<li><aclass="backlink"title="Click to do a full-text search for this title"href="./LevelEditor_ChangeList?action=fullsearch&value=linkto%3A%22LevelEditor+ChangeList%22&context=180">LevelEditor ChangeList</a></li>
<spanclass="anchor"id="line-2"></span><spanclass="anchor"id="line-3"></span><pclass="line862">The following changes have occured in <ahref="./LevelEditor.html">Radiant</a> during Quake 4's development: <spanclass="anchor"id="line-4"></span><spanclass="anchor"id="line-5"></span><pclass="line867"><strong><spanclass="u">General Functionality</span>:</strong><spanclass="anchor"id="line-6"></span><ul><li>Entity regrouping: You may now create groups or brush entities from existing entities. This was intended to allow creation of new func_groups to override existing func_groups, but can work on any brush-based entity. <spanclass="anchor"id="line-7"></span></li><li>Capping bevels, end caps, and cylinders results in a func_group instead of a func_static. <spanclass="anchor"id="line-8"></span></li><li>Lights now default to 320 unit radii to play nice with the grid. <spanclass="anchor"id="line-9"></span></li><li>Lights can now be scaled via dragging like brushes. <spanclass="anchor"id="line-10"></span></li><li>Added entity find/replace field window (Ctrl+F3). Can be used to replace keyvalues, find one entity or all entities with a specific keyvalue, etc. <spanclass="anchor"id="line-11"></span></li><li>Invert selection now ignores hidden/filtered brushes. <spanclass="anchor"id="line-12"></span></li><li>Spline paths will no longer clip when the spline origin falls outside the grid window and the spline is not selected. <spanclass="anchor"id="line-13"></span></li><li>Entities using the “bind” key now show a thick dotted line path to their bind master. <spanclass="anchor"id="line-14"></span></li><li>Cloning an entity and its bind master will update the “bind” key accordingly. <spanclass="anchor"id="line-15"></span></li><li>Cloning an entity and its target(s) will update to point at each other correctly. <spanclass="anchor"id="line-16"></span></li><li>Entity names (when cloned) increment based on existing names, not classname (e.g. myEntity_1 clones to myEntity_2, myEntity_3, etc). <spanclass="anchor"id="line-17"></span></li><li>AAS Solid texture now sorts with clip brush filter (ctrl+L) <spanclass="anchor"id="line-18"></span></li><li>Sped up Skin Browser load times. <spanclass="anchor"id="line-19"></span></li><li>Skin browser will now revert to the last skin selected. <spanclass="anchor"id="line-20"></span></li><li>Fixes to bounding box selection <spanclass="anchor"id="line-21"></span></li><li>Added “Paste to Camera” option when creating a new map with selected objects. Using “Paste Special” will paste the clipboard selection relative to camera position. This can also be done within a single map using the “Copy Special” and “Paste Special” menu items. <spanclass="anchor"id="line-22"></span><spanclass="anchor"id="line-23"></span></li></ul><pclass="line867"><strong><spanclass="u">Bug Fixes</span>:</strong><spanclass="anchor"id="line-24"></span><ul><li>Fixed crash bug related to selecting points shared by multiple brushes (most commonly seen when trying to drag edges at brush intersections) <spanclass="anchor"id="line-25"></span></li><li>Fixed issue where selected edges would occasionally freak out and extend to infinity. <spanclass="anchor"id="line-26"></span></li><li>Fixed lights being created with origins offset from the current grid size (e.g. light showing up on the 4 grid when placed on the 8 grid). <spanclass="anchor"id="line-27"></span></li><li>Light centers can now be selected and dragged without deselecting the light first. <spanclass="anchor"id="line-28"></span></li><li>Fix for invert selection not working properly. <spanclass="anchor"id="line-29"></span></li><li>Changing model files on an entity will now display immediately and no longer require reloading the map or cloning the entity. <spanclass="anchor"id="line-30"></span></li><li>MD5s no longer clip in non-rendered 2D and 3D views when the origin is out of view. <spanclass="anchor"id="line-31"></span></li><li>Env_* MD5s can now be selected by clicking anywhere on the model instead o
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