NS/main/user.scr

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// NOTE: THIS FILE IS AUTOMATICALLY REGENERATED,
//DO NOT EDIT THIS HEADER, YOUR COMMENTS WILL BE LOST IF YOU DO
// User options script
//
// Format:
// Version [float]
// Options description followed by
// Options defaults
//
// Option description syntax:
//
// "cvar" { "Prompt" { type [ type info ] } { default } }
//
// type =
// BOOL (a yes/no toggle)
// STRING
// NUMBER
// LIST
//
// type info:
// BOOL no type info
// NUMBER min max range, use -1 -1 for no limits
// STRING no type info
// LIST delimited list of options value pairs
//
//
// default depends on type
// BOOL is "0" or "1"
// NUMBER is "value"
// STRING is "value"
// LIST is "index", where index "0" is the first element of the list
// Half-Life User Info Configuration Layout Script (stores last settings chosen, too)
// File generated: Wed Jan 31 00:34:48 AM
//
//
// Cvar - Setting
VERSION 1.0
DESCRIPTION INFO_OPTIONS
{
"cl_placebo"
{
"------------------------------------------------------- AUDIO ----------------------------------------------------------------"
{ BOOL }
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{ "0" }
}
"cl_ambientsound"
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{
"Ambient sound volume"
{ NUMBER 0.000000 2.000000 }
{ "0.600000" }
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}
"cl_musicenabled"
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{
"Music enabled"
{ BOOL }
{ "1" }
}
"cl_musicvolume"
{
"Music volume"
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{ NUMBER 0.000000 2.000000 }
{ "0.600000" }
}
"cl_musicdelay"
{
"Random seconds between songs (-1 = Play once at start)"
{ NUMBER -1.000000 10000.000000 }
{ "-1" }
}
"cl_placebo"
{
"---------------------------------------------------- GAMEPLAY --------------------------------------------------------------"
{ BOOL }
{ "0" }
}
"cl_bob"
{
"Weapon bobbing (0.01 default)"
{ NUMBER 0.000000 0.010000 }
{ "1.000000" }
}
"cl_bobview"
{
"View bobbing (requires weapon bobbing)"
{ BOOL }
{ "0" }
}
"cl_weaponswap"
{
"Auto drop LMG for better weapon"
{
LIST
"Never" "0"
"Always" "1"
"If not empty" "2"
}
{ "2.000000" }
}
"zoom_sensitivity_ratio"
{
"Zoom sensitivity ratio (Skulk/Gorge)"
{ NUMBER 0.000000 5.000000 }
{ "1.000000" }
}
"senslock"
{
"Don't scale sensitivity with FOV (Skulk/Gorge)"
{ BOOL }
{ "0" }
}
"cl_pistoltrigger"
{
"Pistol binary trigger (pistol script)"
{ BOOL }
{ "1" }
}
"hud_fastswitch"
{
"Weapon fast-switch"
{ BOOL }
{ "1" }
}
"cl_cmhotkeys"
{
"Commander hotkeys"
{ STRING }
{ "qwerasdfzxcv" }
}
"cl_placebo"
{
"------------------------------------------------------- HUD -------------------------------------------------------------------"
{ BOOL }
{ "0" }
}
"cl_autohelp"
{
"Show tutorial hints"
{ BOOL }
{ "1" }
}
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"hud_style"
{
"HUD style"
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{
LIST
"Original" "0"
"Minimal" "1"
"Competitive - Nine Legends" "2"
}
{ "1.000000" }
}
"hud_mapstyle"
{
"Map style"
{
LIST
"Opaque unlabeled" "0"
"Opaque labeled" "1"
"Semi-transparent unlabeled" "2"
"Semi-transparent labeled" "3"
"Transparent unlabeled" "4"
"Transparent labeled" "5"
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}
{ "3.000000" }
}
"cl_hudmapzoom"
{
"Marine minimap zoom level"
{
LIST
"No map" "0"
"No zoom (X1)" "1"
"Medium zoom (2X)" "2"
"Full zoom (3X) " "3"
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}
{ "2.000000" }
}
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"hud_drawwaypoints"
{
"Show waypoints on HUD"
{
LIST
"Never" "0"
"Always" "1"
"Until acknowledged" "2"
}
{ "2.000000" }
}
"hud_teamhealthalert"
{
"Show health/armor of teammates when below this %"
{ NUMBER 0.000000 100.000000 }
{ "95.000000" }
}
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"hud_nameinfo"
{
"Teammate's welder/parasite status"
{
LIST
"Don't show" "0"
"Full length" "1"
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"Shortened" "2"
"One letter" "3"
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}
{ "1.000000" }
}
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"hud_mapnames"
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{
"Length of minimap names (1 = unlimited)"
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{ NUMBER 0.000000 30.000000 }
{ "5.000000" }
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}
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"hud_mapnamesComm"
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{
"Show names on minimap when commander"
{ BOOL }
{ "1" }
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}
"cl_showspeed"
{
"Show player speed"
{ BOOL }
{ "0" }
}
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"cl_mutemenu"
{
"Scoreboard mute menu hotkey"
{
LIST
"None" "0"
"Left click" "1"
"Right click" "2"
"Middle mouse" "3"
}
{ "3.000000" }
}
"cl_centerentityid"
{
