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< A HREF = "FMUSIC.html#Functions" > < H5 > [API function]< / A > < / H5 >
< H2 > < A NAME = "FMUSIC_LoadSong" > FMUSIC_LoadSong< / A > < / H2 >
To load a module or bank with a given filename. FMUSIC Supports loading of < BR >
- .MOD (protracker/fasttracker modules)< BR >
- .S3M (screamtracker 3 modules)< BR >
- .XM (fasttracker 2 modules)< BR >
- .IT (impulse tracker modules)< BR >
- .MID (MIDI files)< BR >
- .RMI (MIDI files)< BR >
- .SGT (DirectMusic segment files)< BR >
- .FSB (FMOD Sample Bank files)< BR >
< P >
< B > FMUSIC_MODULE * F_API < / B > < B > < / B > < B > FMUSIC_LoadSong< / B > < B > (< / B > < BR >
< B > const char *< / B > < I > name< / I > < BR >
< B > );< / B > < BR >
< H3 > Parameters< / H3 >
< TABLE >
< TR VALIGN = top > < TD > < I > name< / I > < / TD >
< TD > Filename of module to load.< BR >
< / TD > < / TABLE >
< H3 > Return Value< / H3 >
On success, a pointer to a FMUSIC_MODULE handle is returned.< BR >
On failure, NULL is returned.< BR >
< H3 > Remarks< / H3 >
This function autodetects the format type, regardless of filename.< BR >
The MIDI loader does not support user file callbacks. For WAD type data structures with embedded MIDI files FMUSIC_LoadSongEx will have to be used with memory loading.< BR >
Various other functionality is not provided in MIDI. See relevant FMUSIC functions to see if a feature< BR >
is supported or not.< BR >
___________________< BR >
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube< BR >
< H3 > See Also< / H3 >
< A HREF = "FMUSIC_FreeSong.html" > FMUSIC_FreeSong< / A >
,
< A HREF = "FMUSIC_LoadSong.html" > FMUSIC_LoadSong< / A >
,
< A HREF = "FMUSIC_LoadSongEx.html" > FMUSIC_LoadSongEx< / A >
,
< A HREF = "FSOUND_File_SetCallbacks.html" > FSOUND_File_SetCallbacks< / A >
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