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Based on whether handleMouseGrab() in events.cpp sets GRAB_ENABLETEXTINPUT or not. Should prevent the issue that on macOS pressing a button for longer while playing (as one does, e.g. to run forward) opens a popup menu with alternative characters (like "è", "é", "ê", etc for "e") |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
libs/imgui | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |