NS/dev/3.2-movements/source/mod/AvHTooltip.h

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//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: AvHTooltip.h $
// $Date: 2002/09/25 20:52:10 $
//
//-------------------------------------------------------------------------------
// $Log: AvHTooltip.h,v $
// Revision 1.2 2002/09/25 20:52:10 Flayra
// - Refactoring
//
// Revision 1.1 2002/08/02 21:43:47 Flayra
// - New files to control tooltips on HUD
//
//===============================================================================
#ifndef AVH_TOOLTIP_H
#define AVH_TOOLTIP_H
#include "types.h"
const string kTooltipBoldPreString = "<b>";
class AvHTooltip
{
public:
AvHTooltip();
AvHTooltip(string& inText, float inNormScreenX, float inNormScreenY, bool inCentered = false);
virtual ~AvHTooltip();
void Draw();
void FadeText(float inTimePassed, bool inFadeDown);
int GetA() const;
float GetNormalizedScreenX() const;
float GetNormalizedScreenY() const;
int GetScreenWidth() const;
int GetScreenHeight() const;
void RecomputeIfNeccessary();
void SetCentered(bool inCentered);
void SetDrawBorder(bool inDrawBorder);
void SetFadeDownSpeed(int inFadeDownSpeed);
void SetFadeUpSpeed(int inFadeUpSpeed);
void SetIgnoreFadeForLifetime(bool inIgnoreFadeForLifetime);
void SetText(const string& inText);
float GetNormalizedMaxWidth() const;
void SetNormalizedMaxWidth(float inNormalizedMaxWidth);
void SetNormalizedScreenX(float inNormScreenX);
void SetNormalizedScreenY(float inNormScreenY);
void SetRGB(int inR, int inG, int inB);
void SetR(int inR);
void SetG(int inG);
void SetB(int inB);
void SetA(int inA);
void SetBackgroundR(int inR);
void SetBackgroundG(int inG);
void SetBackgroundB(int inB);
void SetBackgroundA(int inA);
void SetBoldR(int inR);
void SetBoldG(int inG);
void SetBoldB(int inB);
private:
bool ChopStringOfMaxScreenWidth(int inMaxScreenWidth, string& ioBaseString, string& outChoppedString);
void RecomputeTextAndDimensions();
// TODO: Add more info here to indicate what to point out in the world (either an entity, or a position)
string mText;
string mLocalizedText;
StringList mStringList;
bool mDrawBorder;
int mColorR;
int mColorG;
int mColorB;
int mColorA;
int mBoldColorR;
int mBoldColorG;
int mBoldColorB;
int mBackgroundColorR;
int mBackgroundColorG;
int mBackgroundColorB;
int mBackgroundColorA;
bool mIgnoreFadeForLifetime;
float mLifetime;
bool mCentered;
bool mNeedsRecomputing;
float mNormScreenX;
float mNormScreenY;
float mNormMaxWidth;
int mScreenWidth;
int mScreenHeight;
int mScreenLineHSpacing;
int mScreenLineVSpacing;
int mScreenLineHeight;
int mFadeDownSpeed;
int mFadeUpSpeed;
};
#endif