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https://github.com/ENSL/NS.git
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1707 lines
45 KiB
C++
1707 lines
45 KiB
C++
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//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHConsoleCommands.cpp$
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// $Date: 2002/11/22 21:28:16 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHConsoleCommands.cpp,v $
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// Revision 1.31 2002/11/22 21:28:16 Flayra
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// - mp_consistency changes
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//
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// Revision 1.30 2002/11/15 04:46:53 Flayra
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// - Utility command
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//
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// Revision 1.29 2002/11/03 04:49:56 Flayra
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// - Team balance fixes
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//
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// Revision 1.28 2002/10/28 20:33:55 Flayra
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// - Added confirmation to auth command
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//
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// Revision 1.27 2002/10/24 21:22:40 Flayra
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// - Commented out adjust score cheat for release (even with cheats on, this is abusive)
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//
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// Revision 1.26 2002/10/20 16:45:19 Flayra
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// - Linux update
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//
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// Revision 1.25 2002/10/20 16:35:46 Flayra
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// - Added hack code to create a fake client to test profiling
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//
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// Revision 1.24 2002/10/18 22:17:12 Flayra
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// - Added redeem cheat
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//
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// Revision 1.23 2002/10/16 00:51:33 Flayra
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// - Added auth command and setauth cheat
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// - Require cheats for some dev commands (oops)
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//
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// Revision 1.22 2002/10/03 18:41:35 Flayra
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// - Allow setskin to work without chets, for testing
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//
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// Revision 1.21 2002/09/23 22:11:46 Flayra
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// - Regular update
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//
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// Revision 1.20 2002/09/09 19:49:25 Flayra
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// - Added deathmessage cheat
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//
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// Revision 1.19 2002/08/16 02:33:32 Flayra
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// - Added endgame cheat to end game for either team (to test endgame music)
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//
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// Revision 1.18 2002/08/09 00:56:11 Flayra
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// - Added "adjustscore" cheat for testing new scoreboard
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//
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// Revision 1.17 2002/08/02 22:01:27 Flayra
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// - Added some new cheats, refactored cheat names, changes for new alert system
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//
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// Revision 1.16 2002/07/10 14:39:24 Flayra
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// - Added "overflow" cheat for debugging
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//
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// Revision 1.15 2002/07/08 16:49:34 Flayra
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// - Unhacked this to fix some random bug
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//
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// Revision 1.14 2002/06/03 16:41:19 Flayra
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// - Added "invul" cheat
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//
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// Revision 1.13 2002/05/23 02:34:00 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#include "build.h"
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#include "util/nowarnings.h"
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#include "extdll.h"
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#include "dlls/util.h"
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#include "cbase.h"
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#include "player.h"
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#include "weapons.h"
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#include "mod/AvHGamerules.h"
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#include "mod/AvHConstants.h"
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#include "mod/AvHMarineEquipmentConstants.h"
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#include "mod/AvHEntities.h"
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#include "mod/AvHParticleTemplateServer.h"
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#include "mod/AvHPlayer.h"
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#include "dlls/client.h"
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#include "dlls/game.h"
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#include "dlls/util.h"
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#include "mod/AvHServerUtil.h"
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#include "mod/AvHServerVariables.h"
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#include "mod/AvHMessage.h"
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#include "mod/AvHSoundListManager.h"
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#include "mod/AvHServerUtil.h"
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#include "mod/AvHTitles.h"
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#include "mod/AvHParticleSystemManager.h"
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#include "mod/AvHMarineEquipment.h"
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#include "mod/AvHMovementUtil.h"
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#include "mod/AvHSharedUtil.h"
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#include "textrep/TRFactory.h"
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#include "mod/AvHEntities.h"
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#include "mod/AvHScriptManager.h"
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#include "mod/AvHCommandConstants.h"
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#include "mod/AvHPlayerUpgrade.h"
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#include <stdio.h>
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#include "voice_gamemgr.h"
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#include "mod/UPPUtil.h"
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extern AvHParticleTemplateListServer gParticleTemplateList;
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extern int gmsgEditPS;
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extern int gmsgListPS;
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//extern int gmsgNetScreenShot;
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extern int gmsgDeathMsg;
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extern int gmsgShowMenu;
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extern CVoiceGameMgr g_VoiceGameMgr;
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extern int gCommanderPointsAwardedEventID;
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extern cvar_t allow_spectators;
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extern cvar_t avh_tournamentmode;
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#ifdef USE_UPP
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extern cvar_t avh_uplink;
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#endif
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extern int kNumEntsProcessedForPlayerOne;
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#ifdef WIN32
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// this is the LINK_ENTITY_TO_CLASS function that creates a player (bot)
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HINSTANCE h_Library = NULL;
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typedef void (*LINK_ENTITY_FUNC)(entvars_t *);
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void player( entvars_t *pev )
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{
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if(!h_Library)
