iddevnet/quake4/FXEditor_Tab_-_Sprite.html
Daniel Gibson de2b8d014d Q4: fix references to "/wiki/"
sed -i -e 's/src=\"\/wiki\//src=\"wiki\//g' *.html
sed -i -e 's/href=\"\/wiki\//href=\"wiki\//g' *.html
2021-04-10 15:18:07 +02:00

254 lines
14 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<meta name="robots" content="index,nofollow">
<title>FXEditor Tab - Sprite - Quake 4 SDK Documentation</title>
<script type="text/javascript" src="wiki/common/js/common.js"></script>
<script type="text/javascript">
<!--// common functions
// We keep here the state of the search box
searchIsDisabled = false;
function searchChange(e) {
// Update search buttons status according to search box content.
// Ignore empty or whitespace search term.
var value = e.value.replace(/\s+/, '');
if (value == '' || searchIsDisabled) {
searchSetDisabled(true);
} else {
searchSetDisabled(false);
}
}
function searchSetDisabled(flag) {
// Enable or disable search
document.getElementById('fullsearch').disabled = flag;
document.getElementById('titlesearch').disabled = flag;
}
function searchFocus(e) {
// Update search input content on focus
if (e.value == 'Search') {
e.value = '';
e.className = '';
searchIsDisabled = false;
}
}
function searchBlur(e) {
// Update search input content on blur
if (e.value == '') {
e.value = 'Search';
e.className = 'disabled';
searchIsDisabled = true;
}
}
function actionsMenuInit(title) {
// Initialize action menu
for (i = 0; i < document.forms.length; i++) {
var form = document.forms[i];
if (form.className == 'actionsmenu') {
// Check if this form needs update
var div = form.getElementsByTagName('div')[0];
var label = div.getElementsByTagName('label')[0];
if (label) {
// This is the first time: remove label and do buton.
div.removeChild(label);
var dobutton = div.getElementsByTagName('input')[0];
div.removeChild(dobutton);
// and add menu title
var select = div.getElementsByTagName('select')[0];
var item = document.createElement('option');
item.appendChild(document.createTextNode(title));
item.value = 'show';
select.insertBefore(item, select.options[0]);
select.selectedIndex = 0;
}
}
}
}
//-->
</script>
<link rel="stylesheet" type="text/css" charset="utf-8" media="all" href="wiki/modern/css/common.css">
<link rel="stylesheet" type="text/css" charset="utf-8" media="screen" href="wiki/modern/css/screen.css">
<link rel="stylesheet" type="text/css" charset="utf-8" media="print" href="wiki/modern/css/print.css">
<link rel="stylesheet" type="text/css" charset="utf-8" media="projection" href="wiki/modern/css/projection.css">
<!-- css only for MSIE browsers -->
<!--[if IE]>
<link rel="stylesheet" type="text/css" charset="utf-8" media="all" href="wiki/modern/css/msie.css">
<![endif]-->
<link rel="Start" href="/quake4/Quake4SDK">
<link rel="Alternate" title="Wiki Markup" href="/quake4/FXEditor_Tab_-_Sprite?action=raw">
<link rel="Alternate" media="print" title="Print View" href="/quake4/FXEditor_Tab_-_Sprite?action=print">
<link rel="Search" href="/quake4/FindPage">
<link rel="Index" href="/quake4/TitleIndex">
<link rel="Glossary" href="/quake4/WordIndex">
<link rel="Help" href="/quake4/HelpOnFormatting">
</head>
<body lang="en" dir="ltr">
<div id="header">
<div id="logo"><a href="/quake4/Quake4SDK"><img src="wiki/common/moinmoin.png" alt="MoinMoin Logo"></a></div>
<form id="searchform" method="get" action="">
<div>
<input type="hidden" name="action" value="fullsearch">
<input type="hidden" name="context" value="180">
<label for="searchinput">Search:</label>
<input id="searchinput" type="text" name="value" value="" size="20"
onfocus="searchFocus(this)" onblur="searchBlur(this)"
onkeyup="searchChange(this)" onchange="searchChange(this)" alt="Search">
<input id="titlesearch" name="titlesearch" type="submit"
value="Titles" alt="Search Titles">
<input id="fullsearch" name="fullsearch" type="submit"
value="Text" alt="Search Full Text">
</div>
</form>
<script type="text/javascript">
<!--// Initialize search form
var f = document.getElementById('searchform');
f.getElementsByTagName('label')[0].style.display = 'none';
var e = document.getElementById('searchinput');
searchChange(e);
searchBlur(e);
//-->
</script>
<ul id="username"><li><a href="/quake4/FXEditor_Tab_-_Sprite?action=login" id="login">Login</a></li></ul>
<div id="locationline">
<ul id="pagelocation">
