dhewm3/neo/tools/common/ColorButton.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

206 lines
5.1 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "ColorButton.h"
static const int ARROW_SIZE_CX = 4 ;
static const int ARROW_SIZE_CY = 2 ;
/*
================
ColorButton_SetColor
Sets the current color button color
================
*/
void ColorButton_SetColor ( HWND hWnd, COLORREF color )
{
if ( NULL == hWnd )
{
return;
}
SetWindowLong ( hWnd, GWL_USERDATA, color );
InvalidateRect ( hWnd, NULL, FALSE );
}
void ColorButton_SetColor ( HWND hWnd, const char* color )
{
float red;
float green;
float blue;
float alpha;
if ( NULL == hWnd )
{
return;
}
sscanf ( color, "%f,%f,%f,%f", &red, &green, &blue, &alpha );
ColorButton_SetColor ( hWnd, RGB(red*255.0f, green*255.0f, blue*255.0f) );
}
void AlphaButton_SetColor ( HWND hWnd, const char* color )
{
float red;
float green;
float blue;
float alpha;
if ( NULL == hWnd )
{
return;
}
sscanf ( color, "%f,%f,%f,%f", &red, &green, &blue, &alpha );
ColorButton_SetColor ( hWnd, RGB(alpha*255.0f, alpha*255.0f, alpha*255.0f) );
}
/*
================
ColorButton_GetColor
Retrieves the current color button color
================
*/
COLORREF ColorButton_GetColor ( HWND hWnd )
{
return (COLORREF) GetWindowLong ( hWnd, GWL_USERDATA );
}
/*
================
ColorButton_DrawArrow
Draws the arrow on the color button
================
*/
static void ColorButton_DrawArrow ( HDC hDC, RECT* pRect, COLORREF color )
{
POINT ptsArrow[3];
ptsArrow[0].x = pRect->left;
ptsArrow[0].y = pRect->top;
ptsArrow[1].x = pRect->right;
ptsArrow[1].y = pRect->top;
ptsArrow[2].x = (pRect->left + pRect->right)/2;
ptsArrow[2].y = pRect->bottom;
HBRUSH arrowBrush = CreateSolidBrush ( color );
HPEN arrowPen = CreatePen ( PS_SOLID, 1, color );
HGDIOBJ oldBrush = SelectObject ( hDC, arrowBrush );
HGDIOBJ oldPen = SelectObject ( hDC, arrowPen );
SetPolyFillMode(hDC, WINDING);
Polygon(hDC, ptsArrow, 3);
SelectObject ( hDC, oldBrush );
SelectObject ( hDC, oldPen );
DeleteObject ( arrowBrush );
DeleteObject ( arrowPen );
}
/*
================
ColorButton_DrawItem
Draws the actual color button as as reponse to a WM_DRAWITEM message
================
*/
void ColorButton_DrawItem ( HWND hWnd, LPDRAWITEMSTRUCT dis )
{
assert ( dis );
HDC hDC = dis->hDC;
UINT state = dis->itemState;
RECT rDraw = dis->rcItem;
RECT rArrow;
// Draw outter edge
UINT uFrameState = DFCS_BUTTONPUSH|DFCS_ADJUSTRECT;
if (state & ODS_SELECTED)
{
uFrameState |= DFCS_PUSHED;
}
if (state & ODS_DISABLED)
{
uFrameState |= DFCS_INACTIVE;
}
DrawFrameControl ( hDC, &rDraw, DFC_BUTTON, uFrameState );
// Draw Focus
if (state & ODS_SELECTED)
{
OffsetRect(&rDraw, 1,1);
}
if (state & ODS_FOCUS)
{
RECT rFocus = {rDraw.left,
rDraw.top,
rDraw.right - 1,
rDraw.bottom};
DrawFocusRect ( hDC, &rFocus );
}
InflateRect ( &rDraw, -GetSystemMetrics(SM_CXEDGE), -GetSystemMetrics(SM_CYEDGE) );
// Draw the arrow
rArrow.left = rDraw.right - ARROW_SIZE_CX - GetSystemMetrics(SM_CXEDGE) /2;
rArrow.right = rArrow.left + ARROW_SIZE_CX;
rArrow.top = (rDraw.bottom + rDraw.top)/2 - ARROW_SIZE_CY / 2;
rArrow.bottom = (rDraw.bottom + rDraw.top)/2 + ARROW_SIZE_CY / 2;
ColorButton_DrawArrow ( hDC, &rArrow, (state & ODS_DISABLED) ? ::GetSysColor(COLOR_GRAYTEXT) : RGB(0,0,0) );
rDraw.right = rArrow.left - GetSystemMetrics(SM_CXEDGE)/2;
// Draw separator
DrawEdge ( hDC, &rDraw, EDGE_ETCHED, BF_RIGHT);
rDraw.right -= (GetSystemMetrics(SM_CXEDGE) * 2) + 1 ;
// Draw Color
if ((state & ODS_DISABLED) == 0)
{
HBRUSH color = CreateSolidBrush ( (COLORREF)GetWindowLong ( hWnd, GWL_USERDATA ) );
FillRect ( hDC, &rDraw, color );
FrameRect ( hDC, &rDraw, (HBRUSH)::GetStockObject(BLACK_BRUSH));
DeleteObject( color );
}
}