NS/releases/3.05/source/utils/vgui/include/VGUI_InputStream.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_FILE_H
#define VGUI_FILE_H
#include<VGUI.h>
namespace vgui
{
class VGUIAPI InputStream
{
public:
virtual void seekStart(bool& success)=0;
virtual void seekRelative(int count,bool& success)=0;
virtual void seekEnd(bool& success)=0;
virtual int getAvailable(bool& success)=0;
virtual uchar readUChar(bool& success)=0;
virtual void readUChar(uchar* buf,int count,bool& success)=0;
virtual void close(bool& success)=0;
};
}
#endif