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321 lines
9.2 KiB
C
321 lines
9.2 KiB
C
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#ifndef UPPCOMMONINTERFACE_H
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#define UPPCOMMONINTERFACE_H
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//UPP Common Interface
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//
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// Declares objects and functions that should be shared between the
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// client and server.
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#include "util/nowarnings.h"
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#include <algorithm> //for std::binary_function
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#include <string>
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#include <map>
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#include <memory> //for std::auto_ptr
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#include <set>
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#include "UPPTypes.h"
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using std::auto_ptr;
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using std::binary_function;
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using std::string;
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using std::set;
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using std::map;
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typedef set<string> StringSet;
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typedef map<string,string> StringMap;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Forward declaration of UPP Common objects
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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namespace UPP
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{
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//Signal transfer objects
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class ConnectSignal;
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class DisconnectSignal;
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class ConnectionSpeedTestSignal;
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class ReportPlayerEnteredSignal;
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class ReportPlayerExitedSignal;
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class ReportPlayerChangingTeamsSignal;
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class ReportPlayerChangingIDsSignal;
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class ReportGameStartedSignal;
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class ReportGameFinishedSignal;
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class ReportGameCancelledSignal;
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class RequestVariablesSignal;
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class RequestAuthGroupsSignal;
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//Client request objects
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class ClientInfo;
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class PlayerInfo;
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class GameInfo;
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class GameResultInfo;
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class TeamInfo;
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//Server return objects
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class ProfileInfo;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Interface function declarations
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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namespace UPP
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{
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//version information
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int getUPPInterfaceMajorVersion(void);
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int getUPPInterfaceMinorVersion(void);
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//configuration
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bool setConnectionTimeout(const int timeout_milliseconds = DEFAULT_CONNECTIONTIME);
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bool setTransmissionTimeout(const int timeout_milliseconds = DEFAULT_TRANSMISSIONTIME);
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bool setAbortSignalsOnShutdown(const bool abort = false);
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int getConnectionTimeout(void);
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int getTransmissionTimeout(void);
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bool getAbortSignalsOnShutdown(void);
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auto_ptr<StringSet> getAvailableProtocols(void);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Utility functors
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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namespace UPP
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{
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//for use in TeamSet
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struct TeamComparator : public binary_function<const TeamInfo&,const TeamInfo&,bool>
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{
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bool operator()(const TeamInfo& lhs, const TeamInfo& rhs) const;
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};
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//for use in PlayerSet
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struct PlayerComparator : public binary_function<const PlayerInfo&,const PlayerInfo&,bool>
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{
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bool operator()(const PlayerInfo& lhs, const PlayerInfo& rhs) const;
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};
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// UPP class storage objects
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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typedef set<UPP::TeamInfo,UPP::TeamComparator> TeamSet;
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typedef set<UPP::PlayerInfo,UPP::PlayerComparator> PlayerSet;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class declarations
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class UPP::ClientInfo
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{
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friend class ConnectSignal;
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public:
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ClientInfo(void);
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~ClientInfo(void);
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ClientInfo(const ClientInfo& other);
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ClientInfo& operator=(const ClientInfo& other);
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//Property Setters
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void setAddress(const string& address);
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void setPort(int port);
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//Environment is automatically determined internally
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void setRegion(int region);
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void setEngineVersion(const string& version);
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void setGameVersion(const string& version);
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void setName(const string& name);
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void setContact(const string& contact);
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void addPlugin(const string& plugin);
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void removePlugin(const string& plugin);
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//Property Retrieval
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const string getAddress(void) const;
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int getPort(void) const;
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const string getEnvironment(void) const;
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int getRegion(void) const;
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const string getEngineVersion(void) const;
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const string getGameVersion(void) const;
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const string getName(void) const;
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const string getContact(void) const;
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const StringSet getPlugins(void) const;
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private:
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friend class UPP::ConnectSignal;
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class Impl;
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ClientInfo(const Impl* data);
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auto_ptr<Impl> pimpl;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class UPP::GameInfo
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{
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public:
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GameInfo(const string& type);
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~GameInfo(void);
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GameInfo(const GameInfo& other);
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GameInfo& operator=(const GameInfo& other);
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//Property Setters
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void setType(const string& type); // e.g. "NS" or "CO"
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void setMapName(const string& mapname);
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void addTeam(const UPP::TeamInfo& team);
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void removeTeam(const UPP::TeamInfo& team);
