Creating collision for a Static Mesh
1) Step One convert your new model to a static mesh with the tools provided.
2) Open Moh Radiant
3) Select the new mesh from the model selection it should appear in the radiant window.
Fig1
4) Open the appropriate texture, for this example we will use the metal texture under the common texture directory.
5) Begin to the trace the model with brushes making sure you have the metal texture selected.
Fig3a
Fig3b
6) Select the model that was being used as the template, and delete it from your level.
Fig4
7) Save the final version as a .map file with same name as the static mesh, and then place it in the mainta\models\static directory. Once this has been completed anytime this model is placed in a level it will reference the newly created collision.
8) Create a test room with the new model, use the wuss console command to give your self all the weapons.
Fig5
9) Fire the different weapons testing to make sure that the collision is working as designed with each weapon.