//------------------------------------------------------------------------------- // Test_VehicleDrive.Scr // // - Example code used to have the player drive a tank. // (as in t3l2) // // // NOTES: // In the editor, be sure to have the player vehicle target the appropriate // collision entity. //------------------------------------------------------------------------------- level waittill prespawn level waittill spawn main: $playertank.collisionent = $playertank.target level.playertanktarget = $player $player holster $player takeall $player physics_off $playertank waitthread global/vehicles_thinkers.scr::players_tank $playertank_trigger $playertank vehiclespeed 200 end