NS/releases/3.1.4/manual/weapons_welders.html

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Data</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">
:: </span><span class="sectionlink"><a href="weapons_main.html">Weaponry</a></span><span class="sectiontext">:
<font color="#FF6600">Welders</font></span></td>
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<td>&nbsp;</td>
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<td width="32%" height="77"><img src="images/tech_10/knife.gif" width="15" height="15">
<a href="weapons_knife.html"> Knife</a><br>
<img src="images/tech_10/shotgun.gif" width="15" height="15">
<a href="weapons_shotgun.html">Shotgun</a><br>
<img src="images/tech_10/mines.gif" width="15" height="15">
<a href="weapons_mines.html">Trip Mine</a><br>
<img src="images/tech_10/jetpacks2.gif" width="15" height="15">
<a href="weapons_jetpack.html">Jet Pack</a></td>
<td width="34%" height="77"><img src="images/tech_10/pistol.gif" width="15" height="15">
<a href="weapons_pistol.html">Pistol</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_hmg.html">Heavy Machine Gun</a><br>
<img src="images/tech_10/welder.gif" width="15" height="15">
Welder<br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_ha.html">Heavy Armor</a></td>
<td width="34%" height="77"><img src="images/tech_10/lmg.gif" width="15" height="15">
<a href="weapons_lmg.html">Light Machine Gun</a><br>
<img src="images/tech_10/grenadel.gif" width="15" height="15">
<a href="weapons_grenadelauncher.html">Grenade
Launcher</a><br>
<img src="images/tech_10/turret.gif" width="15" height="15">
<a href="weapons_turrets.html">Turret</a><br>
<img src="images/tech_10/siege.gif" width="15" height="15">
<a href="weapons_siege.html">Siege Turret</a></td>
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<p><b>Desc.: </b><font color="#0B7BEE">portable
welder, plastic/ceramic construction, closes
when not in use.<br>
</font><br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Use:</font> </b>can
open or seal weldable areas, repair <a href="structures.html">structures</a>,
and repair <a href="front_armor.html">regular</a>
or <a href="weapons_ha.html">heavy armor</a>.
Also destroys <a href="alien_gorge_hive.html">webs</a>.
Replaces the <a href="weapons_pistol.html">pistol</a>.<br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Data:</font></b>
taken almost directly from industrial designs,
the N-Welder is half &quot;traditional&quot;
welder (self-combusting nanites create a
metal melting hot point), and half nano-tool
(sending a stream of construction nanites
into the softened metal). It is designed
to repair structures in the field, saving
resources and strengthening defenses between
attacks. It is also the only way to repair
damaged armor, so is especially useful in
squads using <a href="weapons_ha.html">heavy
armor</a>. The N-Welder can safely destroy
<a href="alien_gorge_hive.html">webs</a>,
without triggering them. As an <a href="front_building.html">authorized
maintenance tool</a> it has one final, incredibly
useful function &#150; it can seal or unseal
certain doors and vents, or open or close
control panels that may allow all manner
of actions. Weldable objects are marked
by special icons on the marine HUD.<br>
</p>
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<p><b class="sectiontext">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;N-Welder</b></p>
</td>
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<p><img src="images/images/10_damage.gif" width="10" height="10">
Damage</p>
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<p>heals armor and structures</p>
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Clip</p>
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<p>n/a</p>
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Note </p>
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<p>can weld certain areas</p>
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<td width="34%" height="77"><img src="images/images/welder.gif" width="200" height="200"></td>
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