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https://github.com/ENSL/NS.git
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155 lines
2.3 KiB
Text
155 lines
2.3 KiB
Text
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Metal 17-8-2005
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===============================================
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Natural Selection map : Metal (ns_metal.bsp)
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Level Design : Juha "quazilin" Lipsonen (quazilin@hotmail.com)
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New environment sky "metal_"
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New sprite.
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-------------------------------------------------------
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Stuff:
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Bug reports/Suggestions are welcome to quazilin@hotmail.com
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Machine : 500/700mhz 192mb ram
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Build time : Eight months + playtesting/updating
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Compile time : ~2hours?
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While mapping I listened great oldskool musik tunes - www.kohina.com !
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Have fun and enjoy the map!
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Greetings :
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Dracka
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RedDog NS Clan - #reddog @ quakenet
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Flayra
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Zazi
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Mendasp
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Insane
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blueman
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manah
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Nay
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Yamazaki
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Hypergrip
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Ekaj
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|DL|JazzX
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Marcos
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Mr.Ben
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Drunken.Monkey
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+all you nubs and ns fans out there!
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Changelog :
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-------------------------
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+ update-14
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* Changed MS-start sign texture.
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-------------------------
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+ update-13
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* Made MS-start smaller.
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* Fixed 2 location names.
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* Added more cover.
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-------------------------
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+ update-12
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* Bug Fixes.
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* New Res SA-hive
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-------------------------
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+ update-11
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* More infestation/Tweaks
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* Optimized surface access
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* Fixed 3 build exploits
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-------------------------
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+ update-10
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* New "Supply way"
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* Smaller "Storage D"
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* New res
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* More infestation/Tweaks
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* Added steam bursts.
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-------------------------
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+ update-9
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* Tweaks
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* Crash bug fix
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-------------------------
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+ update-8
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* Tweaks
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* More vents
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* Removed double node
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-------------------------
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+ update-7
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* Lowered Storage D ceiling
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* Small bug fixes
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-------------------------
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+ update-6
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* Small layout change
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* Tweaks
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-------------------------
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+ update-5
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* One res added
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* Lowered ceiling
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* Weldable door changed a bit
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-------------------------
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+ update-4
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* One res node removed
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* Res node location changed
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* Little tweaks
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* Cooling hive easier to heal
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-------------------------
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+ update-3
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* Res node location changes
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* Cargo -> Storage D
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* More details.
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-------------------------
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+ update-2
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* Removed 2 res nodes
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* More particle effects
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* More ambience sounds
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* Bug fixes
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-Ladder bug (thanks Ekaj)
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* More vents/hiding places
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-------------------------
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