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{
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string libName = string(getModDirectory()) + "\\dlls\\ns.dll";
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h_Library = LoadLibrary(libName.c_str());
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}
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static LINK_ENTITY_FUNC otherClassName = NULL;
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if (otherClassName == NULL)
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otherClassName = (LINK_ENTITY_FUNC)GetProcAddress(h_Library, "player");
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if (otherClassName != NULL)
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{
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(*otherClassName)(pev);
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}
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}
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#endif
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//------------------------------------------------------------------
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// begin future MapUtils.h / MapUtils.cpp
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//------------------------------------------------------------------
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typedef std::pair<string,int> EntityInfoNodeType;
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typedef std::map<string,int> EntityInfoMapType;
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typedef std::vector<EntityInfoNodeType> EntityInfoVectorType;
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bool EntityInfoSortFunction(const EntityInfoNodeType& left,const EntityInfoNodeType& right)
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{
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if(left.second > right.second)
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{ return true; }
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if(left.first.compare(right.first) < 0)
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{ return true; }
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return false;
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}
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bool EntityInfoShouldCount(const string& inClassName)
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{
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bool theShouldCount = true;
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if(inClassName.empty()) // unassigned player slot
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{
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theShouldCount = false;
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}
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else if(inClassName.compare(0,7,"weapon_") == 0)
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{
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theShouldCount = false;
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}
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else if(inClassName.compare("bodyque") == 0)
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{
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theShouldCount = false;
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}
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else if(inClassName.compare("player") == 0)
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{
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theShouldCount = false;
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}
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return theShouldCount;
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}
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EntityInfoVectorType EntityInfoGetVector(void)
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{
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EntityInfoMapType theMap;
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const char* theClassName;
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string theClassNameString;
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for(int index = 0; index < gpGlobals->maxEntities; ++index)
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{
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edict_t* theEdict = INDEXENT(index);
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if(!FNullEnt(theEdict))
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{
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theClassName = STRING(theEdict->v.classname);
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if(theClassName)
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{
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++theMap[string(theClassName)];
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}
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}
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}
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EntityInfoVectorType theVector;
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EntityInfoMapType::iterator end = theMap.end();
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for(EntityInfoMapType::iterator current = theMap.begin(); current != end; ++current)
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{
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if(EntityInfoShouldCount(current->first))
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{
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theVector.push_back(EntityInfoNodeType(current->first,current->second));
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}
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}
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//sort it
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sort(theVector.begin(),theVector.end(),EntityInfoSortFunction);
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return theVector;
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}
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int EntityInfoGetCount()
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{
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int theCount = 0;
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EntityInfoVectorType theVector = EntityInfoGetVector();
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EntityInfoVectorType::iterator end = theVector.end();
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for(EntityInfoVectorType::iterator current = theVector.begin(); current != end; ++current)
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{
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theCount += current->second;
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}
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return theCount;
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}
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//------------------------------------------------------------------
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// end future MapUtils.h / MapUtils.cpp
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//------------------------------------------------------------------
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void ReportPlayer(CBasePlayer* inPlayer, const char* inCommand)
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{
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#ifdef AVH_PLAYTEST_BUILD
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// Tell the server that this player executed x message
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char* theMessage = UTIL_VarArgs("%s initiated command \"%s\"\n", STRING(inPlayer->pev->netname), inCommand);
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UTIL_ClientPrintAll(HUD_PRINTNOTIFY, theMessage);
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UTIL_LogPrintf(theMessage);
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#endif
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}
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BOOL AvHGamerules::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
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{
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AvHPlayer* theAvHPlayer = dynamic_cast<AvHPlayer*>(pPlayer);
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AvHTeam* theTeam = NULL;
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bool theSuccess = false;
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bool theIsDeveloper = false;
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bool theIsGuide = false;
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bool theIsServerOp = false;
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bool theIsPlaytester = false;
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bool theIsPlayerHelper = false;
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bool theIsPlaytest = false;
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bool theReportPlayer = false;
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bool theIsDedicatedServer = false;
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bool theIsDebug = false;
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#ifdef DEBUG
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theIsDebug = true;
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#endif
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if(theAvHPlayer)
