dhewm3/neo
dhewg ece2adbdcd Port EAX to EFX
First attempt at porting the EAX reverb code to EFX.
This only works when the ALC_EXT_EFX extension is supported by
the OpenAL vendor (which is not the case for the OSX supplied
framework, use OpenAL soft instead).

The current stable version of OpenAL Soft (v1.13 as of this
writing) can barely handle this additional workload, current
master is highly recommended when using this feature.
2012-01-08 22:04:56 +01:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
framework Port EAX to EFX 2012-01-08 22:04:56 +01:00
game Fix miscompilation with gcc 4.5 2012-01-05 00:21:43 +01:00
idlib Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Move jpeg_memory_src() 2012-01-07 20:57:07 +01:00
sound Port EAX to EFX 2012-01-08 22:04:56 +01:00
sys Get rid of memory status functions 2012-01-08 12:24:58 +01:00
tools Make Sys_GetScanTable() only available on Windows 2012-01-02 15:44:35 -05:00
TypeInfo Get rid of Sys_DefaultCDPath() 2012-01-08 12:24:58 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Get rid of ID_MCHECK 2012-01-08 12:24:57 +01:00
SConstruct Get rid of ID_MCHECK 2012-01-08 12:24:57 +01:00