20:25:44 +00:00
|
|
|
#ifndef DISABLE_VEC_FUNCS
|
2014-12-16 13:36:27 +00:00
|
|
|
void VectorMA (const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc)
|
|
|
|
{
|
|
|
|
vecc[0] = veca[0] + scale*vecb[0];
|
|
|
|
vecc[1] = veca[1] + scale*vecb[1];
|
|
|
|
vecc[2] = veca[2] + scale*vecb[2];
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
2014-01-23 10:46:47 +00:00
|
|
|
vec_t _DotProduct (vec3_t v1, vec3_t v2)
|
|
|
|
{
|
|
|
|
return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out)
|
|
|
|
{
|
|
|
|
out[0] = veca[0]-vecb[0];
|
|
|
|
out[1] = veca[1]-vecb[1];
|
|
|
|
out[2] = veca[2]-vecb[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out)
|
|
|
|
{
|
|
|
|
out[0] = veca[0]+vecb[0];
|
|
|
|
out[1] = veca[1]+vecb[1];
|
|
|
|
out[2] = veca[2]+vecb[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
void _VectorCopy (vec3_t in, vec3_t out)
|
|
|
|
{
|
|
|
|
out[0] = in[0];
|
|
|
|
out[1] = in[1];
|
|
|
|
out[2] = in[2];
|
|
|
|
}
|
|
|
|
|
2015-12-10 20:25:44 +00:00
|
|
|
|
2014-01-23 10:46:47 +00:00
|
|
|
void CrossProduct (const vec3_t v1, const vec3_t v2, vec3_t cross)
|
|
|
|
{
|
|
|
|
cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
|
|
|
|
cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
|
|
|
|
cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
|
|
|
|
}
|
2015-12-10 20:25:44 +00:00
|
|
|
|
2014-01-23 10:46:47 +00:00
|
|
|
|
|
|
|
double sqrt(double x);
|
|
|
|
|
2014-12-16 13:36:27 +00:00
|
|
|
#ifndef DISABLE_VEC_FUNCS
|
|
|
|
float Length(const vec3_t v)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
float length = 0.0f;
|
|
|
|
|
|
|
|
for (i=0 ; i< 3 ; i++)
|
|
|
|
length += v[i]*v[i];
|
|
|
|
length = sqrt (length); // FIXME
|
|
|
|
|
|
|
|
return length;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
float Distance(const vec3_t v1, const vec3_t v2)
|
|
|
|
{
|
|
|
|
vec3_t d;
|
|
|
|
VectorSubtract(v2,v1,d);
|
|
|
|
return Length(d);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef DISABLE_VEC_FUNCS
|
|
|
|
float VectorNormalize (vec3_t v)
|
|
|
|
{
|
|
|
|
float length, ilength;
|
|
|
|
|
|
|
|
length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
|
|
|
|
length = sqrt (length); // FIXME
|
|
|
|
|
|
|
|
if (length)
|
|
|
|
{
|
|
|
|
ilength = 1/length;
|
|
|
|
v[0] *= ilength;
|
|
|
|
v[1] *= ilength;
|
|
|
|
v[2] *= ilength;
|
|
|
|
}
|
|
|
|
|
|
|
|
return length;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void VectorInverse (vec3_t v)
|
|
|
|
{
|
|
|
|
v[0] = -v[0];
|
|
|
|
v[1] = -v[1];
|
|
|
|
v[2] = -v[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
void VectorScale (const vec3_t in, vec_t scale, vec3_t out)
|
|
|
|
{
|
|
|
|
out[0] = in[0]*scale;
|
|
|
|
out[1] = in[1]*scale;
|
|
|
|
out[2] = in[2]*scale;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
2014-01-23 10:46:47 +00:00
|
|
|
int Q_log2(int val)
|
|
|
|
{
|
|
|
|
int answer=0;
|
|
|
|
while (val>>=1)
|
|
|
|
answer++;
|
|
|
|
return answer;
|
|
|
|
}
|
|
|
|
|
|
|
|
void VectorMatrix( vec3_t forward, vec3_t right, vec3_t up)
|
|
|
|
{
|
|
|
|
vec3_t tmp;
|
|
|
|
|
|
|
|
if (forward[0] == 0 && forward[1] == 0)
|
|
|
|
{
|
|
|
|
right[0] = 1;
|
|
|
|
right[1] = 0;
|
|
|
|
right[2] = 0;
|
|
|
|
up[0] = -forward[2];
|
|
|
|
up[1] = 0;
|
|
|
|
up[2] = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
tmp[0] = 0; tmp[1] = 0; tmp[2] = 1.0;
|
|
|
|
CrossProduct( forward, tmp, right );
|
|
|
|
VectorNormalize( right );
|
|
|
|
CrossProduct( right, forward, up );
|
|
|
|
VectorNormalize( up );
|
|
|
|
}
|
|
|
|
|
2014-12-16 13:36:27 +00:00
|
|
|
|
|
|
|
#ifndef DISABLE_VEC_FUNCS
|
|
|
|
void VectorAngles( const vec3_t forward, vec3_t angles )
|
|
|
|
{
|
|
|
|
float tmp, yaw, pitch;
|
|
|
|
|
|
|
|
if (forward[1] == 0 && forward[0] == 0)
|
|
|
|
{
|
|
|
|
yaw = 0;
|
|
|
|
if (forward[2] > 0)
|
|
|
|
pitch = 90;
|
|
|
|
else
|
|
|
|
pitch = 270;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
yaw = (atan2(forward[1], forward[0]) * 180 / M_PI);
|
|
|
|
if (yaw < 0)
|
|
|
|
yaw += 360;
|
|
|
|
|
|
|
|
tmp = sqrt (forward[0]*forward[0] + forward[1]*forward[1]);
|
|
|
|
pitch = (atan2(forward[2], tmp) * 180 / M_PI);
|
|
|
|
if (pitch < 0)
|
|
|
|
pitch += 360;
|
|
|
|
}
|
|
|
|
|
|
|
|
angles[0] = pitch;
|
|
|
|
angles[1] = yaw;
|
|
|
|
angles[2] = 0;
|
|
|
|
}
|
|
|
|
#endif
|