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{
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theTeam = theAvHPlayer->GetTeamPointer();
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theIsDeveloper = (theAvHPlayer->GetAuthenticationMask() & PLAYERAUTH_DEVELOPER);
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theIsGuide = theAvHPlayer->GetAuthenticationMask() & PLAYERAUTH_GUIDE;
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theIsPlaytester = theAvHPlayer->GetAuthenticationMask() & PLAYERAUTH_PLAYTESTER;
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theIsPlayerHelper = theIsDeveloper || theIsGuide || theIsPlaytester;
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#ifdef AVH_PLAYTEST_BUILD
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theIsPlaytest = (theAvHPlayer->GetAuthenticationMask() & PLAYERAUTH_PLAYTESTER) || (theAvHPlayer->GetAuthenticationMask() & PLAYERAUTH_VETERAN) || theIsDeveloper;
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#endif
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#ifdef AVH_LAN_PLAYTEST_BUILD
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theIsPlaytest = true;
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#endif
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#ifdef DEBUG
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#ifndef AVH_EXTERNAL_BUILD
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theIsDeveloper = true;
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theIsServerOp = true;
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#endif
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#endif
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}
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else
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{
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theIsDedicatedServer = true;
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}
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if(!theAvHPlayer || (theAvHPlayer->GetAuthenticationMask() & PLAYERAUTH_SERVEROP))
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{
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theIsServerOp = true;
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}
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if(g_VoiceGameMgr.ClientCommand(pPlayer, pcmd))
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{
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theSuccess = true;
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}
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else if ( FStrEq( pcmd, kcJoinTeamOne ) )
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{
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if(theAvHPlayer)
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{
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this->AttemptToJoinTeam(theAvHPlayer, TEAM_ONE, true);
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theSuccess = true;
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}
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}
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else if ( FStrEq( pcmd, kcJoinTeamTwo ) )
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{
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if(theAvHPlayer)
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{
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this->AttemptToJoinTeam(theAvHPlayer, TEAM_TWO, true);
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theSuccess = true;
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}
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}
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else if ( FStrEq( pcmd, kcAutoAssign ) )
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{
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if(theAvHPlayer)
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{
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this->AutoAssignPlayer(theAvHPlayer);
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theSuccess = true;
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}
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}
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else if ( FStrEq( pcmd, kcReadyRoom ) )
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{
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if(theAvHPlayer)
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{
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if(!(theAvHPlayer->pev->flags & FL_FAKECLIENT))
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{
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if(!theAvHPlayer->GetIsBeingDigested())
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{
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theAvHPlayer->SetPlayMode(PLAYMODE_READYROOM, true);
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}
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theSuccess = true;
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}
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}
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theSuccess = true;
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}
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else if (FStrEq(pcmd, kcStartGame))
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{
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if(this->GetCheatsEnabled())
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{
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this->SetGameStarted(true);
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}
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theSuccess = true;
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}
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else if(FStrEq(pcmd, kcSwitch))
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{
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if(this->GetCheatsEnabled() || theIsPlaytest)
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{
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AvHTeamNumber thePlayerTeam = theAvHPlayer->GetTeam();
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if(thePlayerTeam != TEAM_IND)
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{
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ReportPlayer(theAvHPlayer, kcSwitch);
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// Get other team
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AvHTeamNumber theOtherTeamNumber = (thePlayerTeam == TEAM_ONE) ? TEAM_TWO : TEAM_ONE;
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// Remember current position, add a little for good measure
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Vector theCurrentPosition = theAvHPlayer->pev->origin;
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theCurrentPosition.z += 30;
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Vector theCurrentAngles = theAvHPlayer->pev->angles;
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// Switch teams
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theAvHPlayer->SetPlayMode(PLAYMODE_READYROOM, true);
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this->AttemptToJoinTeam(theAvHPlayer, theOtherTeamNumber, false);
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// Set our position again
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theAvHPlayer->pev->origin = theCurrentPosition;
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theAvHPlayer->pev->angles = theCurrentAngles;
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theAvHPlayer->pev->fixangle = 1;
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}
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theSuccess = true;
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}
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}
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else if(FStrEq(pcmd, "givexp"))
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{
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if(this->GetCheatsEnabled())
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{
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AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(theAvHPlayer->GetSpectatingEntity());
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if(!thePlayer)
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{
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thePlayer = theAvHPlayer;
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}
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if(thePlayer && thePlayer->GetIsRelevant())
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{
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int theTargetLevel = 1;
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int theNumArgs = CMD_ARGC();
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if(theNumArgs == 2)
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{
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sscanf(CMD_ARGV(1), "%d", &theTargetLevel);
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}
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GetGameRules()->AwardExperience(thePlayer, theTargetLevel);
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theSuccess = true;
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}
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}
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}
