CameraForward | Up | Moves the camera forward 32 units |
CameraBack | Down | Moves the camera backwards 32 units |
CameraLeft | Left | Rotates the camera left 45 degrees |
CameraRight | Right | Rotates the camera right 45 degrees |
CameraUp | D | Moves the camera up 32 units |
CameraDown | C | Moves the camera down 32 units |
CameraAngleUp | A | Pitches the camera up 45 degrees |
CameraAngleDown | Z | Pitches the camera down 45 degrees |
CameraStrafeRight | Period | Moves the camera right 32 units |
CameraStrafeLeft | Comma | Moves the camera left 32 units |
CenterView | End | Center the view horizontally |
UpFloor | PgUp | Move the camera up to the brush above |
DownFloor | PgDn | Move the camera down to the brush below |
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ToggleRenderSound | F9 | Toggles playing sounds (probably doesn't work) |
ToggleSelections | F8 | Toggles Select Mode (Render Mode, doesn't work) |
RebuildRenderData | F7 | Rebuilds Render Data (Render Mode) Use if the 3D scene doesn't match the 2D scene |
ToggleRenderAnimation | F6 | Toggles material animations (Render Mode) |
ToggleEntityOutlines | F5 | Toggles entity bounding boxes (Render Mode) |
ToggleRealtimeRenderBuild | F4 | Rebuilds Render Data automatically |
ToggleRenderMode | F3 | Toggles Render Mode |
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FilterLights | Alt+0 | Toggle showing lights (doesn't work) |
ShowClip | Ctrl+L | Toggle showing clip brushes |
ShowDetail | Ctrl+D | Toggle showing detail brushes (Does nothing in Doom 3) |
ToggleShowPatches | Ctrl+P | Toggle showing patches |
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ToggleCubicClip | Ctrl+\ | Toggle cubic clipping on and off (this limits the draw distance) |
CubicClipZoomOut | Ctrl+[ | Extend the cubic clipping draw distance |
CubicClipZoomIn | Ctrl+] | Bring in the draw distance |