<li><aclass="backlink"title="Click to do a full-text search for this title"href="./DebugHud?action=fullsearch&value=linkto%3A%22DebugHud%22&context=180">DebugHud</a></li>
<imgclass="attachment"src="DebugHud.jpg"title="attachment:debughud.jpg"/><spanclass="anchor"id="line-4"></span><spanclass="anchor"id="line-5"></span><pclass="line874">The debug hud is a series of 11 guis used to monitor various aspects of development. These files were not included with the retail install and may be downloaded for your convenience here: <spanclass="anchor"id="line-6"></span><spanclass="anchor"id="line-7"></span><pclass="line867"><strong>Download:</strong><aclass="attachment"href="debug_huds.zip"title="attachment:debug_huds.zip">debug_huds.zip</a><spanclass="anchor"id="line-8"></span><hr/><pclass="line874"><spanclass="anchor"id="line-9"></span><strong><spanclass="u">Using the Debug HUD</span></strong><spanclass="anchor"id="line-10"></span><spanclass="anchor"id="line-11"></span><pclass="line874">Extract debug_huds.zip to your q4base/ folder (the files will automatically place themselves in GUIs/debug/). <spanclass="anchor"id="line-12"></span><spanclass="anchor"id="line-13"></span><pclass="line874">To use the Debug HUD, use the g_showDebugHud console command followed by a number 1-11 to select the desired HUD (listed below). All versions of the Debug HUD include the map path, world location, and current build revision in the lower right corner. <spanclass="anchor"id="line-14"></span><hr/><pclass="line874"><spanclass="anchor"id="line-15"></span><strong><spanclass="u">Debug HUDs</span></strong><spanclass="anchor"id="line-16"></span><spanclass="anchor"id="line-17"></span><ul><li><pclass="line891"><strong>g_showDebugHud 1:</strong> Player Debug HUD <spanclass="anchor"id="line-18"></span></li><li><pclass="line891"><strong>g_showDebugHud 2:</strong> Physics Debug HUD <spanclass="anchor"id="line-19"></span></li><li><pclass="line891"><strong>g_showDebugHud 3:</strong> AI Debug HUD <spanclass="anchor"id="line-20"></span></li><li><pclass="line891"><strong>g_showDebugHud 4:</strong> Vehicle Debug HUD <spanclass="anchor"id="line-21"></span></li><li><pclass="line891"><strong>g_showDebugHud 5:</strong> Performance HUD <spanclass="anchor"id="line-22"></span></li><li><pclass="line891"><strong>g_showDebugHud 6:</strong> FX Debug HUD <spanclass="anchor"id="line-23"></span></li><li><pclass="line891"><strong>g_showDebugHud 7:</strong> Map Info <spanclass="anchor"id="line-24"></span></li><li><pclass="line891"><strong>g_showDebugHud 8:</strong> AI Performance HUD <spanclass="anchor"id="line-25"></span></li><li><pclass="line891"><strong>g_showDebugHud 9:</strong> MP Info HUD <spanclass="anchor"id="line-26"></span></li><li><pclass="line891"><strong>g_showDebugHud 10:</strong> Sound HUD <spanclass="anchor"id="line-27"></span></li><li><pclass="line891"><strong>g_showDebugHud 11:</strong> MP Info HUD #2 <spanclass="anchor"id="line-28"></span></li></ul><spanclass="anchor"id="bottom"></span></div><pid="pageinfo"class="info"lang="en"dir="ltr">DebugHud (last edited 2005-11-16 23:04:58 by <spantitle="AndrewWeldon @ 67.129.250.254[67.129.250.254]"><aclass="nonexistent"href="./AndrewWeldon.html"title="AndrewWeldon @ 67.129.250.254[67.129.250.254]">AndrewWeldon</a></span>)</p>
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