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else if(FStrEq(pcmd, kcRestartRound) || FStrEq(pcmd, kcRestart))
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{
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if(!theAvHPlayer || theIsServerOp || theIsPlaytest || theIsDedicatedServer || theIsDebug || this->GetCheatsEnabled())
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{
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if(theAvHPlayer)
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{
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ReportPlayer(theAvHPlayer, pcmd);
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}
|
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// Reset game world
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this->ResetGame(true);
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}
|
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theSuccess = true;
|
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}
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#ifdef USE_UPP
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else if(FStrEq(pcmd, kcUPPPing))
|
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{
|
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if(theIsDeveloper)
|
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{
|
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UPP::requestConnectionSpeedTest();
|
||
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}
|
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theSuccess = true;
|
||
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}
|
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else if(FStrEq(pcmd, kcUPPToggleProfiling))
|
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{
|
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if(theIsDeveloper)
|
||
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{
|
||
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UPP::setGeneratePerformanceData(!UPP::getGeneratePerformanceData());
|
||
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if(UPP::getGeneratePerformanceData())
|
||
|
{
|
||
|
UTIL_SayText("UPP Profiling is now ON", theAvHPlayer);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_SayText("UPP Profiling is now OFF", theAvHPlayer);
|
||
|
}
|
||
|
}
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
#endif
|
||
|
#ifdef AVH_PLAYTEST_BUILD
|
||
|
# ifndef USE_UPP
|
||
|
else if(FStrEq(pcmd, kcForceUplink))
|
||
|
{
|
||
|
if(theIsDeveloper || theIsDedicatedServer)
|
||
|
{
|
||
|
this->InitializeAuthentication();
|
||
|
UTIL_SayText("Initialized authentication.", theAvHPlayer);
|
||
|
}
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
# endif
|
||
|
else if(FStrEq(pcmd, kcTournyMode))
|
||
|
{
|
||
|
if(theIsPlaytest)
|
||
|
{
|
||
|
char theCommand[128];
|
||
|
sprintf(theCommand, "%s %d\n", kvTournamentMode, !((int)avh_tournamentmode.value));
|
||
|
SERVER_COMMAND(theCommand);
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcSetBalanceVar))
|
||
|
{
|
||
|
if(theIsDeveloper)
|
||
|
{
|
||
|
bool theChangedValue = false;
|
||
|
|
||
|
// Read variable name then value
|
||
|
char theVariableName[1024];
|
||
|
if(sscanf(CMD_ARGV(1), "%s", theVariableName) == 1)
|
||
|
{
|
||
|
float theNewValue = 0.0f;
|
||
|
if(sscanf(CMD_ARGV(2), "%f", &theNewValue) == 1)
|
||
|
{
|
||
|
float theOldValue;
|
||
|
bool theMadeFloatChange = false;
|
||
|
|
||
|
// Search through ints then floats
|
||
|
for(BalanceIntListType::iterator theIter = this->mBalanceInts.begin(); theIter != this->mBalanceInts.end(); theIter++)
|
||
|
{
|
||
|
string theComparison(theIter->first);
|
||
|
if(theComparison == string(theVariableName))
|
||
|
{
|
||
|
theOldValue = theIter->second;
|
||
|
theNewValue = (int)theNewValue;
|
||
|
theIter->second = theNewValue;
|
||
|
theChangedValue = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(!theChangedValue)
|
||
|
{
|
||
|
for(BalanceFloatListType::iterator theIter = this->mBalanceFloats.begin(); theIter != this->mBalanceFloats.end(); theIter++)
|
||
|
{
|
||
|
if(theIter->first == string(theVariableName))
|
||
|
{
|
||
|
theOldValue = theIter->second;
|
||
|
theIter->second = theNewValue;
|
||
|
theChangedValue = true;
|
||
|
theMadeFloatChange = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(theChangedValue)
|
||
|
{
|
||
|
string theTimeDateString = AvHSHUGetTimeDateString();
|
||
|
string theVerb = (theNewValue > theOldValue) ? "increased" : "lowered";
|
||
|
const char* theNumberFormat = theMadeFloatChange ? "%.2f" : "%d";
|
||
|
const char* thePlayerCStrName = STRING(theAvHPlayer->pev->netname);
|
||
|
string theFormatString = string("Balance change: \"%s\" %s from ") + string(theNumberFormat) + string(" to ") + string(theNumberFormat) + string(" by %s <") + theTimeDateString + string(">.\n");
|
||
|
|
||
|
char theMessage[1024];
|
||
|
if(theMadeFloatChange)
|
||
|
{
|
||
|
sprintf(theMessage, theFormatString.c_str(), theVariableName, theVerb.c_str(), theOldValue, theNewValue, thePlayerCStrName);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprintf(theMessage, theFormatString.c_str(), theVariableName, theVerb.c_str(), (int)theOldValue, (int)theNewValue, thePlayerCStrName);
|
||
|
}
|
||
|
|
||
|
UTIL_SayTextAll(theMessage, theAvHPlayer);
|
||
|
|
||
|
// Log balance change
|
||
|
ALERT(at_logged, theMessage);
|
||
|
|
||
|
this->BalanceChanged();
|
||
|
|
||
|
// Save data
|
||
|
this->RecordBalanceData();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(!theChangedValue)
|
||
|
{
|
||
|
char theMessage[1024];
|
||
|
sprintf(theMessage, "SetBalanceVar command not understood.\n");
|
||
|
UTIL_SayTextAll(theMessage, theAvHPlayer);
|
||
|
}
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
else if(FStrEq(pcmd, kcNSChangeLevel))
|
||
|
{
|
||
|
if(theIsServerOp || theIsPlaytest)
|
||
|
{
|
||
|
char theLevelName[1024];
|
||
|
if(sscanf(CMD_ARGV(1), "%s", theLevelName) == 1)
|
||
|
{
|
||
|
ReportPlayer(theAvHPlayer, pcmd);
|
||
|
CHANGE_LEVEL(theLevelName, NULL );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_SayText("Usage: changelevel <mapname>", theAvHPlayer);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_SayText("You're not authorized to changelevel.", theAvHPlayer);
|
||
|
}
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcTestEvent))
|
||
|
{
|
||
|
if(theAvHPlayer && this->GetCheatsEnabled())
|
||
|
{
|
||
|
vec3_t theOrigin = theAvHPlayer->pev->origin;
|
||
|
theOrigin.z -= 500;
|
||
|
int theFlags = 0;//FEV_GLOBAL;// | FEV_HOSTONLY;
|
||
|
PLAYBACK_EVENT_FULL(theFlags, theAvHPlayer->edict(), gCommanderPointsAwardedEventID, 0, theOrigin, (float *)&g_vecZero, 0.0, 0.0, /*theWeaponIndex*/ 0, 0, 0, 0 );
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcGetNumPlayers))
|
||
|
{
|
||
|
if(theAvHPlayer && this->GetCheatsEnabled())
|
||
|
{
|
||
|
int theNumPlayers = GetGameRules()->GetNumberOfPlayers();
|
||
|
char theMessage[128];
|
||
|
sprintf(theMessage, "Num players: %d\n", theNumPlayers);
|
||
|
UTIL_SayText(theMessage, theAvHPlayer);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcAddCat))
|
||
|
{
|
||
|
if(theAvHPlayer && (this->GetCheatsEnabled() || theIsPlaytest))
|
||
|
{
|
||
|
AvHTeam* theTeam = theAvHPlayer->GetTeamPointer();
|
||
|
if(theTeam && (theTeam->GetTeamType() == AVH_CLASS_TYPE_ALIEN))
|
||
|
{
|
||
|
ReportPlayer(theAvHPlayer, pcmd);
|
||
|
|
||
|
int theCategory = 0;
|
||
|
sscanf(CMD_ARGV(1), "%d", &theCategory);
|
||
|
AvHAlienUpgradeCategory theUpgradeCategory = AvHAlienUpgradeCategory(theCategory);
|
||
|
|
||
|
theTeam->AddTeamUpgrade(theUpgradeCategory);
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcSendMessage))
|
||
|
{
|
||
|
if(theAvHPlayer)
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
if(CMD_ARGC() >= 3)
|
||
|
{
|
||
|
char theTooltipText[512];
|
||
|
sscanf(CMD_ARGV(1), "%s", theTooltipText);
|
||
|
|
||
|
int theMode = 0;
|
||
|
sscanf(CMD_ARGV(2), "%d", &theMode);
|
||
|
|
||
|
if(theMode == 0)
|
||
|
{
|
||
|
UTIL_ShowMessage(theTooltipText, theAvHPlayer);
|
||
|
}
|
||
|
else if(theMode == 1)
|
||
|
{
|
||
|
UTIL_Error(theAvHPlayer, theTooltipText);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bool theIsToolTip = (theMode == 2);
|
||
|
|
||
|
theAvHPlayer->SendMessage(theTooltipText, theIsToolTip);
|
||
|
}
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcTooltip))
|
||
|
{
|
||
|
if(theAvHPlayer && theIsPlayerHelper)
|
||
|
{
|
||
|
char thePlayerName[512];
|
||
|
sscanf(CMD_ARGV(1), "%s", thePlayerName);
|
||
|
|
||
|
// Read first word as target player
|
||
|
AvHPlayer* theTargetPlayer = NULL;
|
||
|
|
||
|
FOR_ALL_ENTITIES(kAvHPlayerClassName, AvHPlayer*)
|
||
|
const char* thePlayerCStrName = STRING(theEntity->pev->netname);
|
||
|
if(!strcmp(thePlayerCStrName, thePlayerName))
|
||
|
{
|
||
|
theTargetPlayer = theEntity;
|
||
|
}
|
||
|
END_FOR_ALL_ENTITIES(kAvHPlayerClassName)
|
||
|
|
||
|
if(theTargetPlayer)
|
||
|
{
|
||
|
string theToolTip;
|
||
|
theToolTip = string(STRING(theAvHPlayer->pev->netname));
|
||
|
theToolTip += ":";
|
||
|
|
||
|
int theNumArgs = CMD_ARGC();
|
||
|
|
||
|
for(int i=0; i < theNumArgs - 2; i++)
|
||
|
{
|
||
|
theToolTip += string(" ");
|
||
|
char theTooltipText[512];
|
||
|
sscanf(CMD_ARGV(i+2), "%s ", theTooltipText);
|
||
|
theToolTip += string(theTooltipText);
|
||
|
|
||
|
// For some reason, some punctuation comes through as separate arguments
|
||
|
//if(strcmp(theTooltipText, ","))
|
||
|
//{
|
||
|
// theToolTip += string(" ");
|
||
|
//}
|
||
|
}
|
||
|
|
||
|
theTargetPlayer->SendMessage(theToolTip.c_str(), true);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
char theErrorMessage[1024];
