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169 lines
9.4 KiB
HTML
169 lines
9.4 KiB
HTML
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<HTML>
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<HEAD>
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<TITLE>Natural Selection Manual</TITLE>
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
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<link rel="stylesheet" href="css/marine.css" type="text/css">
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<script language="JavaScript">
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<!--
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function MM_swapImgRestore() { //v3.0
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var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
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}
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function MM_preloadImages() { //v3.0
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var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
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var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
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if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
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}
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function MM_findObj(n, d) { //v4.0
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var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
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d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
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if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
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for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
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if(!x && document.getElementById) x=document.getElementById(n); return x;
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}
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function MM_swapImage() { //v3.0
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var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
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if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
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}
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//-->
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</script>
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</HEAD>
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<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
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<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
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<tr>
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<td> <img src="images/design/spacer.gif" width=40 height=1></td>
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<td> <img src="images/design/spacer.gif" width=33 height=1></td>
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<td> <img src="images/design/spacer.gif" width=24 height=1></td>
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<td> <img src="images/design/spacer.gif" width=375 height=1></td>
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<td> <img src="images/design/spacer.gif" width=82 height=1></td>
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<td> <img src="images/design/spacer.gif" width=175 height=1></td>
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<td> <img src="images/design/spacer.gif" width=39 height=1></td>
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</tr>
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<tr>
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<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
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<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
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<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
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</tr>
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<tr>
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<td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
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<td colspan=3 height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
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</tr>
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<tr>
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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
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Data</a></span><span class="sectionlink"><a href="frontiersmen.html"></a></span><span class="sectiontext">
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:: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">:
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<font color="#FF6600">Communicating</font></span></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
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<td height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
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</tr>
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<tr>
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<td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
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</tr>
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<tr>
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<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
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</tr>
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<tr>
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<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
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</tr>
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<tr>
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<td height="103" valign="top" colspan="7">
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<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
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<tr>
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<td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
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<td width="472" background="images/design/background.gif" valign="top">
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<p><img src="images/design/background_n.gif" width="689" height="16"></p>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
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<tr>
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<td align="center" valign="top">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/titles/front_communicating.gif" width="628" height="25" hspace="25"></td>
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</tr>
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<tr>
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<td> </td>
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</tr>
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<tr>
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<td>
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<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
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<tr>
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<td>
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<p> Your commander will be communicating with you
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using text, voice, and <a href="alien_hivesight.html">waypoints</a>.
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Understand though that even an experienced commander
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can be hard pressed to keep up with the individual
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demands of his squad while still managing the
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big picture. Getting more health, more ammo, or
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a new weapon may seem like life or death to you,
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but there will be many times your commander has
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more important things on his mind – like
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another battle happening on the far side of the
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map, with its own soldiers, with their own needs.
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A commander may be managing three battles and
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construction of a forward base all at the same
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time. He can see the big picture. You can't.</p>
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<p>There is a certain kind of shell shock that can
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afflict commanders in combat – especially sprawling
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conflicts with multiple objectives. Commander
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shell-shock is a sure-fire squad killer. Ironically,
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the squad is often responsible for this condition.
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Repeated requests for health and ammo, irate demands,
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or even critical comments can fill the command
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console with a clamor of voices and lights. Tempers
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fray, and poor decisions are made. Not getting
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a medkit may put your life in danger, but yelling
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at your commander moves your entire squad closer
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to defeat. </p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
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<tr>
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<td align="center" valign="top">
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<div align="center"> </div>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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<td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td>
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</tr>
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<tr>
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<td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</BODY>
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</HTML>
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