dhewm3/neo/tools/compilers/aas/AASReach.h
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

67 lines
2.6 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __AASREACH_H__
#define __AASREACH_H__
/*
===============================================================================
Reachabilities
===============================================================================
*/
class idAASReach {
public:
bool Build( const idMapFile *mapFile, idAASFileLocal *file );
private:
const idMapFile * mapFile;
idAASFileLocal * file;
int numReachabilities;
bool allowSwimReachabilities;
bool allowFlyReachabilities;
private: // reachability
void FlagReachableAreas( idAASFileLocal *file );
bool ReachabilityExists( int fromAreaNum, int toAreaNum );
bool CanSwimInArea( int areaNum );
bool AreaHasFloor( int areaNum );
bool AreaIsClusterPortal( int areaNum );
void AddReachabilityToArea( idReachability *reach, int areaNum );
void Reachability_Fly( int areaNum );
void Reachability_Swim( int areaNum );
void Reachability_EqualFloorHeight( int areaNum );
bool Reachability_Step_Barrier_WaterJump_WalkOffLedge( int fromAreaNum, int toAreaNum );
void Reachability_WalkOffLedge( int areaNum );
};
#endif /* !__AASREACH_H__ */