|
||
|
sprintf(theErrorMessage, "Player \"%s\" not found. Usage: %s CaseSensitivePlayerName Message goes here.\n", thePlayerName, kcTooltip);
|
||
|
UTIL_SayText(theErrorMessage, theAvHPlayer);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcRemoveCat))
|
||
|
{
|
||
|
if(theAvHPlayer)
|
||
|
{
|
||
|
if(this->GetCheatsEnabled() || theIsPlaytest)
|
||
|
{
|
||
|
AvHTeam* theTeam = theAvHPlayer->GetTeamPointer();
|
||
|
if(theTeam && (theTeam->GetTeamType() == AVH_CLASS_TYPE_ALIEN))
|
||
|
{
|
||
|
ReportPlayer(theAvHPlayer, pcmd);
|
||
|
|
||
|
int theCategory = 0;
|
||
|
sscanf(CMD_ARGV(1), "%d", &theCategory);
|
||
|
AvHAlienUpgradeCategory theUpgradeCategory = AvHAlienUpgradeCategory(theCategory);
|
||
|
|
||
|
theTeam->RemoveAlienUpgradeCategory(theUpgradeCategory);
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcEndGame))
|
||
|
{
|
||
|
// Put this back in when doing larger scale playtesting
|
||
|
if(this->GetCheatsEnabled() || theIsServerOp || theIsPlaytest)
|
||
|
{
|
||
|
ReportPlayer(theAvHPlayer, pcmd);
|
||
|
|
||
|
string theCheat = kcEndGame1;
|
||
|
|
||
|
int theTeam = 0;
|
||
|
sscanf(CMD_ARGV(1), "%d", &theTeam);
|
||
|
|
||
|
if(theTeam == 2)
|
||
|
{
|
||
|
theCheat = kcEndGame2;
|
||
|
}
|
||
|
|
||
|
this->SetCheatEnabled(theCheat);
|
||
|
|
||
|
//this->mVictoryTeam = theTeamNumber;
|
||
|
//this->mVictoryTime = gpGlobals->time;
|
||
|
////this->mVictoryDraw = true;
|
||
|
}
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcStartCommandMode))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled() && theAvHPlayer)
|
||
|
{
|
||
|
//theAvHPlayer->StartTopDownMode();
|
||
|
this->AttemptToJoinTeam(theAvHPlayer, TEAM_ONE);
|
||
|
|
||
|
// Find position of command station
|
||
|
FOR_ALL_ENTITIES(kwsTeamCommand, AvHCommandStation*)
|
||
|
//if(theEntity->pev->team == theAvHPlayer->pev->team)
|
||
|
//{
|
||
|
// Get command station point
|
||
|
Vector theCommandStationOrigin;
|
||
|
theCommandStationOrigin.x = (theEntity->pev->absmax.x + theEntity->pev->absmin.x)/2.0f;
|
||
|
theCommandStationOrigin.y = (theEntity->pev->absmax.y + theEntity->pev->absmin.y)/2.0f;
|
||
|
theCommandStationOrigin.z = (theEntity->pev->absmax.z + theEntity->pev->absmin.z)/2.0f;
|
||
|
|
||
|
// Circle the station, trying points around it to see if there's room
|
||
|
for(int i = 0; i < 8; i++)
|
||
|
{
|
||
|
const int kDistance = 100;
|
||
|
Vector theOffset;
|
||
|
float theAngle = (i/(float)360)*2*M_PI;
|
||
|
theOffset.x = cos(theAngle)*kDistance;
|
||
|
theOffset.y = sin(theAngle)*kDistance;
|
||
|
theOffset.z = 20;
|
||
|
|
||
|
Vector thePosition = theCommandStationOrigin + theOffset;
|
||
|
|
||
|
if(AvHSUGetIsEnoughRoomForHull(thePosition, AvHMUGetHull(false, theAvHPlayer->pev->iuser3), NULL))
|
||
|
{
|
||
|
// Teleport to this place
|
||
|
theAvHPlayer->pev->origin = thePosition;
|
||
|
theSuccess = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
//}
|
||
|
END_FOR_ALL_ENTITIES(kwsTeamCommand)
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcHurt))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
theAvHPlayer->TakeDamage(theAvHPlayer->pev, theAvHPlayer->pev, 100, DMG_GENERIC);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcSetCullDistance))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
float theCullDistance = 0.0f;
|
||
|
if(sscanf(CMD_ARGV(1), "%f", &theCullDistance) == 1)
|
||
|
{
|
||
|
this->mMapExtents.SetTopDownCullDistance(theCullDistance);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcSetGamma))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
sscanf(CMD_ARGV(1), "%f", &this->mMapGamma);
|
||
|
}
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcStopCommandMode))
|
||
|
{
|
||
|
// Fixes problem where players can bind "stopcommandermode" and execute in ready room or maybe as spectator to get weapon
|
||
|
if(theAvHPlayer && theAvHPlayer->GetIsInTopDownMode())
|
||
|
{
|
||
|
theAvHPlayer->SetUser3(AVH_USER3_MARINE_PLAYER);
|
||
|
|
||
|
// Cheesy way to make sure player class change is sent to everyone
|
||
|
theAvHPlayer->EffectivePlayerClassChanged();
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int a = 0;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcBigDig))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
bool theNewState = !GetGameRules()->GetIsCheatEnabled(kcBigDig);
|
||
|
GetGameRules()->SetCheatEnabled(kcBigDig, theNewState);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcLowCost))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
bool theNewState = !GetGameRules()->GetIsCheatEnabled(kcLowCost);
|
||
|
GetGameRules()->SetCheatEnabled(kcLowCost, theNewState);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcHighDamage))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
GetGameRules()->SetCheatEnabled(kcHighDamage);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcHighTech))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
GetGameRules()->SetCheatEnabled(kcHighTech);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcSlowResearch))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
GetGameRules()->SetCheatEnabled(kcSlowResearch);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcDetectAll))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
GetGameRules()->SetCheatEnabled(kcDetectAll);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcNumInfos))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
int theNumInfos = this->mInfoLocations.size();
|
||
|
|
||
|
char theNumInfosString[128];
|
||
|
sprintf(theNumInfosString, "Num infos: %d\n", theNumInfos);
|
||
|
UTIL_SayText(theNumInfosString, theAvHPlayer);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcNumSpawns))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
int theNumSpawns = this->mSpawnList.size();
|
||
|
|
||
|
char theNumSpawnsString[128];
|
||
|
sprintf(theNumSpawnsString, "Num spawns: %d\n", theNumSpawns);
|
||
|
UTIL_SayText(theNumSpawnsString, theAvHPlayer);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcEntityInfo) || FStrEq(pcmd, kcMapUtilEntityInfo))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
EntityInfoVectorType theEntityInfo = EntityInfoGetVector();
|
||
|
|
||
|
ALERT(at_console, "------------------------------------------------------\n");
|
||
|
ALERT(at_logged, "------------------------------------------------------\nEntityInfo Report:\n------------------------------------------------------\n");
|
||
|
|
||
|
char theEntityMessage[1024];
|
||
|
EntityInfoVectorType::iterator end = theEntityInfo.end();
|
||
|
for(EntityInfoVectorType::iterator current = theEntityInfo.begin(); current != end; ++current)
|
||
|
{
|
||
|
sprintf(theEntityMessage, "\t%3d \"%s\" entities\n", current->second, current->first.c_str());
|
||
|
ALERT(at_console, theEntityMessage);
|
||
|
ALERT(at_logged, theEntityMessage);
|
||
|
}
|
||
|
|
||
|
ALERT(at_console, "------------------------------------------------------\n");
|
||
|
ALERT(at_logged, "------------------------------------------------------\n");
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcInvul))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
if(theAvHPlayer->pev->takedamage == DAMAGE_AIM)
|
||
|
{
|
||
|
theAvHPlayer->pev->takedamage = DAMAGE_NO;
|
||
|
UTIL_SayText("Invul ON", theAvHPlayer);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
theAvHPlayer->pev->takedamage = DAMAGE_AIM;
|
||
|
UTIL_SayText("Invul OFF", theAvHPlayer);
|
||
|
}
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcEditPS))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled() && theAvHPlayer)
|
||
|
{
|
||
|
const char* theName = CMD_ARGV(1);
|
||
|
uint32 theParticleIndex;
|
||
|
if(gParticleTemplateList.GetTemplateIndexWithName(theName, theParticleIndex))
|
||
|
{
|
||
|
theAvHPlayer->SendMessage(kEditingParticleSystem, true);
|
||
|
|
||
|
MESSAGE_BEGIN(MSG_ONE, gmsgEditPS, NULL, theAvHPlayer->pev);
|
||
|
WRITE_SHORT(theParticleIndex);
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
theAvHPlayer->SendMessage(kNoParticleSystem, true);
|
||
|
}
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcListPS))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled() && theAvHPlayer)
|
||
|
{
|
||
|
int theNumTemplates = gParticleTemplateList.GetNumberTemplates();
|
||
|
|
||
|
// Send num templates
|
||
|
//WRITE_SHORT(theNumTemplates);
|
||
|
|
||
|
// For each one, send the name
|
||
|
for(int i = 0; i < theNumTemplates; i++)
|
||
|
{
|
||
|
MESSAGE_BEGIN(MSG_ONE, gmsgListPS, NULL, theAvHPlayer->pev);
|
||
|
|
||
|
string theTemplateName("<system not found>");
|
||
|
const AvHParticleTemplate* theTemplate = gParticleTemplateList.GetTemplateAtIndex(i);
|
||
|
if(theTemplate)
|
||
|
{
|
||
|
theTemplateName = theTemplate->GetName();
|
||
|
}
|
||
|
theTemplateName += "\n";
|
||
|
WRITE_STRING(theTemplateName.c_str());
|
||
|
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcRedeem))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
theAvHPlayer->Redeem();
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcBuildMiniMap))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled() && theAvHPlayer)
|
||
|
{
|
||
|
const char* theCStrLevelName = STRING(gpGlobals->mapname);
|
||
|
if(theCStrLevelName && !FStrEq(theCStrLevelName, ""))
|
||
|
{
|
||
|
GetGameRules()->BuildMiniMap(theAvHPlayer);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, "votemap"))
|
||
|
{
|
||
|
if(theAvHPlayer)
|
||
|
{
|
||
|
// If map number passed
|
||
|
int theMapNumber = 0;
|
||
|
if(sscanf(CMD_ARGV(1), "%d", &theMapNumber) == 1)
|
||
|
{
|
||
|
// Add vote to this map. Server might change maps immediately.
