more about missing files in README

and reorder them alphabetically
This commit is contained in:
Daniel Gibson 2021-04-11 04:25:46 +02:00
parent e8cca77419
commit b27b56ad80

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@ -2,24 +2,28 @@ Mirror of the (now defunct) iddevnet.com
reconstructed from https://www.moddb.com/downloads/iddevnet-archive, own backups and archive.org reconstructed from https://www.moddb.com/downloads/iddevnet-archive, own backups and archive.org
# Missing files (not available on archive.org either): # Missing files (not available on archive.org either)
- Doom3/downloads/testbox_textures.zip
this one might never have been available: https://web.archive.org/web/20060720042901/http://www.iddevnet.com/doom3/downloads/testbox_textures.zip
- Doom3/skins_imp.png
- Quake 4 Animation Examples: animations.zip
see https://web.archive.org/web/20101007092356/http://iddevnet.com/quake4/AnimationExamples
- Lots of images for Quake4: If you have any of the missing files, please get in touch!
- BasicScriptTutorial: basicscripttutorial4.png For example by opening a [github issue](https://github.com/dhewm/iddevnet/issues)
- DefinitionFileExamples: monster_strogg_marine_rocket.jpg or by sending me [an E-Mail](https://github.com/dhewm/iddevnet/commit/e8cca774190fdfe9ba9786fe08410e9131903e6a.patch)
- LevelEditor_BasicRoom: image01.jpg - image12.jpg (all of them)
- Effects_Performance: fx_overdraw_bad.jpg fx_overdraw_good.jpg The following is missing:
- ArtReference_CreatingTextures: tex_01.jpg - tex_09.jpg (all of them) - `Doom3/downloads/testbox_textures.zip` (of https://iddevnet.dhewm3.org/doom3/modelexport_3dsmax.html)
- The_Properties_of_a_segment: fx_lock.jpg this one might never have been available: https://web.archive.org/web/20060720042901/http://www.iddevnet.com/doom3/downloads/testbox_textures.zip
- Basic_FX_file_structure: fx_check.jpg fx_sortorder.jpg - `Doom3/skins_imp.png` (of https://iddevnet.dhewm3.org/doom3/skins.html)
- Notes_about_Origins: fx_origins.jpg - Quake 4 Animation Examples: `animations.zip` (of https://iddevnet.dhewm3.org/quake4/AnimationExamples.html)
- ArtReference_Q4Shaders_AnimatedStrips: shader_stripimage1.jpg shader_stripimage2.jpg - Lots of images in Quake4 Articles:
- Entity_MonsterBerserker: monster_berserker.jpg - Adding_Fonts_to_use_in_Quake_4_GUIs: `guied_ansi.jpg`, `guied_symbol.jpg`
- Adding_Fonts_to_use_in_Quake_4_GUIs: guied_ansi.jpg, guied_symbol.jpg - ArtReference_CreatingTextures: `tex_01.jpg` - `tex_09.jpg` (all of them)
- FX_Entity_Editor: fx_enteditor.jpg - ArtReference_Q4Shaders_AnimatedStrips: `shader_stripimage1.jpg` `shader_stripimage2.jpg`
- Sounds_SoundPlacement: image1.jpg, image2.jpg - Basic_FX_file_structure: `fx_check.jpg` `fx_sortorder.jpg`
- BasicScriptTutorial: `basicscripttutorial4.png`
- DefinitionFileExamples: `monster_strogg_marine_rocket.jpg`
- Effects_Performance: `fx_overdraw_bad.jpg` `fx_overdraw_good.jpg`
- Entity_MonsterBerserker: `monster_berserker.jpg`
- FX_Entity_Editor: `fx_enteditor.jpg`
- LevelEditor_BasicRoom: `image01.jpg` - `image12.jpg` (all of them)
- Notes_about_Origins: `fx_origins.jpg`
- Sounds_SoundPlacement: `image1.jpg`, `image2.jpg`
- The_Properties_of_a_segment: `fx_lock.jpg`