dhewm3/neo
Daniel Gibson fa8f092e67 Unset key modifiers when regaining focus to unset ALT
There used to be a bug (discussed in #40), that ALT was still set after
using ALT-Tab. Thus when next pressing enter fullscreen was toggled.
This should now be fixed by unsetting the modifiers when focus is
regained (SDL_ACTIVEEVENT or SDL_WINDOWEVENT_FOCUS_GAINED).
2012-09-08 16:45:07 +02:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Fix several bugs from iodoom3 bugtracker 2012-07-20 21:08:04 +02:00
framework Add SDL2 support to framework/Common.cpp 2012-07-20 21:02:59 +02:00
game More logging cleanup 2012-07-20 00:12:55 +02:00
idlib Get rid of precompiled.[h|.cpp] 2012-07-20 00:12:58 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Don't un-grab mouse when taking screenshots (fixes #18) 2012-08-27 21:27:05 +02:00
sound More logging cleanup 2012-07-20 00:12:55 +02:00
sys Unset key modifiers when regaining focus to unset ALT 2012-09-08 16:45:07 +02:00
tools Disable editor related rendering 2012-07-20 00:13:05 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Silence warnings for removed cvars in ChoiceWindow 2012-07-20 00:12:56 +02:00
CMakeLists.txt Add SDL2 support for the build system 2012-07-20 17:34:32 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00