From b27b56ad809f53748c2bd6d4df3ce3ecd96af0b5 Mon Sep 17 00:00:00 2001 From: Daniel Gibson Date: Sun, 11 Apr 2021 04:25:46 +0200 Subject: [PATCH] more about missing files in README and reorder them alphabetically --- README.md | 44 ++++++++++++++++++++++++-------------------- 1 file changed, 24 insertions(+), 20 deletions(-) diff --git a/README.md b/README.md index 213c30c..ec62123 100644 --- a/README.md +++ b/README.md @@ -2,24 +2,28 @@ Mirror of the (now defunct) iddevnet.com reconstructed from https://www.moddb.com/downloads/iddevnet-archive, own backups and archive.org -# Missing files (not available on archive.org either): -- Doom3/downloads/testbox_textures.zip - this one might never have been available: https://web.archive.org/web/20060720042901/http://www.iddevnet.com/doom3/downloads/testbox_textures.zip -- Doom3/skins_imp.png -- Quake 4 Animation Examples: animations.zip - see https://web.archive.org/web/20101007092356/http://iddevnet.com/quake4/AnimationExamples +# Missing files (not available on archive.org either) -- Lots of images for Quake4: - - BasicScriptTutorial: basicscripttutorial4.png - - DefinitionFileExamples: monster_strogg_marine_rocket.jpg - - LevelEditor_BasicRoom: image01.jpg - image12.jpg (all of them) - - Effects_Performance: fx_overdraw_bad.jpg fx_overdraw_good.jpg - - ArtReference_CreatingTextures: tex_01.jpg - tex_09.jpg (all of them) - - The_Properties_of_a_segment: fx_lock.jpg - - Basic_FX_file_structure: fx_check.jpg fx_sortorder.jpg - - Notes_about_Origins: fx_origins.jpg - - ArtReference_Q4Shaders_AnimatedStrips: shader_stripimage1.jpg shader_stripimage2.jpg - - Entity_MonsterBerserker: monster_berserker.jpg - - Adding_Fonts_to_use_in_Quake_4_GUIs: guied_ansi.jpg, guied_symbol.jpg - - FX_Entity_Editor: fx_enteditor.jpg - - Sounds_SoundPlacement: image1.jpg, image2.jpg +If you have any of the missing files, please get in touch! +For example by opening a [github issue](https://github.com/dhewm/iddevnet/issues) +or by sending me [an E-Mail](https://github.com/dhewm/iddevnet/commit/e8cca774190fdfe9ba9786fe08410e9131903e6a.patch) + +The following is missing: +- `Doom3/downloads/testbox_textures.zip` (of https://iddevnet.dhewm3.org/doom3/modelexport_3dsmax.html) + this one might never have been available: https://web.archive.org/web/20060720042901/http://www.iddevnet.com/doom3/downloads/testbox_textures.zip +- `Doom3/skins_imp.png` (of https://iddevnet.dhewm3.org/doom3/skins.html) +- Quake 4 Animation Examples: `animations.zip` (of https://iddevnet.dhewm3.org/quake4/AnimationExamples.html) +- Lots of images in Quake4 Articles: + - Adding_Fonts_to_use_in_Quake_4_GUIs: `guied_ansi.jpg`, `guied_symbol.jpg` + - ArtReference_CreatingTextures: `tex_01.jpg` - `tex_09.jpg` (all of them) + - ArtReference_Q4Shaders_AnimatedStrips: `shader_stripimage1.jpg` `shader_stripimage2.jpg` + - Basic_FX_file_structure: `fx_check.jpg` `fx_sortorder.jpg` + - BasicScriptTutorial: `basicscripttutorial4.png` + - DefinitionFileExamples: `monster_strogg_marine_rocket.jpg` + - Effects_Performance: `fx_overdraw_bad.jpg` `fx_overdraw_good.jpg` + - Entity_MonsterBerserker: `monster_berserker.jpg` + - FX_Entity_Editor: `fx_enteditor.jpg` + - LevelEditor_BasicRoom: `image01.jpg` - `image12.jpg` (all of them) + - Notes_about_Origins: `fx_origins.jpg` + - Sounds_SoundPlacement: `image1.jpg`, `image2.jpg` + - The_Properties_of_a_segment: `fx_lock.jpg`