..
Cinematic.cpp
Replace libjpeg with stb_image.h
2021-04-27 20:08:59 +02:00
Cinematic.h
Fix all whitespace errors
2011-12-10 15:35:54 +01:00
draw_arb2.cpp
Allow Soft Particles for player-weapons after all, fix issue properly
2024-07-30 01:49:08 +02:00
draw_common.cpp
Allow Soft Particles for player-weapons after all, fix issue properly
2024-07-30 01:49:08 +02:00
GuiModel.cpp
Fix rendering of ingame GUIs with r_lockSurfaces 1
2021-06-15 03:27:52 +02:00
GuiModel.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Image.h
Merge soft particles from thedarkmod 2.04
2024-07-25 03:24:20 +02:00
Image_files.cpp
Always optimize code of some integrated libraries, even in Debug builds
2024-06-05 21:40:59 +02:00
Image_init.cpp
Try to ensure currentDepthImage always uses NEAREST filtering
2024-07-25 03:24:20 +02:00
Image_load.cpp
Fix depth buffer texture (for soft particle shader effects)
2024-07-25 03:24:20 +02:00
Image_process.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Image_program.cpp
Fix crash when selecting nonexistant texture in D3Radiant
2019-03-10 05:11:33 +01:00
Interaction.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Interaction.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Material.cpp
Merge soft particles from thedarkmod 2.04
2024-07-25 03:24:20 +02:00
Material.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
MegaTexture.cpp
Get rid of some compiler warnings
2012-11-13 23:24:13 +01:00
MegaTexture.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model.cpp
Fix loading .ASE models with no materials
2021-05-19 02:48:31 +02:00
Model.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model_ase.cpp
Fix "black box" effect on ase meshes
2012-07-18 19:53:08 +02:00
Model_ase.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model_beam.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model_liquid.cpp
Fix several bugs from iodoom3 bugtracker
2012-06-02 10:12:22 +02:00
Model_local.h
Merge soft particles from thedarkmod 2.04
2024-07-25 03:24:20 +02:00
Model_lwo.cpp
Fix "unreachable code" warnings
2012-01-15 14:13:44 +01:00
Model_lwo.h
Fix all whitespace errors
2011-12-10 15:35:54 +01:00
Model_ma.cpp
Fix -Wformat-security warnings - thanks James Addison!
2023-01-05 04:45:34 +01:00
Model_ma.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model_md3.cpp
Update Changelog, another small MD3 fix
2023-01-29 02:46:34 +01:00
Model_md3.h
Fix MD3 model support (esp. on 64bit)
2023-01-29 01:10:41 +01:00
Model_md5.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model_prt.cpp
Soft particles: Disable Particle Stage "softeningRadius" keyword
2024-07-25 04:05:51 +02:00
Model_sprite.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
ModelDecal.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
ModelDecal.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
ModelManager.cpp
Fix -Wmismatched-new-delete warnings
2023-01-05 07:56:16 +01:00
ModelManager.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
ModelOverlay.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
ModelOverlay.h
Fix all whitespace errors
2011-12-10 15:35:54 +01:00
qgl.h
Add r_glDebugContext to enable OpenGL debug context and -callback
2024-07-25 03:24:20 +02:00
qgl_proc.h
Make window alpha chan opaque on Wayland, fix #426
2022-02-05 16:34:34 +01:00
RenderEntity.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
RenderSystem.cpp
Add r_windowResizable to configure if window is resizable
2024-06-08 11:39:21 +02:00
RenderSystem.h
Add r_glDebugContext to enable OpenGL debug context and -callback
2024-07-25 03:24:20 +02:00
RenderSystem_init.cpp
Add settings for soft particles in menu, documentation, cleanups
2024-07-25 03:24:20 +02:00
RenderWorld.cpp
Turn assertion in idRenderWorldLocal::BoundsInAreas() into Warning
2024-02-03 15:43:59 +01:00
RenderWorld.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
RenderWorld_demo.cpp
Use idStr::Copynz() instead of strncpy()
2022-01-08 16:58:48 +01:00
RenderWorld_load.cpp
added a easier material name for portal skies
2024-07-25 04:38:38 +02:00
RenderWorld_local.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
RenderWorld_portals.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
simplex.h
Fix all whitespace errors
2011-12-10 15:35:54 +01:00
stb_image.h
Update stb_image and stb_vorbis
2024-02-04 04:41:05 +01:00
stb_image_write.h
Added new screenshot formats.
2023-05-22 09:40:11 -04:00
stblib_impls.c
Always optimize code of some integrated libraries, even in Debug builds
2024-06-05 21:40:59 +02:00
tr_backend.cpp
Fix ImGui with r_fillWindowAlphaChan
2024-06-03 11:39:28 +02:00
tr_deform.cpp
Turn a Warning() in R_FlareDeform into a DPrintf()
2012-01-03 18:14:21 +01:00
tr_font.cpp
Fix fonts on Big Endian systems, fixes #148
2021-01-14 12:25:22 +01:00
tr_guisurf.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
tr_light.cpp
Allow Soft Particles for player-weapons after all, fix issue properly
2024-07-30 01:49:08 +02:00
tr_lightrun.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
tr_local.h
Add settings for soft particles in menu, documentation, cleanups
2024-07-25 03:24:20 +02:00
tr_main.cpp
Remove R_LockSurfaceScene(), clean up temporary changes
2021-06-15 03:27:52 +02:00
tr_orderIndexes.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
tr_polytope.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
tr_render.cpp
r_lockSurfaces: Cleaner handling of view matrix creation etc
2021-06-15 03:27:52 +02:00
tr_rendertools.cpp
Add settings for soft particles in menu, documentation, cleanups
2024-07-25 03:24:20 +02:00
tr_shadowbounds.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
tr_stencilshadow.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
tr_subview.cpp
r_lockSurfaces: Make mirrors look only a bit broken
2021-06-15 03:27:52 +02:00
tr_trace.cpp
Use idSys::GetMilliseconds() for idTimer
2011-12-22 10:38:39 +01:00
tr_trisurf.cpp
Fix some ubsan warnings
2022-11-06 03:09:05 +01:00
tr_turboshadow.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
VertexCache.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
VertexCache.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00