|
||
|
GetGameRules()->VoteMap(theAvHPlayer->entindex(), theMapNumber);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Print the list of maps and votes to the player
|
||
|
StringList theMapVoteList;
|
||
|
GetGameRules()->GetMapVoteStrings(theMapVoteList);
|
||
|
|
||
|
for(StringList::iterator theIter = theMapVoteList.begin(); theIter != theMapVoteList.end(); theIter++)
|
||
|
{
|
||
|
ClientPrint(theAvHPlayer->pev, HUD_PRINTNOTIFY, theIter->c_str());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, "weapondebug"))
|
||
|
{
|
||
|
// ClientPrint(theAvHPlayer->pev, HUD_PRINTNOTIFY, theIter->c_str());
|
||
|
if(theAvHPlayer)
|
||
|
{
|
||
|
ClientPrint(theAvHPlayer->pev, HUD_PRINTNOTIFY, "weapondebug\n");
|
||
|
FOR_ALL_ENTITIES(kAvHPlayerClassName, AvHPlayer*)
|
||
|
theEntity->PrintWeaponListToClient(theAvHPlayer);
|
||
|
END_FOR_ALL_ENTITIES(kAvHPlayerClassName)
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
#ifdef DEBUG
|
||
|
else if(FStrEq(pcmd, kcSetAuth))
|
||
|
{
|
||
|
int theAuth = 0;
|
||
|
if(sscanf(CMD_ARGV(1), "%d", &theAuth) == 1)
|
||
|
{
|
||
|
theAvHPlayer->SetAuthCheatMask(theAuth);
|
||
|
theAvHPlayer->EffectivePlayerClassChanged();
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, "catalyst"))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
if(AvHCatalyst::GiveCatalyst(theAvHPlayer))
|
||
|
{
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, "showmenu"))
|
||
|
{
|
||
|
short theSlots = 0x1f;
|
||
|
char theDisplayTime = -1;
|
||
|
bool theNeedMore = false;
|
||
|
char* theString = NULL;
|
||
|
|
||
|
char theMenuText[1024];
|
||
|
if(sscanf(CMD_ARGV(1), "%s", theMenuText) == 1)
|
||
|
{
|
||
|
MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, theAvHPlayer->edict());
|
||
|
WRITE_SHORT(theSlots);
|
||
|
WRITE_CHAR(theDisplayTime);
|
||
|
WRITE_BYTE(theNeedMore);
|
||
|
WRITE_STRING(theMenuText);
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
else if(FStrEq(pcmd, "calcxp"))
|
||
|
{
|
||
|
if(theAvHPlayer)
|
||
|
{
|
||
|
char theString[512];
|
||
|
sprintf(theString, "Experience for levels:\n");
|
||
|
|
||
|
for(int i=1; i <= 10; i++)
|
||
|
{
|
||
|
float theExperienceForLevel = AvHPlayerUpgrade::GetExperienceForLevel(i);
|
||
|
char theExpString[128];
|
||
|
sprintf(theExpString, "\t%d/%d\n", i, (int)theExperienceForLevel);
|
||
|
strcat(theString, theExpString);
|
||
|
}
|
||
|
|
||
|
ALERT(at_logged, theString);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, "calcspawn"))
|
||
|
{
|
||
|
if(theAvHPlayer)
|
||
|
{
|
||
|
char theString[512];
|
||
|
sprintf(theString, "Spawn times (marines):\n");
|
||
|
|
||
|
char theResult[128];
|
||
|
sprintf(theResult, "1v1 -> low: %f high: %f\n", AvHSUCalcCombatSpawnTime(AVH_CLASS_TYPE_MARINE, 1, 1, 0), AvHSUCalcCombatSpawnTime(AVH_CLASS_TYPE_MARINE, 1, 1, 9));
|
||
|
strcat(theString, theResult);
|
||
|
|
||
|
sprintf(theResult, "16v16 -> low: %f high: %f\n", AvHSUCalcCombatSpawnTime(AVH_CLASS_TYPE_MARINE, 16, 1, 0), AvHSUCalcCombatSpawnTime(AVH_CLASS_TYPE_MARINE, 16, 16, 9));
|
||
|
strcat(theString, theResult);
|
||
|
|
||
|
ALERT(at_logged, theString);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, "testscores"))
|
||
|
{
|
||
|
PlayerListType thePlayerList;
|
||
|
|
||
|
FOR_ALL_ENTITIES(kAvHPlayerClassName, AvHPlayer*)
|
||
|
if(UTIL_IsValidEntity(theEntity->edict()))
|
||
|
{
|
||
|
thePlayerList.push_back(theEntity);
|
||
|
}
|
||
|
END_FOR_ALL_ENTITIES(kAvHPlayerClassName);
|
||
|
|
||
|
// Find random player
|
||
|
if(thePlayerList.size() > 0)
|
||
|
{
|
||
|
AvHPlayer* thePlayer = thePlayerList[RANDOM_LONG(0, thePlayerList.size() - 1)];
|
||
|
ASSERT(thePlayer);
|
||
|
|
||
|
// Changes scores
|
||
|
int theChangeType = RANDOM_LONG(0, 2);
|
||
|
int theSign = RANDOM_LONG(0, 1) ? 1 : -1;
|
||
|
int theAmount = RANDOM_LONG(0, 5);
|
||
|
|
||
|
switch(theChangeType)
|
||
|
{
|
||
|
case 0:
|
||
|
thePlayer->SetScore(thePlayer->GetScore() + theSign*theAmount);
|
||
|
break;
|
||
|
case 1:
|
||
|
thePlayer->pev->frags += theSign*theAmount;
|
||
|
break;
|
||
|
case 2:
|
||
|
thePlayer->m_iDeaths += theSign*theAmount;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
thePlayer->EffectivePlayerClassChanged();
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
else if(FStrEq(pcmd, kcOrderSelf))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
GetGameRules()->SetCheatEnabled(kcOrderSelf);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
#ifdef DEBUG
|
||
|
else if(FStrEq(pcmd, kcAdjustScore))
|
||
|
{
|
||
|
if(theAvHPlayer)
|
||
|
{
|
||
|
AvHTeam* theTeam = theAvHPlayer->GetTeamPointer();
|
||
|
if(theTeam)
|
||
|
{
|
||
|
int theAmount = 0;
|
||
|
sscanf(CMD_ARGV(1), "%d", &theAmount);
|
||
|
|
||
|
theAvHPlayer->AddPoints(theAmount, TRUE);
|
||
|
theAvHPlayer->EffectivePlayerClassChanged();
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcAttackCS))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
FOR_ALL_ENTITIES(kwsTeamCommand, AvHCommandStation*)
|
||
|
if(theEntity->pev->team == theAvHPlayer->pev->team)
|
||
|
{
|
||
|
GetGameRules()->TriggerAlert((AvHTeamNumber)theAvHPlayer->pev->team, ALERT_UNDER_ATTACK, theEntity->entindex());
|
||
|
theSuccess = true;
|
||
|
break;
|
||
|
}
|
||
|
END_FOR_ALL_ENTITIES(kwsTeamCommand);
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcPlayHUDSound))
|
||
|
{
|
||
|
if(theAvHPlayer && GetGameRules()->GetCheatsEnabled())
|
||
|
{
|
||
|
AvHHUDSound theHUDSound = HUD_SOUND_INVALID;
|
||
|
if(sscanf(CMD_ARGV(1), "%d", &theHUDSound) == 1)
|
||
|
{
|
||
|
theSuccess = theAvHPlayer->PlayHUDSound(theHUDSound);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcHighSpeed))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
// Toggle hispeed cheat
|
||
|
bool theHiSpeedEnabled = GetGameRules()->GetIsCheatEnabled(kcHighSpeed);
|
||
|