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void addVariable(const string& name, const string& value);
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void removeVariable(const string& name);
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//Property Getters
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const string getType(void) const;
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const string getMapName(void) const;
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const TeamSet getTeams(void) const;
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const StringMap getVariables(void) const;
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private:
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friend class UPP::ReportGameStartedSignal;
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class Impl;
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GameInfo(const Impl* data);
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auto_ptr<Impl> pimpl;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class UPP::GameResultInfo
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{
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public:
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GameResultInfo(void);
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~GameResultInfo(void);
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GameResultInfo(const GameResultInfo& other);
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GameResultInfo& operator=(const GameResultInfo& other);
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//Property Setters
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void setWinningTeam(int teamIndex); // e.g. "NS" or "CO"
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void addTeam(const UPP::TeamInfo& team);
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void removeTeam(const UPP::TeamInfo& team);
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void addGameStateSetting(const string& name, const string& value);
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void removeGameStateSetting(const string& name);
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void addVariable(const string& name, const string& value);
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void removeVariable(const string& name);
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//Property Getters
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int getWinningTeam(void) const;
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const TeamSet getTeams(void) const;
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const StringMap getVariables(void) const;
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const StringMap getGameState(void) const;
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private:
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friend class UPP::ReportGameFinishedSignal;
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class Impl;
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GameResultInfo(const Impl* data);
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auto_ptr<Impl> pimpl;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class UPP::TeamInfo
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{
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public:
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TeamInfo(int index, const string& type);
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~TeamInfo(void);
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TeamInfo(const TeamInfo& other);
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TeamInfo& operator=(const TeamInfo& other);
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//Property Setters
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void setIndex(int teamIndex);
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void setType(const string& type); // e.g. "alien", "marine", "spectator", "readyroom"
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void addPlayer(const UPP::PlayerInfo& player);
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void removePlayer(const UPP::PlayerInfo& player);
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//Property Retrieval
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int getIndex(void) const;
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const string getType(void) const;
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const PlayerSet getPlayers(void) const;
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private:
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class Impl;
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TeamInfo(const Impl* data);
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auto_ptr<Impl> pimpl;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class UPP::PlayerInfo
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{
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public:
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PlayerInfo(void);
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~PlayerInfo(void);
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PlayerInfo(const PlayerInfo& other);
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PlayerInfo& operator=(const PlayerInfo& other);
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//Property Setters
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void setNetworkID(const string& networkID); // STEAM or WON ID
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void setName(const string& name); // display name in game
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void setClass(const string& className); // e.g. "skulk", "marine"
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void setScore(int score);
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void setKills(int kills);
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void setDeaths(int deaths);
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void setExperience(float experience); // CO mode experience amount
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void setTeamIndex(int team); // current team -- don't change before signaling reportPlayerChangingTeam
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//Property Retrieval
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const string getNetworkID(void) const;
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const string getName(void) const;
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const string getClass(void) const;
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int getScore(void) const;
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int getKills(void) const;
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int getDeaths(void) const;
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float getExperience(void) const;
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int getTeamIndex(void) const;
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private:
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friend class UPP::ReportPlayerEnteredSignal;
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friend class UPP::ReportPlayerExitedSignal;
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friend class UPP::ReportPlayerChangingTeamsSignal;
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friend class UPP::ReportPlayerChangingIDsSignal;
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class Impl;
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PlayerInfo(const Impl* data);
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auto_ptr<Impl> pimpl;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//this is a return object, the client can't set properties
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class UPP::ProfileInfo
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{
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public:
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ProfileInfo(void);
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~ProfileInfo(void);
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ProfileInfo(const ProfileInfo& other);
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ProfileInfo& operator=(const ProfileInfo& other);
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//Property Setters
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void setPlayerID(const int playerID);
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void setProfileName(const string& name);
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void setNetworkID(const string& networkID);
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void setAuthorized(const bool authorized);
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void setIconName(const string& iconName);
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void addAuthGroup(const string& authGroup);
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void removeAuthGroup(const string& authGroup);
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//Property Retrieval
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int getPlayerID(void) const; //UPP ID, returns 0 if player not found
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const string getProfileName(void) const;
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const string getNetworkID(void) const; //should mirror the id sent by reportPlayerEntered
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bool getAuthorized(void) const; //can this person play in the game?
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const string getIconName(void) const;
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const StringSet getAuthGroups(void) const; //set of all current authgroups
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private:
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class Impl;
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ProfileInfo(const Impl* data);
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auto_ptr<Impl> pimpl;
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};
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#endif
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