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< A HREF = "FSOUND.html#Functions" > < H5 > [API function]< / A > < / H5 >
< H2 > < A NAME = "FSOUND_DSP_GetSpectrum" > FSOUND_DSP_GetSpectrum< / A > < / H2 >
Function to return a pointer to the current spectrum buffer. The buffer contains 512 floating< BR >
point values that represent each frequency band's amplitude for the current FMOD SoundSystem< BR >
mixing buffer. The range of frequencies covered by the spectrum is 1 to the nyquist frequency< BR >
or half of the output rate. So if the output rate is 44100, then frequencies provided are up< BR >
to 22050. (entry 511)< BR >
< P >
< B > F_FLOAT_API * F_API < / B > < B > < / B > < B > FSOUND_DSP_GetSpectrum< / B > < B > (< / B > < BR >
< B > );< / B > < BR >
< H3 > Return Value< / H3 >
A pointer to a buffer containing 512 floats.< BR >
< H3 > Remarks< / H3 >
Note that hardware sounds, MIDI, files do not register on the spectrum graph as they are not run through FMODs DSP system.< BR >
Note that to use this you have to turn on the FSOUND FFT DSP unit. This is achieved by calling FSOUND_DSP_GetFFTUnit, then using FSOUND_DSP_SetActive to turn it on.< BR >
___________________< BR >
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, GameCube< BR >
< H3 > See Also< / H3 >
< A HREF = "FSOUND_DSP_GetFFTUnit.html" > FSOUND_DSP_GetFFTUnit< / A >
,
< A HREF = "FSOUND_DSP_SetActive.html" > FSOUND_DSP_SetActive< / A >
< HR > < BR > < FONT SIZE = "-2" > This document copyright © Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.< / FONT > < BR >
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