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67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
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#ifndef AVHSPRITEAPI_H
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#define AVHSPRITEAPI_H
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enum AvHSpriteDrawMode
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{
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kSpriteDrawModeFilled,
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kSpriteDrawModeBorder,
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};
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/**
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* Once the final coordinates are computed, they are transformed to this viewport.
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*/
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void AvHSpriteSetViewport(float x1, float y1, float x2, float y2);
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/**
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* Clears any previously set viewport.
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*/
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void AvHSpriteClearViewport();
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void AvHSpriteBeginFrame();
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void AvHSpriteEndFrame();
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/**
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* Sets the render mode used for subsequent sprite operations.
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*/
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void AvHSpriteSetRenderMode(int renderMode);
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/**
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* Sets the rotation used for subsequence sprite operations. The rotation is
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* specified about a point in the screen (cx, cy).
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*/
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void AvHSpriteSetRotation(float degrees, float cx, float cy);
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/**
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* Enables or disables the clipping rectangle. If the clipping rectangle is
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* disabled the sprites won't be clipping, however it will be faster.
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*/
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void AvHSpriteEnableClippingRect(bool enable);
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/**
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* Sets the screen space rectangle which drawing operations are clipped against.
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*/
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void AvHSpriteSetClippingRect(float x1, float y1, float x2, float y2);
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/**
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*
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*/
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void AvHSpriteSetDrawMode(AvHSpriteDrawMode drawMode);
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/**
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* Sets the color which is multiplied by the sprite pixel values.
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*/
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void AvHSpriteSetColor(float r, float g, float b, float a = 1);
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/**
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*
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*/
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void AvHSpriteSetDepthOffset(float depthOffset);
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void AvHSpriteDraw(int spriteHandle, int frame, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2);
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void AvHSpriteDrawTiles(int spriteHandle, int numXFrames, int numYFrames, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2);
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void AvHSpriteEnableVGUI(bool enableVGUI);
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void AvHSpriteSetVGUIOffset(int x, int y);
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#endif
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