NS/main/source/scriptengine/AvHLUAServerEvents.cpp

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// ---------------------------------------------------------------------
// SERVER EVENTS
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
#include "scriptengine/AvHLUA.h"
#include "scriptengine/AvHLUAUtil.h"
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void AvHLUA::OnLoad()
{
if (this->mLoaded && this->definedOnLoad)
{
lua_State *threadState = lua_newthread(this->mGlobalContext);
lua_getglobal(threadState, "OnLoad");
if (!lua_isfunction(threadState, -1))
{
// not found, mark and exit
this->definedOnLoad = false;
return;
}
if (int errorcode = lua_resume(threadState, 0))
AvHLUA_OnError(lua_tostring(threadState, -1));
}
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
bool AvHLUA::OnStartCheck()
{
if (this->mLoaded && this->definedOnStartCheck)
{
lua_State *threadState = lua_newthread(this->mGlobalContext);
lua_getglobal(threadState, "OnStartCheck");
if (!lua_isfunction(threadState, -1))
{
// not found, mark and exit
this->definedOnStartCheck = false;
return false;
}
if (int errorcode = lua_resume(threadState, 0))
AvHLUA_OnError(lua_tostring(threadState, -1));
// Return the team that won
if (lua_isnumber(threadState, -1))
return (bool)(lua_toboolean(threadState, -1));
}
return false;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void AvHLUA::OnStart()
{
if (this->mLoaded && this->definedOnStart)
{
lua_State *threadState = lua_newthread(this->mGlobalContext);
lua_getglobal(threadState, "OnStart");
if (!lua_isfunction(threadState, -1))
{
// not found, mark and exit
this->definedOnStart = false;
return;
}
if (int errorcode = lua_resume(threadState, 0))
AvHLUA_OnError(lua_tostring(threadState, -1));
}
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void AvHLUA::OnStarted()
{
if (this->mLoaded && this->definedOnStarted)
{
lua_State *threadState = lua_newthread(this->mGlobalContext);
lua_getglobal(threadState, "OnStarted");
if (!lua_isfunction(threadState, -1))
{
// not found, mark and exit
this->definedOnStarted = false;
return;
}
if (int errorcode = lua_resume(threadState, 0))
AvHLUA_OnError(lua_tostring(threadState, -1));
}
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void AvHLUA::OnVictory(AvHTeamNumber inTeamNumber)
{
if (this->mLoaded && this->definedOnVictory)
{
lua_State *threadState = lua_newthread(this->mGlobalContext);
lua_getglobal(threadState, "OnVictory");
if (!lua_isfunction(threadState, -1))
{
// not found, mark and exit
this->definedOnVictory = false;
return;
}
lua_pushnumber(threadState, inTeamNumber);
if (int errorcode = lua_resume(threadState, 1))
AvHLUA_OnError(lua_tostring(threadState, -1));
}
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHTeamNumber AvHLUA::OnVictoryCheck()
{
// GC TEST
//int limit = lua_getgcthreshold(this->mGlobalContext); /* previous limit */
//lua_setgcthreshold(this->mGlobalContext, 0); /* force a GC cicle */
//lua_setgcthreshold(this->mGlobalContext, limit);
if (this->mLoaded && this->definedOnVictoryCheck)
{
lua_State *threadState = lua_newthread(this->mGlobalContext);
lua_getglobal(threadState, "OnVictoryCheck");
if (!lua_isfunction(threadState, -1))
{
// not found, mark and exit
this->definedOnVictoryCheck = false;
return TEAM_IND;
}
if (int errorcode = lua_resume(threadState, 0))
AvHLUA_OnError(lua_tostring(threadState, -1));
else
{
// Return the team that won
if (lua_isnumber(threadState, -1))
return (AvHTeamNumber)((int)lua_tonumber(threadState, -1));
}
}
return TEAM_IND;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void AvHLUA::OnJointeam(int inEntindex, AvHTeamNumber inTeamToJoin)
{
if (this->mLoaded && this->definedOnJointeam)
{
lua_State *threadState = lua_newthread(this->mGlobalContext);
lua_getglobal(threadState, "OnJointeam");
if (!lua_isfunction(threadState, -1))
{
// not found, mark and exit
this->definedOnJointeam = false;
return;
}
lua_pushnumber(threadState, inEntindex);
lua_pushnumber(threadState, (int)(inTeamToJoin));
if (int errorcode = lua_resume(threadState, 2))
AvHLUA_OnError(lua_tostring(threadState, -1));
// all values returned are on the stack if no error
}
}
// ---------------------------------------------------------------------