dhewm3/neo
dhewg fad995722c Implement saving and restoring of event strings
Required for events with string arguments. On debug builds
an assert() is triggered when trying to save such an event,
while events could not be properly restored in any build.

This happens when going from map delta4 to hell1 and the
autosave feature kicks in. The trigger event 'selectWeapon'
with the string argument 'weapon_fists' is in the event queue.

With the binary from id a warning is issued:
WARNING: player1 is not carrying weapon ''
so the bug exists in there too, just that its a release build
and doesn't abort().

I also managed to trigger this while saving shortly after
activating an elevator switch.
2011-12-27 21:27:27 +01:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Implement saving and restoring of event strings 2011-12-27 21:27:27 +01:00
framework Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
game Implement saving and restoring of event strings 2011-12-27 21:27:27 +01:00
idlib Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Check for jpeg_mem_src() 2011-12-22 14:10:29 +01:00
sound Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
sys Add ID_GAME_API for dllexport/attribute(visibility) 2011-12-23 13:24:47 +01:00
tools Use HUGE_VAL instead of HUGE 2011-12-22 12:33:21 +01:00
TypeInfo Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Add ID_GAME_API for dllexport/attribute(visibility) 2011-12-23 13:24:47 +01:00
SConstruct Initial SDL setup 2011-12-21 17:40:05 +01:00