<li><a class="backlink" title="Click to do a full-text search for this title" href="/quake4/FXEditor_Tab_-_Sprite?action=fullsearch&amp;value=linkto%3A%22FXEditor+Tab+-+Sprite%22&amp;context=180">FXEditor Tab - Sprite</a></li>
</ul>
</div>
<ul id="navibar">
<li class="wikilink"><a href="/quake4/GettingStarted">GettingStarted</a></li><li class="wikilink"><a href="/quake4/ScriptFile">ScriptFile</a></li><li class="wikilink"><a href="/quake4/MakeAMod">MakeAMod</a></li><li class="wikilink"><a href="/quake4/LevelEditor">LevelEditor</a></li><li class="wikilink"><a href="/quake4/FXEditor">FXEditor</a></li><li class="wikilink"><a href="/quake4/GUIEditor">GUIEditor</a></li><li class="wikilink"><a href="/quake4/Sounds">Sounds</a></li><li class="wikilink"><a href="/quake4/Animations">Animations</a></li><li class="wikilink"><a href="/quake4/ArtReference">ArtReference</a></li><li class="wikilink"><a href="/quake4/DownloadableContent">DownloadableContent</a></li><li class="wikilink"><a href="/quake4/RecentChanges">RecentChanges</a></li><li class="wikilink"><a href="/quake4/FindPage">FindPage</a></li><li class="wikilink"><a href="/quake4/HelpContents">HelpContents</a></li><li class="current"><a href="/quake4/FXEditor_Tab_-_Sprite">FXEditor Tab - Sprite</a></li>
</ul>
<div id="pageline"><hr style="display:none;"></div>
<ul class="editbar"><li><span class="disabled">Immutable Page</span></li><li><a href="/quake4/FXEditor_Tab_-_Sprite?action=info">Info</a></li><li><a href="/quake4/FXEditor_Tab_-_Sprite?action=AttachFile">Attachments</a></li><li>
<form class="actionsmenu" method="get" action="">
<div>
<label>More Actions:</label>
<select name="action"
onchange="if ((this.selectedIndex != 0) &&
(this.options[this.selectedIndex].disabled == false)) {
this.form.submit();
}
this.selectedIndex = 0;">
<option value="raw">Raw Text</option>
<option value="print">Print View</option>
<option value="RenderAsDocbook">Render as Docbook</option>
<option value="refresh">Delete Cache</option>
<option value="show" disabled class="disabled">------------</option>
<option value="SpellCheck">Check Spelling</option>
<option value="LikePages">Like Pages</option>
<option value="LocalSiteMap">Local Site Map</option>
<option value="show" disabled class="disabled">------------</option>
<option value="RenamePage" disabled class="disabled">Rename Page</option>
<option value="DeletePage" disabled class="disabled">Delete Page</option>
<option value="show" disabled class="disabled">------------</option>
<option value="MyPages">My Pages</option>
<option value="SubscribeUser">Subscribe User</option>
<option value="show" disabled class="disabled">------------</option>
<option value="Despam">Remove Spam</option>
<option value="PackagePages">Package Pages</option>
</select>
<input type="submit" value="Do">
</div>
<script type="text/javascript">
<!--// Init menu
actionsMenuInit('More Actions:');
//-->
</script>
</form>
</li></ul>
</div>
<div id="page" lang="en" dir="ltr">
<div dir="ltr" id="content" lang="en"><span class="anchor" id="top"></span>
<span class="anchor" id="line-1"></span><p class="line862">This tab controls the lifetime of the sprite, the material used by the sprite and whether it should play any effects upon its lifetime ending. This tab is named <strong>Line</strong> for a line segment. <span class="anchor" id="line-2"></span><hr /><p class="line874"> <span class="anchor" id="line-3"></span>
<h3 id="head-1d2856d7ceafc8f04461635936d8100786e0bd3d">Live Forever</h3>
<span class="anchor" id="line-4"></span><ul><li style="list-style-type:none"><p class="line862">Useable only if <a href="/quake4/FXEditor_Tab_-_Emitter#spawnsimultaneously">Spawning simultaneously</a>. The sprite will remain around constantly as long as the effect is visible. <span class="anchor" id="line-5"></span></li></ul><p class="line867"><span class="anchor" id="lifetime"></span> <span class="anchor" id="line-6"></span>
<h3 id="head-c7deb6a4d7b7654c8468415032b96202073e961f">Lifetime</h3>
<span class="anchor" id="line-7"></span><ul><li style="list-style-type:none">A min and max range possible for the lifetime of a sprite. Lifetime chosen randomly between min and max when the particle is spawned. Larger min/max ranges lead to more random particle lifetimes. <span class="anchor" id="line-8"></span></li></ul><p class="line867">
<h3 id="head-057ec7fa3bc58a790f635877454de5d2503f81de">Material</h3>