GetGameRules()->SetCheatEnabled(kcHighSpeed, !theHiSpeedEnabled);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcCrash))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
char* theCrashString = NULL;
|
||
|
*theCrashString = 1;
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcAssert))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
ASSERT(false);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcRun))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled() /*|| theIsDeveloper*/)
|
||
|
{
|
||
|
const char* theScriptName = CMD_ARGV(1);
|
||
|
if(theScriptName)
|
||
|
{
|
||
|
AvHScriptManager::Instance()->RunScript(theScriptName);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcClientRun))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled() /*|| theIsDeveloper*/)
|
||
|
{
|
||
|
const char* theScriptName = CMD_ARGV(1);
|
||
|
if(theAvHPlayer && theScriptName)
|
||
|
{
|
||
|
theAvHPlayer->RunClientScript(theScriptName);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcParasite))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
SetUpgradeMask(&theAvHPlayer->pev->iuser4, MASK_PARASITED);
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq( pcmd, kcStun) )
|
||
|
{
|
||
|
if(this->GetCheatsEnabled() && theAvHPlayer)
|
||
|
{
|
||
|
theAvHPlayer->SetIsStunned(true, 4.0f);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if (FStrEq(pcmd, kcWeb))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
theAvHPlayer->SetEnsnareState(true);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcDigest))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
int theDevourerIndex = 0;
|
||
|
int theDevoureeIndex = 0;
|
||
|
if((sscanf(CMD_ARGV(1), "%d", &theDevourerIndex) == 1) && (sscanf(CMD_ARGV(2), "%d", &theDevoureeIndex) == 1))
|
||
|
{
|
||
|
AvHPlayer* theDevourerPlayer = dynamic_cast<AvHPlayer*>(CBaseEntity::Instance(g_engfuncs.pfnPEntityOfEntIndex(theDevourerIndex)));
|
||
|
AvHPlayer* theDevoureePlayer = dynamic_cast<AvHPlayer*>(CBaseEntity::Instance(g_engfuncs.pfnPEntityOfEntIndex(theDevoureeIndex)));
|
||
|
if(theDevourerPlayer && theDevoureePlayer)
|
||
|
{
|
||
|
if(!theDevoureePlayer->GetIsBeingDigested())
|
||
|
{
|
||
|
theDevourerPlayer->StartDigestion(theDevoureePlayer->entindex());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
theDevourerPlayer->StopDigestion(false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcBoxes))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
FOR_ALL_BASEENTITIES()
|
||
|
AvHBaseBuildable* theBuildable = dynamic_cast<AvHBaseBuildable*>(theBaseEntity);
|
||
|
if(theBuildable)
|
||
|
{
|
||
|
vec3_t theMinPosition = theBuildable->pev->origin + theBuildable->pev->mins;
|
||
|
vec3_t theMaxPosition = theBuildable->pev->origin + theBuildable->pev->maxs;
|
||
|
|
||
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
||
|
|
||
|
WRITE_BYTE(TE_BOX);
|
||
|
|
||
|
WRITE_COORD(theMinPosition.x);
|
||
|
WRITE_COORD(theMinPosition.y);
|
||
|
WRITE_COORD(theMinPosition.x);
|
||
|
|
||
|
WRITE_COORD(theMaxPosition.x);
|
||
|
WRITE_COORD(theMaxPosition.y);
|
||
|
WRITE_COORD(theMaxPosition.z);
|
||
|
|
||
|
WRITE_SHORT(100);
|
||
|
|
||
|
WRITE_BYTE(0);
|
||
|
WRITE_BYTE(255);
|
||
|
WRITE_BYTE(0);
|
||
|
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
|
||
|
END_FOR_ALL_BASEENTITIES();
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcOverflow))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
// Force an overflow
|
||
|
for(int i = 0; i < 100; i++)
|
||
|
{
|
||
|
theAvHPlayer->ForceClientDllUpdate();
|
||
|
}
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pcmd, kcViewAll) )
|
||
|
{
|
||
|
// Allow even with cheats off right now, put this back in for first beta
|
||
|
if(this->GetCheatsEnabled() && theAvHPlayer)
|
||
|
{
|
||
|
GetGameRules()->SetCheatEnabled(kcViewAll);
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcDeathMessage))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
const char* theWeaponName = CMD_ARGV(1);
|
||
|
|
||
|
MESSAGE_BEGIN(MSG_ALL, gmsgDeathMsg);
|
||
|
WRITE_BYTE(theAvHPlayer->entindex()); // Killer
|
||
|
WRITE_BYTE(theAvHPlayer->entindex()); // Victim
|
||
|
WRITE_STRING(theWeaponName);
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcSetSkin))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
int theSkin = 0;
|
||
|
if(sscanf(CMD_ARGV(1), "%d", &theSkin) == 1)
|
||
|
{
|
||
|
theAvHPlayer->SetSkin(theSkin);
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcElectric))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
bool theNewValue = !GetGameRules()->GetIsCheatEnabled(kcElectric);
|
||
|
GetGameRules()->SetCheatEnabled(kcElectric, theNewValue);
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcRoomType))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
int theRoomType = 0;
|
||
|
if(sscanf(CMD_ARGV(1), "%d", &theRoomType) == 1)
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, SVC_ROOMTYPE, NULL, theAvHPlayer->pev);
|
||
|
WRITE_SHORT( (short)theRoomType );
|
||
|
MESSAGE_END();
|
||
|
|
||
|
char theString[128];
|
||
|
sprintf(theString, "Set room type to %d.\n", theRoomType);
|
||
|
UTIL_SayText(theString, theAvHPlayer);
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#ifdef WIN32
|
||
|
else if(FStrEq(pcmd, "createfake"))
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
char theFakeClientName[256];
|
||
|
sprintf(theFakeClientName, "Bot%d", RANDOM_LONG(0, 2000));
|
||
|
edict_t* BotEnt = (*g_engfuncs.pfnCreateFakeClient)(theFakeClientName);
|
||
|
|
||
|
// create the player entity by calling MOD's player function
|
||
|
// (from LINK_ENTITY_TO_CLASS for player object)
|
||
|
player( VARS(BotEnt) );
|
||
|
|
||
|
char ptr[128]; // allocate space for message from ClientConnect
|
||
|
ClientConnect( BotEnt, theFakeClientName, "127.0.0.1", ptr );
|
||
|
|
||
|
// Pieter van Dijk - use instead of DispatchSpawn() - Hip Hip Hurray!
