//------------------------------------------------------------------------------- // Test_VehicleRide.Scr // // - Example code used to have the player ride as a passenger in a vehicle. // (as in t2l2) // // // NOTES: // In the editor, be sure to have the player vehicle target the appropriate // collision entity. //------------------------------------------------------------------------------- level waittill prespawn level waittill spawn main: level.playerjeep = $s1_jeep1 level.playerjeep nodamage // don't want the vehicle to be damaged level.playerjeep thread global/vehicles_thinkers.scr::PLAYER_JEEP_CONTROLLER level.playerjeep thread PLAYER_JEEP_Drive end //------------------------------------------------------------------------------- PLAYER_JEEP_Drive: // // This is where you can define the path you want the vehicle to take... //------------------------------------------------------------------------------- // speed self drive $jeepfirstpath 250 // speed accel look_ahead self modifydrive 250 100 256 self waittill drive self stop wait 5 self drive $path_two 250 // speed accel look_ahead self modifydrive 500 100 256 self waittill drive self stop end