dhewm3/neo/renderer
Daniel Gibson 78eef43d50 Fix rendering of mars globe in main menu with some drivers
The problem was that negative values (from dhewm3tmpres.xyz) were passed
to POW, and POW doesn't have to support negative bases, according to
ARB_fragment_program.txt, and Intels Linux drive apparently doesn't,
see also https://gitlab.freedesktop.org/mesa/mesa/-/issues/5131

Using MUL_SAT instead of MUL to clamp the value that gets passed to POW
afterwards to [0, 1] fixes the problem without any disadvantages.
2021-08-17 19:43:01 +02:00
..
Cinematic.cpp Replace libjpeg with stb_image.h 2021-04-27 20:08:59 +02:00
Cinematic.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
draw_arb2.cpp Fix rendering of mars globe in main menu with some drivers 2021-08-17 19:43:01 +02:00
draw_common.cpp Do gamma correction (r_gamma, r_brightness) in shaders 2021-06-20 03:36:39 +02:00
GuiModel.cpp Fix rendering of ingame GUIs with r_lockSurfaces 1 2021-06-15 03:27:52 +02:00
GuiModel.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Image.h Remove the monochrome hack 2012-07-20 00:13:02 +02:00
Image_files.cpp Replace libjpeg with stb_image.h 2021-04-27 20:08:59 +02:00
Image_init.cpp s/referneces/references 2021-01-15 18:00:25 +01:00
Image_load.cpp Fix crash if both image_useCache and image_downSize are 1 2021-04-28 00:04:24 +02:00
Image_process.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Image_program.cpp Fix crash when selecting nonexistant texture in D3Radiant 2019-03-10 05:11:33 +01:00
Interaction.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Interaction.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Material.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Material.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
MegaTexture.cpp Get rid of some compiler warnings 2012-11-13 23:24:13 +01:00
MegaTexture.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model.cpp Fix loading .ASE models with no materials 2021-05-19 02:48:31 +02:00
Model.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_ase.cpp Fix "black box" effect on ase meshes 2012-07-18 19:53:08 +02:00
Model_ase.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_beam.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_liquid.cpp Fix several bugs from iodoom3 bugtracker 2012-06-02 10:12:22 +02:00
Model_local.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_lwo.cpp Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
Model_lwo.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
Model_ma.cpp revert changes committed in error 2017-04-02 00:42:28 +01:00
Model_ma.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_md3.cpp s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
Model_md3.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
Model_md5.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_prt.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_sprite.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelDecal.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelDecal.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelManager.cpp More logging cleanup 2012-07-20 00:12:55 +02:00
ModelManager.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelOverlay.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelOverlay.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
qgl.h Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
qgl_proc.h Don't link against OpenGL 2012-07-20 16:43:37 +02:00
RenderEntity.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderSystem.cpp Do gamma correction (r_gamma, r_brightness) in shaders 2021-06-20 03:36:39 +02:00
RenderSystem.h GLimp_Init() Print actually received color/alpha/stencil/depth bits 2021-04-24 20:27:16 +02:00
RenderSystem_init.cpp Merge branch 'debugger' 2021-07-16 02:21:16 +02:00
RenderWorld.cpp Remove R_LockSurfaceScene(), clean up temporary changes 2021-06-15 03:27:52 +02:00
RenderWorld.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_demo.cpp Fix [record|play|time]Demo for x86_64 2012-01-10 22:54:01 +01:00
RenderWorld_load.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_local.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_portals.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
simplex.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
stb_image.h Replace libjpeg with stb_image.h 2021-04-27 20:08:59 +02:00
tr_backend.cpp Remove R_LockSurfaceScene(), clean up temporary changes 2021-06-15 03:27:52 +02:00
tr_deform.cpp Turn a Warning() in R_FlareDeform into a DPrintf() 2012-01-03 18:14:21 +01:00
tr_font.cpp Fix fonts on Big Endian systems, fixes #148 2021-01-14 12:25:22 +01:00
tr_guisurf.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_light.cpp Remove the deprecated arb renderer 2012-07-20 00:13:02 +02:00
tr_lightrun.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_local.h Do gamma correction (r_gamma, r_brightness) in shaders 2021-06-20 03:36:39 +02:00
tr_main.cpp Remove R_LockSurfaceScene(), clean up temporary changes 2021-06-15 03:27:52 +02:00
tr_orderIndexes.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_polytope.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_render.cpp r_lockSurfaces: Cleaner handling of view matrix creation etc 2021-06-15 03:27:52 +02:00
tr_rendertools.cpp Get rid of GLimp_EnableLogging 2012-01-02 15:44:00 -05:00
tr_shadowbounds.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_stencilshadow.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_subview.cpp r_lockSurfaces: Make mirrors look only a bit broken 2021-06-15 03:27:52 +02:00
tr_trace.cpp Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
tr_trisurf.cpp Prevent stackoverflow in R_DeriveTangentsWithoutNormals() 2020-01-11 15:39:34 +01:00
tr_turboshadow.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
VertexCache.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
VertexCache.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00