NS/dev/performance-3.0.5/manual/weapons_mines.html

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Data</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">
:: </span><span class="sectionlink"><a href="weapons_main.html">Weaponry</a></span><span class="sectiontext">:
<font color="#FF6600">Trip Mine</font></span></td>
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<td>&nbsp;</td>
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<td width="32%" height="77"><img src="images/tech_10/knife.gif" width="15" height="15">
<a href="weapons_knife.html"> Knife</a><br>
<img src="images/tech_10/shotgun.gif" width="15" height="15">
<a href="weapons_shotgun.html">Shotgun</a><br>
<img src="images/tech_10/mines.gif" width="15" height="15">
Trip Mine<br>
<img src="images/tech_10/jetpacks2.gif" width="15" height="15">
<a href="weapons_jetpack.html">Jet Pack</a></td>
<td width="34%" height="77"><img src="images/tech_10/pistol.gif" width="15" height="15">
<a href="weapons_pistol.html">Pistol</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_hmg.html">Heavy Machine Gun</a><br>
<img src="images/tech_10/welder.gif" width="15" height="15">
<a href="weapons_welders.html">Welder</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_ha.html">Heavy Armor</a></td>
<td width="34%" height="77"><img src="images/tech_10/lmg.gif" width="15" height="15">
<a href="weapons_lmg.html">Light Machine Gun</a><br>
<img src="images/tech_10/grenadel.gif" width="15" height="15">
<a href="weapons_grenadelauncher.html">Grenade
Launcher</a><br>
<img src="images/tech_10/turret.gif" width="15" height="15">
<a href="weapons_turrets.html">Turret</a><br>
<img src="images/tech_10/siege.gif" width="15" height="15">
<a href="weapons_siege.html">Siege Turret</a></td>
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<p><b>Desc.: </b><font color="#0B7BEE"> multi-purpose
mines, can be placed on vertical surfaces
(laser-tripped) or on the ground (contact-tripped)</font><br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Use:</font></b>
defensive and rear-guard uses, plus booby-traps
in high-use areas. Effective mine placement
can seal off a corridor against all but
the strongest Kharaa. Smaller aliens have
a way of slipping past these, squeezing
along the ceiling or walls &#150; so place them
strategically. Explosions can injure marines,
so standing next to an alien who trips a
mine is dangerous.<br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Data:</font></b>
usually just called &quot;trips&quot;, mines
are used to supplement defenses, or deter
alien prowlers. If placed on a vertical
surface, the mine attaches with its magnetic
gripping legs, and shoots a laser beam directly
from its center. When this laser is tripped,
the mine explodes. Aliens seem to quickly
learn the purpose of these lasers, and will
attempt to avoid them. More stealthy, but
less of a deterrent, trips can also be placed
on the ground, where they will affix and
arm themselves. This landmine variant will
beep when touched by a friendly marine.
An improperly placed mine (only half gripping
a surface, no room for laser to deploy,
etc.) may explode moments after release,
injuring nearby marines. A mine tripped
by a hostile can also injure nearby marines
with its blast. </p>
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<p><b class="sectiontext">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Trip
Mines</b></p>
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<p><img src="images/images/10_damage.gif" width="10" height="10">
Damage</p>
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<p>100 at epicenter, reduces outwards</p>
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Clip</p>
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<p>dropped in packs of 5</p>
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Note </p>
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<p>also damages friendlies </p>
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<td width="34%" height="77"><img src="images/images/mine.gif" width="200" height="200"></td>
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