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118 lines
4.1 KiB
HTML
118 lines
4.1 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
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<HTML>
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<HEAD>
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<TITLE>id.sdk [Model Exporting from 3dstudio max]</title>
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<LINK REL="stylesheet" HREF="style.css">
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</HEAD>
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<BODY marginwidth="0" marginheight="0" topmargin="0" leftmargin="0">
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<table border=0 cellpadding=0 cellspacing=0 style="width: 100%; height: 99px">
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<tr>
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<td style="width: 171px"><img src="images/doom.jpg" style="width: 171px; height: 99px" alt=""></td>
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<td style="background: url(images/tile.gif)">
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<table border=0 cellpadding=0 cellspacing=0 width=600>
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<tr>
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<td style="height: 19px; background: url(images/sdk.gif) no-repeat"></td>
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<td rowspan=4 align=right><img src="images/id.gif" style="width: 42px; height: 99px" alt=""></td>
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</tr>
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<tr><td style="height: 29px; background: url(images/top.jpg) no-repeat"></td></tr>
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<tr><td style="height: 27px; background: url(images/middle.gif)" class="title"> Making DOOM 3 Mods : Model Exporting from 3dstudio max</td></tr>
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<tr><td style="height: 24px; background: url(images/bottom.jpg) no-repeat"></td></tr>
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</table>
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</td>
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</tr>
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</table>
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<table border=0 cellpadding=0 cellspacing=0 style="width: 770px">
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<tr>
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<td colspan=2 style="background: url(images/boxtop.gif);"><img src="images/span.jpg" style="width: 397px; height: 20px; float: left" alt=""></td>
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</tr>
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<tr>
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<td style="vertical-align: top; width: 152px; background: url(images/tileleft.gif)">
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<div class="leftMenu">
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<script src="menu.js"></script>
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</div>
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</td>
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<td class="mainContent">
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I'm going to go through the steps required to export a single box, but the steps
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are the exact same for more complicated geometry.
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<p>
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<b>1: Install Doom in C:\Doom3\</b><br>
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It doesn't actually have to be there, but it has to be somewhere without any spaces.
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<p>
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<b>2: Make a box</b><br>
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Save it as C:\Doom3\base\models\testbox\testbox.max
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<p>
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<b>3: Make diffuse, normal, and specular textures</b><br>
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Or download them <del>from <a href="downloads/testbox_textures.zip">here</a></del><br>
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<b style="color: #aa0000">NOTE: This file is missing, if you have it please <a href="https://github.com/dhewm/iddevnet/issues">get in touch!</a></b>
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<br><br>
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Save them as:<br>
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<samp>
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C:\Doom3\base\models\testbox\testbox.tga<br>
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C:\Doom3\base\models\testbox\testbox_local.tga<br>
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C:\Doom3\base\models\testbox\testbox_s.tga<br>
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</samp>
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<p>
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<b>4: Create a new material in 3dsmax</b><br>
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Specify those textures as the diffuse, normal, and specular maps.<br>
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Apply that material to the box.
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<p>
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<b>5: Export the ASE</b><br>
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Click File->Export<br>
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Select ASE<br>
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Save it as C:\Doom3\base\models\testbox\testbox.ase<br>
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Be sure these options are checked:<br>
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TODO...<br>
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<p>
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<b>6: Create the material</b><br>
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Open notepad, type the following:
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<pre class="code">
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models\testbox\testbox
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{
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diffusemap models\testbox\testbox.tga
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bumpmap models\testbox\testbox_local.tga
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specularmap models\testbox\testbox_s.tga
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}
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</pre>
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Save the file as C:\Doom3\base\materials\testbox.mtr
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<p>
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<b>7: Test it in Doom3</b><br>
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Launch Doom3<br>
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Drop the console (<kbd>Ctrl+Alt+~</kbd>)<br>
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Type: <samp>map testmaps/test_box</samp><br>
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Type: <samp>testmodel models/testbox/testbox.ase</samp><br>
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<p>
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If everything worked right, you should see your box right in front of you all
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lit properly with bumps and specular highlights and such. If not, check the
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console for red or yellow text, it should explain why it didn't load.
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<p>
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If you want to import this object into a map, right-click the 2d grid in DOOMEdit,
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select "New Model..." and select the model. Sometimes it doesn't show up right
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when you do that, the fix is to his space bar to copy it, then delete the original.
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<br>
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</td>
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</tr>
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<tr>
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<td colspan=2 bgcolor="#CCCCCC"><img src="images/span2.gif" style="width: 397px; height: 8px; float: left;"></td>
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</tr>
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</table>
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<table border=0 cellpadding=0 cellspacing=0 width=770>
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<tr>
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<td align=left class="legalese">Copyright © 2004 <a href="http://www.idsoftware.com">id software</a></td>
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</tr>
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</table>
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</body>
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</html>
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