"Center player names"
{ BOOL }
{ "0" }
}
"cl_buildmessages"
{
"Show team build messages"
{ BOOL }
{ "1" }
}
"cl_labelhivesight"
{
"Show alien hivesight text"
{ BOOL }
{ "1" }
}
"cl_placebo"
{
"------------------------------------------------------- VIDEO -----------------------------------------------------------------"
{ BOOL }
{ "0" }
}
"cl_postprocess"
{
"Post-processing shaders"
{ BOOL }
{ "1" }
}
"cl_intensity"
{
"Color intensity scale (requires post-processing)"
{ NUMBER 0.000000 2.000000 }
{ "1.000000" }
}
"r_dynamic"
{
"HL Dynamic lighting (non-nvidia graphics users should turn off if you have poor performance)"
{ BOOL }
{ "1" }
}
"cl_dynamiclights"
{
"NS Dynamic lights (EPILEPSY WARNING - welder flickering, bright lights from items spawning)"
{ BOOL }
{ "0" }
}
"r_decals"
{
"Decal limit"
{ NUMBER 0.000000 4096.000000 }
{ "300.000000" }
}
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"cl_highdetail"
{
"High detail particle systems"
{ BOOL }
{ "1" }
}
"cl_placebo"
{
"---------------------------------------------------- CROSSHAIR -------------------------------------------------------------"
{ BOOL }
{ "0" }
}
"crosshair"
{
"Legacy crosshair system"
{ BOOL }
{ "0" }
}
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"cl_customcrosshair"
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{
"Legacy crosshair selection"
{
LIST
"Classic crosshairs" "0"
"Custom 1" "1"
"Custom 2" "2"
"Custom 3" "3"
"Custom 4" "4"
}
{ "0.000000" }
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}
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"cl_cross"
{
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"New crosshair system"
{ BOOL }
{ "1" }
}
"cl_weaponcfgs"
{
"Per-weapon crosshairs"
{
LIST
"Off" "0"
"Config files" "1"
"Default crosshairs" "2"
}
{ "2" }
}
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"cl_cross_color"
{
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"Crosshair color (R G B)"
{ STRING }
{ "255 255 255" }
}
"cl_cross_alpha"
{
"Crosshair transparency (0-255)"
{ STRING }
{ "255" }
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}
"cl_cross_size"
{
"Crosshair length"
{ NUMBER -1.000000 -1.000000 }
{ "6.000000" }
}
"cl_cross_gap"
{
"Crosshair gap"
{ NUMBER -1.000000 -1.000000 }
{ "3.000000" }
}
"cl_cross_thickness"
{
"Crosshair thickness"
{ NUMBER -1.000000 -1.000000 }
{ "1.000000" }
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}
"cl_cross_outline"
{
"Crosshair outline thickness"
{ NUMBER -1.000000 -1.000000 }
{ "2.000000" }
}
"cl_cross_outline_alpha"
{
"Crosshair outline transparency (0-255)"
{ STRING }
{ "" }
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}
"cl_cross_outline_inner"
{
"Outline inside of cross"
{ BOOL }
{ "0" }
}
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"cl_cross_line_top"
{
"Cross top line"
{ BOOL }
{ "1" }
}
"cl_cross_line_bottom"
{
"Cross bottom line"
{ BOOL }
{ "1" }
}
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"cl_cross_line_left"
{
"Cross left line"
{ BOOL }
{ "1" }
}
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"cl_cross_line_right"
{
"Cross right line"
{ BOOL }
{ "1" }
}
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"cl_cross_dot_size"
{
"Dot size"
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{ NUMBER -1.000000 -1.000000 }
{ "0.000000" }
}
"cl_cross_dot_color"
{
"Dot color (R G B)"
{ STRING }
{ "" }
}
"cl_cross_dot_alpha"
{
"Dot transparency (0-255)"
{ STRING }
{ "" }
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}
"cl_cross_dot_outline"
{
"Dot outline thickness"
{ STRING }
{ "" }
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}
"cl_cross_dot_outline_alpha"
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{
"Dot outline transparency (0-255)"
{ STRING }
{ "" }
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}
"cl_cross_circle_radius"
{
"Circle size"
{ NUMBER 0.000000 255.000000 }
{ "0.000000" }
}
"cl_cross_circle_thickness"
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{
"Circle thickness"
{ NUMBER 0.000000 255.000000 }
{ "1.000000" }
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}
"cl_cross_circle_color"
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{
"Circle color (R G B)"
{ STRING }
{ "" }
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}
"cl_cross_circle_alpha"
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{
"Circle transparency (0-255)"
{ STRING }
{ "" }
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}
"cl_cross_circle_outline"
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{
"Circle outline thickness"
{ STRING }
{ "" }
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}
"cl_cross_circle_outline_alpha"
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{
"Circle outline transparency (0-255)"
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{ STRING }
{ "" }
}
"cl_cross_circle_outline_inner"
{
"Outline inside of the circle"
{ BOOL }
{ "0" }
}
}