NS/main/source/scriptengine/AvHLUAServerTeam.cpp

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// ---------------------------------------------------------------------
// SERVER TEAM
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
#include "scriptengine/AvHLUA.h"
#include "scriptengine/AvHLUAUtil.h"
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void AvHLUA::RegisterNamespace_Team()
{
}