dhewm3/neo
Daniel Gibson e3795a36e0 Use SDL_Start/StopTextInput() also with SDL2
Based on whether handleMouseGrab() in events.cpp sets
GRAB_ENABLETEXTINPUT or not.

Should prevent the issue that on macOS pressing a button for longer
while playing (as one does, e.g. to run forward) opens a popup menu
with alternative characters (like "è", "é", "ê", etc for "e")
2025-01-17 02:05:50 +01:00
..
cm Fix/work around other misc. compiler warnings 2023-01-05 09:06:34 +01:00
d3xp Fix scaling of Grabber cursor in RoE for non-4:3 resolutions (fix #637) 2025-01-15 01:10:10 +01:00
framework Add com_disableAutoSaves CVar (fix #620) 2025-01-15 04:21:49 +01:00
game Fix script interpreter on 64bit Big Endian platforms 2024-10-31 03:18:33 +01:00
idlib Implement Mem_MallocA()+Mem_FreeA(): alloca() but might use Heap 2024-11-07 06:25:51 +01:00
libs/imgui Fix Dear ImGui colors on Big Endian systems 2024-10-31 03:18:33 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Use Mem_MallocA() in Model_Overlay.cpp, tr_light.cpp, tr_trisurf.cpp 2024-11-07 06:25:51 +01:00
sound Update Changelog 2024-12-03 14:39:02 +01:00
sys Use SDL_Start/StopTextInput() also with SDL2 2025-01-17 02:05:50 +01:00
tools Introduce and use sys_sdl.h to unify <SDL3/SDL.h> and <SDL.h> includes 2024-10-07 17:38:01 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui HighDPI support, hopefully 2024-06-03 14:49:23 +02:00
CMakeLists.txt ImGui integration: Make sure scalingfactor is > 0, don't use X11 directly 2024-11-30 20:29:02 +01:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00