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121 lines
3.1 KiB
C++
121 lines
3.1 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef GESELECTIONMGR_H_
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#define GESELECTIONMGR_H_
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class rvGEWorkspace;
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class rvGESelectionMgr
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{
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public:
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enum EHitTest
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{
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HT_NONE,
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HT_SELECT,
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HT_MOVE,
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HT_SIZE_TOPLEFT,
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HT_SIZE_TOP,
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HT_SIZE_TOPRIGHT,
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HT_SIZE_RIGHT,
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HT_SIZE_BOTTOMRIGHT,
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HT_SIZE_BOTTOM,
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HT_SIZE_BOTTOMLEFT,
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HT_SIZE_LEFT
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};
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rvGESelectionMgr ( );
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void SetWorkspace ( rvGEWorkspace* workspace );
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void Set ( idWindow* );
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void Add ( idWindow* window, bool expand = true );
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void Remove ( idWindow* );
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void Clear ( void );
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int Num ( void );
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void Render ( void );
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EHitTest HitTest ( float x, float y );
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bool IsSelected ( idWindow* window );
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bool IsExpression ( void );
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idRectangle& GetRect ( void );
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idWindow* GetBottomMost ( void );
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idWindow*& operator[]( int index );
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protected:
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void UpdateRectangle ( void );
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void UpdateExpression ( void );
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idList<idWindow*> mSelections;
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idRectangle mRect;
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rvGEWorkspace* mWorkspace;
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bool mExpression;
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};
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ID_INLINE int rvGESelectionMgr::Num ( void )
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{
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return mSelections.Num ( );
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}
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ID_INLINE idWindow*& rvGESelectionMgr::operator[]( int index )
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{
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assert( index >= 0 );
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assert( index < mSelections.Num() );
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return mSelections[ index ];
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}
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ID_INLINE void rvGESelectionMgr::SetWorkspace ( rvGEWorkspace* workspace )
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{
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mWorkspace = workspace;
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}
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ID_INLINE idRectangle& rvGESelectionMgr::GetRect ( void )
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{
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UpdateRectangle ( );
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return mRect;
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}
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ID_INLINE bool rvGESelectionMgr::IsSelected ( idWindow* window )
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{
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return mSelections.FindIndex ( window ) != -1 ? true : false;
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}
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ID_INLINE bool rvGESelectionMgr::IsExpression ( void )
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{
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return mExpression;
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}
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#endif // GESELECTIONMGR_H_
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