|
||
|
ClientPutInServer( BotEnt );
|
||
|
|
||
|
BotEnt->v.flags |= FL_FAKECLIENT;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
#endif
|
||
|
else if( FStrEq( pcmd, kcGiveUpgrade) )
|
||
|
{
|
||
|
// Allow even with cheats off right now, put this back in for first beta
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
ReportPlayer(theAvHPlayer, pcmd);
|
||
|
|
||
|
int theUpgrade = 0;
|
||
|
sscanf(CMD_ARGV(1), "%d", &theUpgrade);
|
||
|
AvHMessageID theNewUpgrade = AvHMessageID(theUpgrade);
|
||
|
|
||
|
AvHTeam* theVisibleTeam = theAvHPlayer->GetTeamPointer(true);
|
||
|
if(theVisibleTeam)
|
||
|
{
|
||
|
theVisibleTeam->GetTechNodes().SetResearchDone(theNewUpgrade);
|
||
|
this->ProcessTeamUpgrade(theNewUpgrade, theAvHPlayer->GetTeam(true), 0, true);
|
||
|
}
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if( FStrEq( pcmd, kcRemoveUpgrade) )
|
||
|
{
|
||
|
// Allow even with cheats off right now, put this back in for first beta
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
ReportPlayer(theAvHPlayer, pcmd);
|
||
|
|
||
|
int theUpgrade = 0;
|
||
|
sscanf(CMD_ARGV(1), "%d", &theUpgrade);
|
||
|
AvHMessageID theNewUpgrade = AvHMessageID(theUpgrade);
|
||
|
|
||
|
AvHTeam* theVisibleTeam = theAvHPlayer->GetTeamPointer(true);
|
||
|
if(theVisibleTeam)
|
||
|
{
|
||
|
theVisibleTeam->GetTechNodes().SetResearchDone(theNewUpgrade, false);
|
||
|
this->ProcessTeamUpgrade(theNewUpgrade, theAvHPlayer->GetTeam(true), 0, false);
|
||
|
}
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pcmd, kcSpectate ) )
|
||
|
{
|
||
|
if(theAvHPlayer)
|
||
|
{
|
||
|
#ifdef USE_UPP
|
||
|
if(!theAvHPlayer->GetAuthorized())
|
||
|
{
|
||
|
UPPUtil_HandleUnauthorizedJoinTeamAttempt(theAvHPlayer,TEAM_SPECT);
|
||
|
}
|
||
|
else if(allow_spectators.value)
|
||
|
#else
|
||
|
if(allow_spectators.value && GetGameRules()->PerformHardAuthorization(theAvHPlayer))
|
||
|
#endif
|
||
|
{
|
||
|
if(theAvHPlayer->GetPlayMode() == PLAYMODE_READYROOM)
|
||
|
{
|
||
|
theAvHPlayer->SetPlayMode(PLAYMODE_OBSERVER);
|
||
|
//this->PutPlayerIntoSpectateMode(theAvHPlayer);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
theAvHPlayer->SendMessage(kSpectatorsNotAllowed, true);
|
||
|
}
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pcmd, kcGivePoints) )
|
||
|
{
|
||
|
// Allow even with cheats off right now, put this back in for first beta
|
||
|
if(this->GetCheatsEnabled() && theAvHPlayer)
|
||
|
{
|
||
|
int theAmount = 20;
|
||
|
|
||
|
theAvHPlayer->SetResources(theAvHPlayer->GetResources() + theAmount, true);
|
||
|
|
||
|
if(theTeam)
|
||
|
{
|
||
|
theTeam->AddResourcesGathered(theAmount);
|
||
|
}
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq( pcmd, kcKillCS) )
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
if(theTeam)
|
||
|
{
|
||
|
theTeam->KillCS();
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq( pcmd, kcKillHive) )
|
||
|
{
|
||
|
if(this->GetCheatsEnabled() || theIsPlaytest)
|
||
|
{
|
||
|
if(theTeam)
|
||
|
{
|
||
|
ReportPlayer(theAvHPlayer, pcmd);
|
||
|
theTeam->KillHive();
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq( pcmd, kcSpawnHive) )
|
||
|
{
|
||
|
if(this->GetCheatsEnabled() || theIsPlaytest)
|
||
|
{
|
||
|
AvHTeam* theHiveTeam = GetGameRules()->GetTeam(TEAM_TWO);
|
||
|
if(theHiveTeam)
|
||
|
{
|
||
|
ReportPlayer(theAvHPlayer, pcmd);
|
||
|
theHiveTeam->SpawnHive();
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq( pcmd, kcAlert) )
|
||
|
{
|
||
|
if(this->GetCheatsEnabled() && theAvHPlayer)
|
||
|
{
|
||
|
AvHTeam* theTeam = theAvHPlayer->GetTeamPointer(true);
|
||
|
if(theTeam)
|
||
|
{
|
||
|
if(theTeam->GetTeamType() == AVH_CLASS_TYPE_ALIEN)
|
||
|
{
|
||
|
// Look for random hive, set it under attack
|
||
|
AvHHive* theHive = AvHSUGetRandomActiveHive(theTeam->GetTeamNumber());
|
||
|
if(theHive)
|
||
|
{
|
||
|
AvHAlertType theRandomAlert = (RANDOM_LONG(0, 1) == 0) ? ALERT_HIVE_DYING : ALERT_UNDER_ATTACK;
|
||
|
GetGameRules()->TriggerAlert(theTeam->GetTeamNumber(), theRandomAlert, theHive->entindex());
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(this->GetIsCombatMode())
|
||
|
{
|
||
|
// Find Command station, trigger alert (to test for soldiers on ground)
|
||
|
int theCCEntityIndex = 0;
|
||
|
FOR_ALL_ENTITIES(kwsTeamCommand, AvHCommandStation*)
|
||
|
theCCEntityIndex = theEntity->entindex();
|
||
|
break;
|
||
|
END_FOR_ALL_ENTITIES(kwsTeamCommand);
|
||
|
|
||
|
if(theCCEntityIndex > 0)
|
||
|
{
|
||
|
this->TriggerAlert(theTeam->GetTeamNumber(), ALERT_UNDER_ATTACK, theCCEntityIndex);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int theRandomEntity = RANDOM_LONG(1, 500);
|
||
|
|
||
|
AvHAlertType theRandomAlert = AvHAlertType(RANDOM_LONG(0, ALERT_MAX_ALERTS-1));
|
||
|
GetGameRules()->TriggerAlert(theTeam->GetTeamNumber(), theRandomAlert, theRandomEntity);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(FStrEq( pcmd, kcKillAll) )
|
||
|
{
|
||
|
if(this->GetCheatsEnabled())
|
||
|
{
|
||
|
FOR_ALL_ENTITIES(kAvHPlayerClassName, AvHPlayer*)
|
||
|
theEntity->TakeDamage(theAvHPlayer->pev, theAvHPlayer->pev, 2000, DMG_GENERIC | DMG_ALWAYSGIB);
|
||
|
END_FOR_ALL_ENTITIES(kAvHPlayerClassName);
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
}
|
||
|
#ifndef AVH_SECURE_PRERELEASE_BUILD
|
||
|
else if(FStrEq(pcmd, kcAuth))
|
||
|
{
|
||
|
// Toggle auth mask
|
||
|
bool theNewState = !theAvHPlayer->GetAllowAuth();
|
||
|
theAvHPlayer->SetAllowAuth(theNewState);
|
||
|
|
||
|
if(theNewState)
|
||
|
{
|
||
|
UTIL_SayText("Authentication ON\n", theAvHPlayer);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_SayText("Authentication OFF\n", theAvHPlayer);
|
||
|
}
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
#endif
|
||
|
else if(FStrEq(pcmd, kcNumEnts))
|
||
|
{
|
||
|
bool theEnableNumEnts = GetGameRules()->GetCheatsEnabled();
|
||
|
|
||
|
#ifdef AVH_SECURE_PRERELEASE_BUILD
|
||
|
theEnableNumEnts = true;
|
||
|
#endif
|
||
|
|
||
|
if(theEnableNumEnts)
|
||
|
{
|
||
|
if(theAvHPlayer)
|
||
|
{
|
||
|
ReportPlayer(theAvHPlayer, pcmd);
|
||
|
}
|
||
|
|
||
|
int theEntityCount = this->GetNumEntities();
|
||
|
|
||
|
char theNumEntsString[1024];
|
||
|
sprintf(theNumEntsString, "Total entity count: %d\n", theEntityCount);
|
||
|
ALERT(at_console, theNumEntsString);
|
||
|
ALERT(at_logged, theNumEntsString);
|
||
|
}
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
else if(FStrEq(pcmd, kcMapUtilNumEnts))
|
||
|
{
|
||
|
if(GetGameRules()->GetCheatsEnabled())
|
||
|
{
|
||
|
int theEntityCount = EntityInfoGetCount();
|
||
|
|
||
|
char theNumEntsString[1024];
|
||
|
sprintf(theNumEntsString, "Total map related entity count: %d\n", theEntityCount);
|
||
|
ALERT(at_console, theNumEntsString);
|
||
|
ALERT(at_logged, theNumEntsString);
|
||
|
}
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
|
||
|
return theSuccess;
|
||
|
}
|
||
|
|