dhewm3/neo/tools/common/PropTree/PropTreeItemEditButton.h
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

125 lines
3.1 KiB
C++

#ifndef __PROP_TREE_ITEM_EDIT_BUTTON_H__
#define __PROP_TREE_ITEM_EDIT_BUTTON_H__
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PropTreeItemEdit.h : header file
//
// Copyright (C) 1998-2001 Scott Ramsay
// sramsay@gonavi.com
// http://www.gonavi.com
//
// This material is provided "as is", with absolutely no warranty expressed
// or implied. Any use is at your own risk.
//
// Permission to use or copy this software for any purpose is hereby granted
// without fee, provided the above notices are retained on all copies.
// Permission to modify the code and to distribute modified code is granted,
// provided the above notices are retained, and a notice that the code was
// modified is included with the above copyright notice.
//
// If you use this code, drop me an email. I'd like to know if you find the code
// useful.
#include "PropTreeItem.h"
//#include "PropTreeItemEdit.h"
/////////////////////////////////////////////////////////////////////////////
// CPropTreeItemEditButton window
class PROPTREE_API CPropTreeItemEditButton : public CPropTreeItemEdit
{
// Construction
public:
CPropTreeItemEditButton();
virtual ~CPropTreeItemEditButton();
// Attributes
public:
// The non-attribute area needs drawing
virtual LONG DrawItem(CDC* pDC, const RECT& rc, LONG x, LONG y);
// The attribute area needs drawing
virtual void DrawAttribute(CDC* pDC, const RECT& rc);
// Retrieve the item's attribute value
virtual LPARAM GetItemValue();
// Set the item's attribute value
virtual void SetItemValue(LPARAM lParam);
// Called when attribute area has changed size
virtual void OnMove();
// Called when the item needs to refresh its data
virtual void OnRefresh();
// Called when the item needs to commit its changes
virtual void OnCommit();
// Called to activate the item
virtual void OnActivate(int activateType, CPoint point);
enum ValueFormat
{
ValueFormatText,
ValueFormatNumber,
ValueFormatFloatPointer
};
// Set to specifify format of SetItemValue/GetItemValue
void SetValueFormat(ValueFormat nFormat);
// Set to TRUE for to use a password edit control
void SetAsPassword(BOOL bPassword);
// Overrideable - Returns TRUE if the point is on the button
virtual BOOL HitButton(const POINT& pt);
void SetButtonText( LPCSTR text );
protected:
CString m_sEdit;
float m_fValue;
ValueFormat m_nFormat;
BOOL m_bPassword;
CString buttonText;
CRect buttonRect;
CRect hitTestRect;
bool mouseDown;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPropTreeItemEditButton)
//}}AFX_VIRTUAL
// Implementation
public:
// Generated message map functions
protected:
//{{AFX_MSG(CPropTreeItemEditButton)
afx_msg UINT OnGetDlgCode();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKillfocus();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // __PROP_TREE_ITEM_EDIT_BUTTON_H__