aasStats | shows AAS stats |
addarrow | adds a debug arrow |
addChatLine | internal use - core to game chat lines |
addline | adds a debug line |
bindRagdoll | binds ragdoll at the current drag position |
blinkline | blinks a debug line |
clearLights | clears all lights |
closeViewNotes | close the view showing any notes for this map |
collisionModelInfo | shows collision model info |
combineCubeImages | combines six images for roq compression |
crash | causes a crash |
cvar_restart | restart the cvar system |
damage | apply damage to an entity |
debugger | launches the Script Debugger |
deleteSelected | deletes selected entity |
devmap | loads a map in developer mode |
dir | lists a folder |
dirtree | lists a folder with subfolders |
disasmScript | disassembles script |
dmap | compiles a map |
editAFs | launches the in-game Articulated Figure Editor |
editDecls | launches the in-game Declaration Editor |
editGUIs | launches the GUI Editor |
editLights | launches the in-game Light Editor |
editor | launches the level editor Radiant |
editParticles | launches the in-game Particle Editor |
editPDAs | launches the in-game PDA Editor |
editScripts | launches the in-game Script Editor |
editSounds | launches the in-game Sound Editor |
envshot | takes an environment shot |
error | causes an error |
exportmodels | exports models |
finishBuild | finishes the build process |
freeze | freezes the game for a number of seconds |
game_memory | displays game class info |
gameError | causes a game error |
getviewpos | prints the current view position |
give | gives one or more items |
god | enables god mode |
help | shows help |
hitch | hitches the game |
in_restart | restarts the input system |
keepTestModel | keeps the last test model in the game |
killMonsters | removes all monsters |
killMoveables | removes all moveables |
killRagdolls | removes all ragdolls |
listActiveEntities | lists active game entities |
listAF | lists articulated figures |
listAnims | lists all animations |
listAudios | lists Audios |
listBinds | lists key bindings |
listClasses | lists game classes |
listCmds | lists commands |
listCollisionModels | lists collision models |
listCvars | lists cvars |
listDecls | lists all decls |
listDictKeys | lists all keys used by dictionaries |
listDictValues | lists all values used by dictionaries |
listEmails | lists Emails |
listEntities | lists game entities |
listEntityDefs | lists entity defs |
listFX | lists FX systems |
listGameCmds | lists game commands |
listGuis | lists guis |
listHuffmanFrequencies | lists decl text character frequencies |
listImages | lists images |
listLines | lists all debug lines |
listMaterials | lists materials |
listModelDefs | lists model defs |
listModels | lists all models |
listModes | lists all video modes |
listMonsters | lists monsters |
listParticles | lists particle systems |
listPDAs | lists PDAs |
listRenderEntityDefs | lists the entity defs |
listRendererCmds | lists renderer commands |
listRenderLightDefs | lists the light defs |
listServers | lists scanned servers |
listSkins | lists skins |
listSoundCmds | lists sound commands |
listSoundDecoders | list active sound decoders |
listSounds | lists all sounds |
listSoundShaders | lists sound shaders |
listSpawnArgs | list the spawn args of an entity |
listSystemCmds | lists system commands |
listTables | lists tables |
listThreads | lists script threads |
listToolCmds | lists tool commands |
listTypeInfo | list type info |
listVertexCache | lists vertex cache |
listVideos | lists Videos |
localizeGuis | localize guis |
localizeMaps | localize maps |
makeAmbientMap | makes an ambient map |
MakeMegaTexture | processes giant images |
memoryDump | creates a memory dump |
memoryDumpCompressed | creates a compressed memory dump |
modulateLights | modifies shader parms on all lights |
nextAnim | shows next animation on test model |
nextFrame | shows next animation frame on test model |
nextGUI | teleport the player to the next func_static with a gui |
noclip | disables collision detection for the player |
notarget | disables the player as a target |
parse | prints tokenized string |
path | lists search paths |
playerModel | sets the given model on the player |
popLight | removes the last created light |
prevAnim | shows previous animation on test model |
prevFrame | shows previous animation frame on test model |
printAF | prints an articulated figure |
printAudio | prints an Video |
printEmail | prints an Email |
printEntityDef | prints an entity def |
printFX | prints an FX system |
printMaterial | prints a material |
printModel | prints model info |
printModelDefs | prints a model def |
printParticle | prints a particle system |
printPDA | prints an PDA |
printSkin | prints a skin |
printSoundShader | prints a sound shader |
printTable | prints a table |
printVideo | prints a Audio |
promptKey | prompt and sets the CD Key |
recordViewNotes | record the current view position with notes |
reexportmodels | reexports models |
regenerateWorld | regenerates all interactions |
reloadanims | reloads animations |
reloadARBprograms | reloads ARB programs |
reloadCgPrograms | reloads CG programs |
reloadDecls | reloads decls |
reloadEngine | reloads the engine down to including the file system |
reloadGuis | reloads guis |
reloadImages | reloads images |
reloadLanguage | reload language dict |
reloadModels | reloads models |
reloadScript | reloads scripts |
reloadSounds | reloads all sounds |
reloadSurface | reloads the decl and images for selected surface |
remove | removes an entity |
removeline | removes a debug line |
renderbump | renders a bump map |
renderbumpFlat | renders a flat bump map |
reportImageDuplication | checks all referenced images for duplications |
reportSurfaceAreas | lists all used materials sorted by surface area |
roq | encodes a roq file |
runAAS | compiles an AAS file for a map |
runAASDir | compiles AAS files for all maps in a folder |
runReach | calculates reachability for an AAS file |
s_restart | restarts the sound system |
saveLights | saves all lights to the .map file |
saveMoveables | save all moveables to the .map file |
saveParticles | saves all lights to the .map file |
saveRagdolls | save all ragdoll poses to the .map file |
saveSelected | saves the selected entity to the .map file |
script | executes a line of script |
setviewpos | sets the current view position |
showDictMemory | shows memory used by dictionaries |
showInteractionMemory | shows memory used by interactions |
showStringMemory | shows memory used by strings |
showTriSurfMemory | shows memory used by triangle surfaces |
showViewNotes | show any view notes for the current map, successive calls will cycle to the next note |
spawn | spawns a game entity |
startBuild | prepares to make a build |
takeViewNotes | take notes about the current map from the current view |
teleport | teleports the player to an entity location |
testAnim | tests an animation |
testBlend | tests animation blending |
testBoneFx | tests an FX system bound to a joint |
testDamage | tests a damage def |
testDeath | tests death |
testFx | tests an FX system |
testGUI | tests a gui |
testid | output the string for the specified id. |
testImage | displays the given image centered on screen |
testLight | tests a light |
testmap | tests a map |
testModel | tests a model |
testParticleStopTime | tests particle stop time on a test model |
testPointLight | tests a point light |
testSave | writes out a test savegame |
testSaveGame | test a save game for a level |
testShaderParm | sets a shaderParm on an existing testModel |
testSIMD | test SIMD code |
testSkin | tests a skin on an existing testModel |
testSound | tests a sound |
testVideo | displays the given cinematic |
touch | touches a decl |
touchFile | touches a file |
touchFileList | touches a list of files |
touchGui | touches a gui |
touchModel | touches a model |
trigger | triggers an entity |
unbindRagdoll | unbinds the selected ragdoll |
vid_restart | restarts renderSystem |
weaponSplat | projects a blood splat on the player weapon |
where | prints the current view position |
writeGameState | write game state |
writePrecache | writes precache commands |