<span class="anchor" id="line-9"></span><ul><li style="list-style-type:none"><p class="line862">The path to the <a href="/quake4/ArtReference_Q4Shaders">material</a> to be applied to the sprite. Relative to your <a class="nonexistent" href="/quake4/Q4Base">Q4Base</a> folder. <span class="anchor" id="line-10"></span></li></ul><p class="line867"><span class="anchor" id="line-11"></span><pre>Example path: gfx/effects/energy_sparks/spark3
<span class="anchor" id="line-12"></span></pre><span class="anchor" id="line-13"></span><p class="line867">
<h3 id="head-9b22206fa44cb0bbdc5ba96403ede606fd0ce8da">Tile Material</h3>
<span class="anchor" id="line-14"></span><ul><li style="list-style-type:none"><p class="line862">This is used on <a href="/quake4/FXEditor_Tab_-_Sprite">line</a> and <a href="/quake4/FXEditor_Tab_-_Electricity">electricity</a> effects to tile the selected material by the amount of map units you define. <span class="anchor" id="line-15"></span></li></ul><p class="line867">
<h3 id="head-4d69b42cee161d4dc2be083aaa1686344cc9b4cb">Death Effects</h3>
<span class="anchor" id="line-16"></span><ul><li style="list-style-type:none">Press the + plus button to add entire effects to play upon the death of the particle, use the minus key to remove effects. <span class="anchor" id="line-17"></span></li></ul><p class="line867">
<h3 id="head-5f4e2cef5692dd6334bbcf298a6fbf942c33117e">Orient towards direction of Motion</h3>
<span class="anchor" id="line-18"></span><ul><li style="list-style-type:none"><p class="line862">Used only in <a href="/quake4/FXEditor_Tab_-_Sprite">line</a> effects, this will point the <a href="/quake4/FXEditor_Tab_-_Sprite">line</a> in the direction of motion over time. This is useful for <a href="/quake4/FXEditor_Tab_-_Sprite">lines</a> that have gravity, so as the <a href="/quake4/FXEditor_Tab_-_Sprite">lines</a> fall to the ground they rotate rather than fall in the same direction they spawned. A good example to look at is <strong>effects/weapons/machinegun/impact_default.fx</strong>. The segment <strong>sparks_lines</strong> uses this setting. Uncheck the setting and play the effect to notice how without this setting the <a href="/quake4/FXEditor_Tab_-_Sprite">lines</a> fall. Make sure you hide all other segments by unchecking them to see this easier. <span class="anchor" id="line-19"></span></li></ul><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">FXEditor Tab - Sprite (last edited 2005-11-04 17:21:51 by <span title="MattVainio @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="/quake4/MattVainio" title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
<div id="pagebottom"></div>
</div>
<div id="footer">
<ul class="editbar"><li><span class="disabled">Immutable Page</span></li><li><a href="/quake4/FXEditor_Tab_-_Sprite?action=info">Info</a></li><li><a href="/quake4/FXEditor_Tab_-_Sprite?action=AttachFile">Attachments</a></li><li>
<form class="actionsmenu" method="get" action="">
<div>
<label>More Actions:</label>
<select name="action"
onchange="if ((this.selectedIndex != 0) &&
(this.options[this.selectedIndex].disabled == false)) {
this.form.submit();
}
this.selectedIndex = 0;">
<option value="raw">Raw Text</option>
<option value="print">Print View</option>
<option value="RenderAsDocbook">Render as Docbook</option>
<option value="refresh">Delete Cache</option>
<option value="show" disabled class="disabled">------------</option>
<option value="SpellCheck">Check Spelling</option>
<option value="LikePages">Like Pages</option>
<option value="LocalSiteMap">Local Site Map</option>
<option value="show" disabled class="disabled">------------</option>
<option value="RenamePage" disabled class="disabled">Rename Page</option>
<option value="DeletePage" disabled class="disabled">Delete Page</option>
<option value="show" disabled class="disabled">------------</option>
<option value="MyPages">My Pages</option>
<option value="SubscribeUser">Subscribe User</option>
<option value="show" disabled class="disabled">------------</option>
<option value="Despam">Remove Spam</option>
<option value="PackagePages">Package Pages</option>
</select>
<input type="submit" value="Do">
</div>
<script type="text/javascript">
<!--// Init menu
actionsMenuInit('More Actions:');
//-->
</script>
</form>
</li></ul>
<ul id="credits">
<li><a href="http://moinmoin.wikiwikiweb.de/">MoinMoin Powered</a></li><li><a href="http://www.python.org/">Python Powered</a></li><li><a href="http://validator.w3.org/check?uri=referer">Valid HTML 4.01</a></li>
</ul>
</div>
</body>
</html>