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Daniel Gibson 5a7e5cbe45 Q4: Fix links within Wiki
it's more or less usable now!

all images (except for the ones of moinmoin itself) are still missing.

possibly articles are missing as well, haven't checked yet

(and the lost downloads are missing, of course)
2021-04-10 16:00:23 +02:00

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<span class="anchor" id="line-1"></span><p class="line862">Tables are a way to add variables into a modulation over time. There are 5 types of tables. Table, Snaptable, <a class="nonexistent" href="./ClampTable.html">ClampTable</a>, <a class="nonexistent" href="./SnapClampTable.html">SnapClampTable</a>, <a class="nonexistent" href="./SoundTable.html">SoundTable</a>. When using tables youll need 2 parts, the table and the table referenced in the shader. Use the tables.mtr when writing them. <span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line867"><strong>Table</strong>: This is a string of numbers that can be referenced as a smooth modulation. If you use a table it will continue to loop. <span class="anchor" id="line-4"></span><span class="anchor" id="line-5"></span><pre>Example: table decalFade { clamp { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 } }
<span class="anchor" id="line-6"></span></pre><span class="anchor" id="line-7"></span><p class="line867"><strong>Snaptable</strong>: This is a string of numbers that can be referenced as a non-smooth modulation. Example: <span class="anchor" id="line-8"></span><span class="anchor" id="line-9"></span><pre>table table32
<span class="anchor" id="line-10"></span>{
<span class="anchor" id="line-11"></span> snap
<span class="anchor" id="line-12"></span> {
<span class="anchor" id="line-13"></span> 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
<span class="anchor" id="line-14"></span> 16, 17, 18, 19, 20, 21, 22, 23 ,24, 25, 26, 27, 28, 29, 30, 31
<span class="anchor" id="line-15"></span> }
<span class="anchor" id="line-16"></span>}
<span class="anchor" id="line-17"></span></pre><span class="anchor" id="line-18"></span><span class="anchor" id="line-19"></span><p class="line867"><strong>Clamptable</strong>: are like tables, except they only go through their numeric string once, and remain at the last number. <span class="anchor" id="line-20"></span><span class="anchor" id="line-21"></span><pre>Example: table brassScale { clamp { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }
<span class="anchor" id="line-22"></span></pre><span class="anchor" id="line-23"></span><span class="anchor" id="line-24"></span><p class="line867"><strong><a class="nonexistent" href="./SnapClampTables.html">SnapClampTables</a></strong>: are like <a class="nonexistent" href="./ClampTables.html">ClampTables</a>, except they are non-smooth modulation. <span class="anchor" id="line-25"></span><span class="anchor" id="line-26"></span><pre>Example: table RouterOnOff { SnapClamp { 1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0 } }
<span class="anchor" id="line-27"></span></pre><span class="anchor" id="line-28"></span><span class="anchor" id="line-29"></span><p class="line874">An example of a table being used in a shader, this material modulates the Red, Green and Blue values of the texture by the specified table. The table is stepped through once every second (time * .5) <span class="anchor" id="line-30"></span><span class="anchor" id="line-31"></span><pre>textures/terminal/t3_htrim_01glow
<span class="anchor" id="line-32"></span>{
<span class="anchor" id="line-33"></span> qer_editorimage textures/terminal/t3_htrim_01c_glowed.tga
<span class="anchor" id="line-34"></span> bumpmap addnormals ( textures/terminal/t3_htrim_01c_local.tga, heightmap ( textures/terminal/t3_htrim_01_h.tga, 1 ) )
<span class="anchor" id="line-35"></span> specularmap textures/terminal/t3_htrim_01c_s.tga
<span class="anchor" id="line-36"></span> diffusemap textures/terminal/t3_htrim_01c_d.tga
<span class="anchor" id="line-37"></span>
<span class="anchor" id="line-38"></span> {
<span class="anchor" id="line-39"></span> glow pass
<span class="anchor" id="line-40"></span> blend add
<span class="anchor" id="line-41"></span> map textures/terminal/t3_htrim_01c_g.tga
<span class="anchor" id="line-42"></span> rgb terminalflicktable [time * .5]
<span class="anchor" id="line-43"></span> }
<span class="anchor" id="line-44"></span>
<span class="anchor" id="line-45"></span>}
<span class="anchor" id="line-46"></span></pre><span class="anchor" id="line-47"></span><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">ArtReference Q4Shaders Tables (last edited 2005-11-04 21:47:58 by <span title="MattVainio @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="./MattVainio.html" title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
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