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72 lines
1.3 KiB
C++
72 lines
1.3 KiB
C++
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$modelname "v_sg.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "body"
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{
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studio "shotgun_ref"
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}
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$flags 0
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$texturegroup "skinfamilies"
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{
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{ "hands.bmp" }
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{ "hands_black.bmp" }
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}
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$attachment 0 "Bone53" 0 -2 0
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$hbox 0 "Bone51" -3.97 -18.342178 -1.4 3.18 6.91 1.79
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$hbox 0 "Bone49" -2.16 -0.52 -1.54 1.38 11.29 1.58
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$hbox 0 "Bone24" -2.15 -0.02 -1.98 2.11 7.58 1.44
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$hbox 0 "Bone26" -1.42 -1.04 -5.868253 14.316846 9.377198 1.11
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$hbox 0 "Bone03" -1.55 -2.14 -1 24.669785 10.3586 10.135379
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$hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0.83 0.16
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$hbox 0 "Bone47" -2.2 -0.03 -1.44 2.05 10.52 1.97
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$sequence "idle" {
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"v_sg_anims\idle"
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fps 20
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}
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$sequence "idle2" {
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"v_sg_anims\idle2"
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fps 10
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}
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$sequence "goto_reload" {
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"v_sg_anims\goto_reload"
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fps 20
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}
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$sequence "reload" {
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"v_sg_anims\reload"
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{ event 5004 5 "weapons/shotgun_reload.wav" }
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fps 27
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loop
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}
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$sequence "end_reload" {
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"v_sg_anims\end_reload"
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{ event 5004 11 "weapons/shotgun_pump.wav" }
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fps 20
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}
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$sequence "shoot3" {
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"v_sg_anims\shoot3"
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{ event 5001 0 "30" }
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{ event 5004 4 "weapons/shotgun_pump.wav" }
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{ event 5001 0 "30" }
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fps 25
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}
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$sequence "shoot_empty" {
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"v_sg_anims\shoot_empty"
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fps 20
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}
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$sequence "draw" {
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"v_sg_anims\draw"
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{ event 5004 0 "weapons/shotgun_draw.wav" }
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fps 20
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}
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