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<h1 id="head-b88b3f619d67bc4f547d2a382851dc2d4dafdd37">The System Object</h1>
<span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line874">The system object, "sys", is the main method the scripting system uses to access gameplay mechanics. Basic gameplay functions such as spawning entites, checking the game clock, printing debug messages and so on can be accessed through the system object. <span class="anchor" id="line-4"></span><span class="anchor" id="line-5"></span><p class="line862">Also check <a href="./ScriptFile_Events">events.script</a> for related events. <span class="anchor" id="line-6"></span><span class="anchor" id="line-7"></span><p class="line867"><img alt="/!\" height="15" src="wiki/modern/img/alert.png" title="/!\" width="15" /> <strong>This section is still under construction</strong> <span class="anchor" id="line-8"></span><span class="anchor" id="line-9"></span><ul><li><p class="line891"><a href="./ScriptEvent_getTime">getTime</a>: Returns the game time in seconds as a float value. <span class="anchor" id="line-10"></span></li><li><p class="line891"><a href="./ScriptEvent_println">println</a>: Prints a line of text to the console and appends a \n. <span class="anchor" id="line-11"></span></li><li><p class="line891"><a href="./ScriptEvent_wait">wait</a>: Pauses execution of a thread for a set amount of time. <span class="anchor" id="line-12"></span></li><li><p class="line891"><a href="./ScriptEvent_waitFrame">waitFrame</a>: Pauses execution of a thread for one game frame. <span class="anchor" id="line-13"></span></li></ul><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">SystemObject (last edited 2005-11-01 17:56:09 by <span title="JimShepard @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="./JimShepard" title="JimShepard @ 67.129.250.254[67.129.250.254]">JimShepard</a></span>)</p>
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