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39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
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//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHEvents.h$
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// $Date: 2002/10/24 21:23:44 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHEvents.h,v $
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// Revision 1.11 2002/10/24 21:23:44 Flayra
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// - Reworked jetpacks
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//
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// Revision 1.10 2002/09/09 19:50:35 Flayra
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// - Reworking jetpack effects, still needs more work
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//
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// Revision 1.9 2002/05/23 02:33:42 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVHEVENTS_H
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#define AVHEVENTS_H
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#include "mod/AvHConstants.h"
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#include "particles/p_vector.h"
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void DrawBlips(const pVector& inView);
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void DrawDebugEffects();
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void DrawMarineLights(const pVector& inView);
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void DrawOrdersForPlayers(EntityListType& inPlayerList);
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void DrawRangeIndicator();
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//void EndJetpackEffects(int inIndex = -1);
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//void UpdateJetpackLights();
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#endif
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